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No i think it has been... It's in the PAL version of brawl+...I don't think that code has been ported to PAL either. Lol PAL
Well i do... been playing that much more than any other smash... cause my friends all have brawl, and they want their characters... So brawl+ will be the standard smash played at my place until P:M is finished... or until Wolf, Lucario, Charizard and R.O.B is released... but it doesn't seem like that'll happen before everything is done...Oh. Well I don't know much about Brawl+. LOL
The way it linked leaded to a Dair camping, something that I guess is not wanted.Saying that the move didn't work is rather nondescript.
What was wrong?
also, you can jump out of it after a short distance. If you don't have a dj, don't **** up and miss offstage
Not official in the least, a lot of the hit SFX are ... not properly placed because all it is just a brsar replacement. If we were officially using it, SFX IDs would be changed around to accommodate for its use but they are not. Some of us in the BR are just using it because we well... like the hit SFX. You can grab what we're using on Brawl Vault but be warned: a lot of the hit SFX are going to be weird on certain attacks without changing the corresponding SFX ID. (Just an example: some of TL's sword attacks don't make a sword slashing hit SFX because the SFX IDs he uses are not actually slash SFX lol).So in a few videos I've noticed that link's and marth's sword have melee sound effects. Is this official? Or are they just replacing the SFX in Riivolution? And if its official, does that mean there is a way to replace sound effects through gecko now?
You can change the Pat0 entry to solve this problem.Unfortunately, if we changed the franchise icon for where FoD is that affects the other Mario stages as well. Not sure about the Yoshi's Story bit though.
Wow. Sorry about that.I think he super armored Mario's get up attack.
NTSC PSA's works almost perfectly in PAL... i say almost cause the sound get screwed up...Hey, while we're all waiting for the patch, has anyone tried porting the PSA codes we have to PAL?
Here. This is the demo's common5.pac from the riivo pack with FOD having the Kirby symbol like it should.EY, if you could fix the fod thing for us with that pat0 thing, that'd be great.
inb4OMGnewcontent!Here. This is the demo's common5.pac from the riivo pack with FOD having the Kirby symbol like it should.
http://www.mediafire.com/?gnft8w5zu3c855r
I was at the post office again BTW.
Thanks. Is there a guide for this process anywhere? I'm sure it will come up again.Here. This is the demo's common5.pac from the riivo pack with FOD having the Kirby symbol like it should.http://www.mediafire.com/?gnft8w5zu3c855r