BRLNK88
Smash Ace
This has prolly been asked before, but has the OP issues list been updated with the new fixes (e.g. landing detection) or are they still the demo v1 issues?
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All in due time...and NO ****ING FIRE PILLARS if Monk can get rid of them.
Really?... that's too bad...No... we don't have any interest in salvaging that stage.
I'm pretty sure M22K got rid of them in his Planet Zebes 64 stage over Norfair by moving everything up a lot.
We're still experimenting with the sizes and spacing of the platforms.
One point to note is that the final form will have lava walls blocking off half of the stage at a time. And NO ****ING FIRE PILLARS if Monk can get rid of them.
I've succeeded avoiding the undesired lava effects by moving up the stage, as Supreme Dirt says. They just don't work when at certain heights, that's why moving the base lava is interesting. I noticed this with Crisis City, where some lava effects were failing the characters. The stage itself is too high, and I've moved it down. By doing this, I noticed some unexpected burns, but I've just realised today that they're those lava 'pillars', which are in the effect file, and are not visible (I guess) when used from another stage different to Norfair. And that was the problem I was having with Zebes too.
So, move up the entire stage, and the lava pillars will not get you anymore.
New Zebes video without unexpected burns:
http://www.youtube.com/watch?v=ZC3uLTAsL4c
I completely forgot, of course I'm gonna help you, sorry ^^U