What is the max?I did not know there were limited numbers of inputs in a replay file :O
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
What is the max?I did not know there were limited numbers of inputs in a replay file :O
The newer replay code that was included in the B+ set before Pound 4 had a limit. I had a bunch of teams matches that could not be saved because of it.I did not know there were limited numbers of inputs in a replay file :O
Find the clip Magus does where he does a perfect ledge cancel dair as ganon into a *registered* combo with ganon's utilt (hits frame 81-83). By that logic, ganons warlock punch can be combo'd into as it hits on frame 70. WinAgain, you (Rikana) and/or Almas need to show me a legit warlock punch combo in a video for me to believe you guys. And SHeLL agreed with both of us when he said that situational moves aren't a bad thing. Useless moves, however, are not even situational - any other move would be, at the very least, just as good of an option in place of warlock punching.
Scorpion texture on Falcon and GoW texture on Ganon...ahh...*drools*
Lulz, I'm posting up a storm today.Find the clip Magus does where he does a perfect ledge cancel dair as ganon into a *registered* combo with ganon's utilt (hits frame 81-83). By that logic, ganons warlock punch can be combo'd into as it hits on frame 70. Win
Your own example actually deconstructs your argument. If Ganon has fair, fsmash, or usmash as you say then he doesn't need warlock punch/utilt to be useful.If so, a fair, fsmash or usmash could all most likely produce the exact same results. Sure, it's cool to actually connect with utilt or warlock punch. But in what situation could they possibly be as or more effective than any other option Ganon has? That's what I'm getting at here.
Yup: if Ganon has fair, fsmash, or usmash, he doesn't need warlock punch / utilt to be USEFUL.Your own example actually deconstructs your argument. If Ganon has fair, fsmash, or usmash as you say then he doesn't need warlock punch/utilt to be useful.
I'll say this again, let's focus on physics before we address balance. Creativity is nice but it's the physics that will ultimately determine the success of this project.
Everyone knows that he could escape that combo by seeing that he just started to warlock punch at least a half second before the falcon hit the ground. And I CAN argue that. Combos don't exist just to exploit mistakes; they also exist to make characters more effective. Why do you think Kirby absolutely sucked in Melee? He had hardly any combos. He can punish mistakes and whatnot, but not nearly as well as other characters; thus, he isn't as effective as other characters.Warlock Punch combo:
http://www.youtube.com/watch?v=eRIhJH7b0Gk#t=2m10s
You can't say that he could escape this combo by doing X and such. Everyone knows that. Combos exist to exploit mistakes as big as this one in the video. I'll try to find the dAir to uTilt next. And yes, you can use something else other than Warlock Punch or uTilt but it looks much better to execute these kind of attacks other than a smash attack.
No its entirely airborne off a platform, they ledgecancel a dair on Yoshi's story against falcon and the utilt connects with falcon prelandingLulz, I'm posting up a storm today.
Can't seem to find that vid, but I'm assuming the guy was at heavy damage and didn't tech it.
If so, a fair, fsmash or usmash could all most likely produce the exact same results. Sure, it's cool to actually connect with utilt or warlock punch. But in what situation could they possibly be as or more effective than any other option Ganon has? That's what I'm getting at here.
Oh, and any reason why some of you guys are against the idea of super armor? Keep in mind that Ike and Wario have a move with it, whereas ganon has absolutely none IIRC.
He has a gif of it somewhere :-\I can't find the dAir to uTilt combo. Does anyone have a link to it? I should have favourited it back then. I found something extremely interesting while browsing through Magus' youtube videos. Apparently Falcon can sweetspot his upB on battlefield as early as frame 14. It makes it look like a Brawl ledge grab.
Those work on space animals on yoshi's story at a very small range of damage percents, and maybe on other stages with platforms. However, when will one be able to efficiently use those awesome moves of mass destruction in any other situation?The warlock punch combo doesn't require you to edgecancel the d-air so it's a lot more reasonable to land in a match:
http://www.youtube.com/watch?v=AI2iTONpvs4
[/color]
Those work on space animals on yoshi's story at a very small range of damage percents, and maybe on other stages with platforms. However, when will one be able to efficiently use those awesome moves of mass destruction in any other situation?
Guys, please...I'm not a troll! Don't dust off the (h)axes and (ban)hammers and go troll hunting; I use reason you know. I'll agree with you guys when I know my points are disproven and my arguments wrong. I just want ganon to be awesome AND efficient, creating awesome^2 like how falcon is.
If you stomp someone and immediately use warlock punch, if the player has brains and uses them there is no possible way you will land it.
There do exist Falcon Punch/Warlock Punch combos in Melee.
You asked for the combo. You got the combo =PAgain, you (Rikana) and/or Almas need to show me a legit warlock punch combo in a video for me to believe you guys.
lol, very true. Ty for the link - I had no idea you could do that.You asked for the combo. You got the combo =P
^^^^^^^THIS. :ois it safe to say we will see some more gameplay footage either tomorrow or saturday? ?
I'd actually suggest increasing utilt's power. Heck, let it be the strongest move in the game, next to gaymanwatch's [9] judgement attack. Don't let any other options for team combos, shield breaks or missed rests overshadow it. Chargeable warlock punch would be awesome with me. By the way, doesn't DK have super armor frames when he lets loose his donkey pawnch? That would suit ganon nicely.would anyone be opposed to increasing Warlock Punch speed or Utilt speed but nerfing them in power. As for the Chargeable punch I think it could work out to be something like DK's which worked out fine for him.
Heh. And for a second there I had the silly idea of giving Ganon Super Armor frames during the entire duration of the charge. I still consider the move a gimp.By the way, doesn't DK have super armor frames when he lets loose his donkey pawnch? That would suit ganon nicely.
By easy I mean very accessible to the general public.woah, woah, eheh. i wouldn't say that...the monumental achievements in this community, by the key players of dant, kryal, PW, as well as many users of tools developed by them, such as eldiran, mewtwo2000, and randomtbrush, couldn't have been easy. it's pretty inspirational.
just sayin. not easy, though worth all the effort, it seems like.
edit: well, not that i'ma list everyone, but i should also add of course the huge credit project leaders are too, hah. the smash world awaits, shanus!
edit2: he put up another vid. http://www.youtube.com/watch?v=Z3rtjO_UjlQ&feature=channel if you care to check.
the matches are better than the other ones.
They're both awesome, but I think people will truly bust a nut when they see that scorpion falcon. That is freaking amazing.Scorpion Falcon:
http://img693.imageshack.us/i/rsbp01145.png/
Gears of War Ganon:
http://img28.imageshack.us/i/rsbe0130.png/
They're so amazing.
I think in Brawl, when it comes to walljumping, the joystick is more sensitive.Since we're on walljumps. Does anyone else find Brawl's walljumps much easier to do than Melee's? I know its a simple stroke of an input but Brawl's walljump seems to come out much more easily. Maybe Sakurai increased the distance of where you have to be in order to walljump?