Not entirely Aussierob.
Melee is a game with a lot of depth. Counterpick stages increase that depth. However, as melee has so much to offer purely through just technical prowress on base stages (I feel that defining this is hard; so I am just going to give an example of how proper synchronisation of Ice Climbers is very important - Brinstar easily removes this ability without another skill set that isnt often required), if you wish to redefine competitive melee to fit under this pretence, I do not see much problem with it - as long as you are firmly aware of the goals you are trying to achieve. If you have seen the latest Melee Backroom ruleset, things are pretty close to this base some strive to have... 5 starters and I think only 4? counterpicks.
My analogy, now that I look back on it was terrible. My mistake, it meant little really, a bad tangent.
What I really feel about removing things from the games, such as stages, that it results in the skillsets required to be the best to be reduced / centralised. If there were to be a reasonably liberal stage list and two players came into the scene who were good enough on starters but excelled on many of the counterpicks, their effects on the current scene (which strongly revolves around starters only) would probably be shocking - they would win, and people would be uncomfortable about it. Removing this would mean that players that put the effort into a different facet of the game are having those skilled made redundant - RATHER than others getting better at them. I see consistant results as including character match ups.
NOW,
I dont really like Corneria, I feel it is a terrible stage.
I feel the skill set required essentially attracts a one-style play that seemingly has little viable depth, hence the stage is degenerative. As in, I am fox, hear me pew pew run away for 8 minutes.
You want the game to have the most depth as possible. That is all I am trying to say.
-
**** Sloth get to sleep, party hard later :D
-
Also I say two rather than one players entering a scene being good on various counterpick stages so that, when they counterpick lets say green greens against you, and you get ***** and are like all UGHH GAY GAY GAY, but the two play eachother and the match itself is... hmmm.... amazing? and all the stupid things that you hate about the stage do not actively occur between the two (hence the result of the match is consistant), what is wrong with this?