Nah, I was trying to get the representation of this. It's the image that Ken Neth ended up creating ages ago. In his post he says this.
The only difference in this is that the hitbox is much larger than we originally thought. And instead of it being made of 4 areas, it is 3. Anyway, I thought this info on the jab was rather good to have. It made me start thinking about what to do with the jab should it connect. After testing and messing around with the CPU lv 9 a lot I noticed they always PSed my Jab > Ftilt if I connected with the tip of the jab. If I used the jab when they were right on top of me my Ftilt connected.
Even messing around the jab (1st hit) always did two effects, it either popped them into the air (tip of jab) or it slide them along the ground (when I am on top of them).
Just tested it on Olimar in testing mode with dual controllers. I managed to jab -> ftilt without getting PSed when I tried to hit him with the non tip of the jab. When I used the tip I was able to PS it. I'm going to mess around with this some more.