Thanks man.
So I pretty much played from 11 AM today until now, with two taco bell breaks in between.
I'm focusing on a few things very heavily, things that I hope will push me to the next level in terms of skill.
1. P
laying in Close Quarters- This is the biggest thing I've been focusing on today, is playing as close to my opponent as possible. Very tight spacing, but where neither of us can hit each other. It's the closest I can be because the closer you are, the more your opponent feels pressured. It's a form of pressure in itself, playing that close, not to mention, you can really control someone this way the most. At least, that's my belief. The more space you give them, the more time they have to think and execute.
By playing so close to them, they're always at risk of getting hit, so they're either going to do something defensive like roll, dodge, or shield, or they're going to try to attack. I want to be able to cover all of these options. I'm close, but when they roll they get away sometimes. My timing's not good enough.
I think I need to choose my attacks better at certain percents to punish rolls. Like, if I'm just dashdancing in front of their shield, if they roll behind me chances are I'm gonna dair, nair, or grab (with Falco) since those are things I can do out of a dash dance...
But, what if I just dash dance a few times, then WD backwards so when they roll, I put them right into Utilt range. It's more reward than the others at every percent except the lowest. But, to do that above example, I have to be more sure they're going to roll than normal. If they decide to just stay in shield and I WD back, I give them more room to breathe and then they can shoot a laser and the momentum can change at that point.
So many different things to try and cover Out of Shield options.
My shield pressure with Falco has gotten very creative. Not PP level creative, but it's more freeflowing, allowing me to react to different things easier. Lots of empty short hops in front of their shield, mixed in with real attacks in case they try and attack oos.
I guess the main struggle to overcome when playing as close as possible to my opponent, is actually reacting to what they do. If I'm waiting for them to jump OOS and they WD back, it takes me longer to react. Actually, that's a pretty good little observation I've made about reacting/predicting.
To punish something you've baited, you need to either react, or predict. You have to use your mental "focus" to do this. Another word for focus could be attention. We only have so much conscious attention we can use at one time, so for the sake of this explanation, let's say focus is measured out of 100.
As Falco, I do Nair->Shine->Retreating Nair against their shield and then I go into a Dash Dance. Some of my attention is directed towards covering options, probably about 70% of my attention. If they roll or try and attack OOS or Shieldgrab I can punish. The other 30% is going towards prediction, and I'm waiting for them to jump out of shield as well, so I can Bair.
Only that little is going towards the Jump OOS option because that's something I have to predict, and I can't react to as well as the other two. Then I have to rely on execution and timing to actually punish what they do.
These percents are just a philosophical estimate btw. Who knows what they actually are. I think though, that with more information about your opponent, the more attention you can direct to trying and predict them.
Prediction yields higher rewards, because you can hit them with whatever you want, which matters a lot in this game. If you know they're going to roll at low percents, you have more time to be precise and plan a Dair, which will lead to shine into a combo. If you're dash dancing to cover multiple options though, it's going to take you longer to react, and the longer it takes to react the more you're forced to use moves that are faster and generally weaker. (Falco's dash attack is a good example) and at low percents, that's going to get CC punished.
When I watch Mango, I can tell he's not consciously thinking about all of this. He may have at some point, in fact maybe every top Falco has gotten this deep into thought about this situation. Maybe that's how they've all come to such radically different styles as well. I think about shield pressure and this is how my mind perceives it. Someone else though might see it completely differently. Those thoughts/experiences/observations manifest in one's playstyle.
Btw, my main goal is to maximize the amount of prediction I use. The more I can hit someone with anything I want, the better and more effective the pressure becomes. I'm going to **** up a lot and predict wrong a lot. I'm going to be spending a lot of hours trying to maximize my vs shield/pressure game and get frustrated along the way. But, it's something I have to go through to maximize the rewards.
Btw, I do this for Marth too, but I don't want to talk about my Marth strats, so I used Falco because I do the same thing with him and the same concepts still apply.