phi1ny3
Not the Mama
Snake is definitely one you need to learn the mentality to get right, otherwise you're gonna eat it.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Hell no...Yeah, Snake definitely beats Lucario. In fact, I think he's our worst matchup.
This is one major thing. Utilt has stupidly good range, covers a huge area in front and above Snake, can hit behind him if you're close enough, can kill at stupidly low percents (around 100-130ish% without DI, stage-dependent; even with good DI, you only survive a couple more percents because of it's knockback and Lucario's mediocre vert resistance), comes out super fast OoS/spotdodge, can be done after a jab cancel, can shieldpush, etc. It's essentially a guaranteed kill move after you reach a certain percent. It's essentially a guaranteed kill move after a certain percent.utilt is soooo annoying, you have to try crossing up, and even then, he's ready to jab/grab to setup, since his ftilt's fresh from respawn as well.
Ratios describe the supposed percentage at which the battle two characters, if played absolutely flawlessly, would win. Usually out of a hundred or ten matches. Therefore, 60:40 means that the 60 character would win 60 matches out of a 100, if BOTH CHARACTERS ARE PLAYED ABSOLUTELY PERFECT. <-- This is the key factor that many people misunderstand. It's not "at high level play", it's "at the state of perfection" that these numbers matter.Geez, I dislike Matchup ratios in general... what is the point in them?
Tell this to the Ganondorf/Falcon boards.Everything is 50:50. All you have to do is change the way you do things according to the matches you play, and also the person.
I agree with you here, but sometimes knowing you're at a disadvantage can benefit the player. I know when I face Marth/Snake/Metaknight, the knowledge of knowing my weaknesses against these characters makes me focus on the match more.Lets face it, in a typical fighter game, there are strategies and different ways to play people. The way you would play one character or person would be different for another, keep that mindset and it will do you wonders. If you THINK of matchups in anyway, it will put a thought process in your mind that you are at a disadvantage, and because of that you will preform less then what you should be, even if you think it might not.
I can drink to this.tl;dr don't underestimate the opponent and try dumb stuff without a reason lol.
He is talking about the tourney viable of course...Tell this to the Ganondorf/Falcon boards.
forget thisI agree with you here, but sometimes knowing you're at a disadvantage can benefit the player.I know when I face Marth/Snake/Metaknight, the knowledge of knowing my weaknesses against these characters makes me focus on the match more.
and thisIt also works the other way around though. Knowledge of clear advantages could also lead to poor, spammy playing, which could then result in an embarrassing loss.
OMG lawl XDOverswarm
Sonic
Dtilt
Done :D
lolol
Good philosophy, but when there are INFINITES involved as they are in Brawl, this changes. You can argue all you want, but Dedede vs the characters that he can infinite are impossible matchups. The Dedede has to literally not know how to do something simple such as grab. And you will get grabbed. You know, unless you're playing against your dog or something. And even then...he'll touch the Z button eventually.Everything is 50:50. All you have to do is change the way you do things according to the matches you play, and also the person.
I just imagined a golden retriever puppy pawing at a gamecube controller trying to play. It was so cute. @@ He even made a "awruu?" noise.Good philosophy, but when there are INFINITES involved as they are in Brawl, this changes. You can argue all you want, but Dedede vs the characters that he can infinite are impossible matchups. The Dedede has to literally not know how to do something simple such as grab. And you will get grabbed. You know, unless you're playing against your dog or something. And even then...he'll touch the Z button eventually.
bowser still has a chance btw, all he has to do is koopacide 3 times :DGood philosophy, but when there are INFINITES involved as they are in Brawl, this changes. You can argue all you want, but Dedede vs the characters that he can infinite are impossible matchups. The Dedede has to literally not know how to do something simple such as grab. And you will get grabbed. You know, unless you're playing against your dog or something. And even then...he'll touch the Z button eventually.
Lol, indeed. If the Dedede somehow lets himself get Koopacided that many times, he is just plain dumb.bowser still has a chance btw, all he has to do is koopacide 3 times :D
Luckily Lucci is not such a character. DDD is admittedly the only matchup I've felt like could be borderline unwinnable, but you still have some options.Good philosophy, but when there are INFINITES involved as they are in Brawl, this changes. You can argue all you want, but Dedede vs the characters that he can infinite are impossible matchups. The Dedede has to literally not know how to do something simple such as grab. And you will get grabbed. You know, unless you're playing against your dog or something. And even then...he'll touch the Z button eventually.
I have really taught my dog to touch the A B and Z buttons... seriously. Being home alone at times means i have to improvise.I just imagined a golden retriever puppy pawing at a gamecube controller trying to play. It was so cute. @@ He even made a "awruu?" noise.
Get hit/grabbed.What can you do If you Fair into a shield?