hotdogturtle
Smash Master
- Joined
- Feb 15, 2007
- Messages
- 3,503
Can we unofficially call this game SSPM?
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Yeah this sounds cool :DI vote for Brawl:M. It kinda rolls off the tongue.
Brawl'em.
Actually, all you would have to do is change the translation of Kirby's TransN bone(I think) so that he moves foward/backwards....As I said, I havent taken the time to make those for Kirby yet, but if someone talented with Brawlbox wants to, thatd be great.
Sounds fun. With zair, you can probably use the momentum boost very effectively to dodge, combo, etc. But with item throws, can you receive a momentum boost in one direction yet throw in another, like conventional glide tossing is now?Zairs, and items allowed for aerial glidetosses. By rapidly pressing Z during the startup of the air dodge, your character gains a momentum boost in that direction and goes into zair or item throw.
I know it says the code isn't done, but are you guys getting rid of Meteor Canceling with jumps or what? I'm a little confused there. If you aren't, then I think you should make tap-jump non-spammable as well, if you haven't already.Meteor Canceling Window altered to less than 25 frames, non-spammable upB press. [Note-this code is work in progress]
The character changes are just plain awesome, IMHO.Character Changes (more to come):
Although I didn't read the entire thread, I saw someone worried about this, and I think they have reason to worry. I don't really want B+ to die, but it looks like many people currently playing B+ really wanted something more like melee 2.0, and they're going to get it. Either way, I hope both projects continue to prosper.Is this going to replace Brawl+?
No.
It'll be a fair deal more complicated than that, methinks. After all, for suicide throws, Kirby needs to plummet downwards after missing the ground, which his current bthrow/fthrow does not do.Actually, all you would have to do is change the translation of Kirby's TransN bone(I think) so that he moves foward/backwards....
But if his f/bthrow animations are changed so that he doesn't hit the ground when he is close enough to the ledge, wouldn't he plummet downwards anyways? Both of these animations move him downwards, so if he doesn't contact the ground....It'll be a fair deal more complicated than that, methinks. After all, for suicide throws, Kirby needs to plummet downwards after missing the ground, which his current bthrow/fthrow does not do.
Upthrow, I'm not certain how it functions. It should be much easier to make into a suicide throw, I'd guess. Perhaps a mere 08000100: 0-1 would do it, even.But if his f/bthrow animations are changed so that he doesn't hit the ground when he is close enough to the ledge, wouldn't he plummet downwards anyways? Both of these animations move him downwards, so if he doesn't contact the ground....
For example of what I'm talking about, use Meta Knight(or maybe Kirby) at Sky World. Stand all the way to the left, as close to the ledge as you possibly can. Grab someone and use his uthrow. It'll hit the bottom of the left platform and move him slightly towards the left, forcing him to plummet down to the death line. I don't think this was an intended effect by the programmers, but it happens. If we change Kirby's animations, it should do the same thing. I don't think all of that coding is necessary.
But then again, I could be wrong. But we won't know until someone does a test.
What's wrong with the Brawl camera?Since there's no real Melee player in here I guess I can fill that void.
Please, for the love of god keep Kirbys hammer as is. It is completely useless in Melee.
And are you guys going to change the camera to how it is in Melee? The Brawl camera sucks >_>.
Sure, I'll give it a go. If you don't mind, I may or may not also pass the resultant files to B-, which would also probably like these moves to be able to suicide.Eldiran, do you think you'd be able to give the kirby change a whirl?
I saw a video comparing them a very long time ago, but I don't know how to find it again. Basically, the Brawl camera doesn't shift far enough when the characters face opposite directions, turn around, or reach the edge of the stage compared to the Melee camera.What's wrong with the Brawl camera?
And for the record, I don't play Brawl any more.
No problem, 100% fine with me. Appreciate itSure, I'll give it a go. If you don't mind, I may or may not also pass the resultant files to B-, which would also probably like these moves to be able to suicide.
We'll see if I can get it to work at all, at least.
Have you ever played teams with it? It can't keep everything on camera.What's wrong with the Brawl camera?
And for the record, I don't play Brawl any more.
Can you post any good stuff you made here?What is the plan for stages? I've basically just fixed Hyrule Temple enough to make it tournament legal. I'll toss up some stuff in the Stage Hacking Thread in a bit.
I don't know, I have less complaints about the Brawl camera than the Melee camera (especially in doubles). Being behind the stock icons happens a lot in Melee doubles, and that's annoying.Have you ever played teams with it? It can't keep everything on camera.
http://www.youtube.com/watch?v=kBIwx5AWgF4
here's the vid hotdogturtle was talking about.
thisRegarding kirby's hammer, I couldn't imagine reverting it considering how much better the current iteration is.
How is it better in teams???I don't know, I have less complaints about the Brawl camera than the Melee camera (especially in doubles). Being behind the stock icons happens a lot in Melee doubles, and that's annoying.
Well, I think both are fine and the Brawl one doesn't need changing. I'll leave it at that.
1000x this, my eyes hurt trying to keep up in teams when I'm watching people play. It doesn't bother me when I'M playing but, it does become a pain to keep track of where everyone is in doubles.How is it better in teams???
It can't even keep all of the action on screen and the characters are slow as hell. Do you really think it would keep up with Melees speed?
I don't think it's better. They both have flaws, but I'm fine with either.How is it better in teams???
It can't even keep all of the action on screen and the characters are slow as hell. Do you really think it would keep up with Melees speed?
Of Melee's?What are these flaws?
Yeah... but Dream Land is my favorite stage.OHHHHH. I know what you mean. only two legal stages do that melee(DL64, KJ64).
It will be an obvious focus, however the first release will not be nearly as fine tuned as well, we just added about 50 mechanics into the game ;-)I dislike melee a lot for the limited tourney-viable character selection and ugly stages but this looks pretty fun. Will balancing have the same focus that brawl+ does?
Limited tourny viable characters? what??I dislike melee a lot for the limited tourney-viable character selection and ugly stages but this looks pretty fun. Will balancing have the same focus that brawl+ does?