ZTD | TECHnology
Developing New TECHnology
LOL losing a character's strongest aspect of their game is not the inability to adapt it's called being countered. Though that statement is correct to an extent.
Grenades are very difficult to utilize in this MU for several reasons.
Pikmin spawn faster than Grenades do. Snake vs Olimar's camping is basically a shotgun vs a machinegun. It also doesn't help when red pikmin are immune to our explosives. These are the same pikmin that have ridiculous aerial power and smashes. But more on that later.
We can't blindly run in a use tilts either. Even spaced Olimar still out ranges us or can just throw Pikmin iat us and then we are forced to respond. Using our tilts to get rid of pikmin not only stales our most reliable kill move but puts Olimar in a positional advantage because that's less time for us to counter because we're busy responding and more time for Olimar to tack on the pressure.
A smart Olimar will keep us in mid-long range for the fight. Because we can't just power through his wall of Pikmin. We can't approach via air because we suck in the air and Oli will **** us there. We can't use Landmines because pikmin will just detonate them. C4 is only marginally useful and its hard to land with in general.
The only way we win this MU is waiting for the Olimar to make some sort of small opening in his wall and jumping on the chance to punish. Dash attack is good in this MU and if you can get a down throw off it can help a lot because Oli's tech rolls are TERRIBLE. But Oli has the tools to keep us out of us weakest range: Melee range. Olimar really doesn't have to approach us at all because his Pikmin beat our grenades in a head on camp battle. Any character that can outcamp Snake gives him issues because its one of his strong aspects of play.
Being Countered means:
Character B either outdoes Character A in an aspect of play that is considered to be a key strength of Character A.
Or
Character B has a tool that just shuts down that aspect.
Olimar gives us a rough time because he outdoes Snake in ground play and camping.
Grenades are very difficult to utilize in this MU for several reasons.
Pikmin spawn faster than Grenades do. Snake vs Olimar's camping is basically a shotgun vs a machinegun. It also doesn't help when red pikmin are immune to our explosives. These are the same pikmin that have ridiculous aerial power and smashes. But more on that later.
We can't blindly run in a use tilts either. Even spaced Olimar still out ranges us or can just throw Pikmin iat us and then we are forced to respond. Using our tilts to get rid of pikmin not only stales our most reliable kill move but puts Olimar in a positional advantage because that's less time for us to counter because we're busy responding and more time for Olimar to tack on the pressure.
A smart Olimar will keep us in mid-long range for the fight. Because we can't just power through his wall of Pikmin. We can't approach via air because we suck in the air and Oli will **** us there. We can't use Landmines because pikmin will just detonate them. C4 is only marginally useful and its hard to land with in general.
The only way we win this MU is waiting for the Olimar to make some sort of small opening in his wall and jumping on the chance to punish. Dash attack is good in this MU and if you can get a down throw off it can help a lot because Oli's tech rolls are TERRIBLE. But Oli has the tools to keep us out of us weakest range: Melee range. Olimar really doesn't have to approach us at all because his Pikmin beat our grenades in a head on camp battle. Any character that can outcamp Snake gives him issues because its one of his strong aspects of play.
Being Countered means:
Character B either outdoes Character A in an aspect of play that is considered to be a key strength of Character A.
Or
Character B has a tool that just shuts down that aspect.
Olimar gives us a rough time because he outdoes Snake in ground play and camping.