GP&B
Ike 'n' Ike
I thought it was fallthrough platforms. The problem with Brawl's PS1 Windmill is that there's solid walls and ceilings when you should technically be able to move through the windmill with ease and only be halted if you land on top of one of the parts.@Whoever was asking about PS1. Magus has not ripped the collision node coordinates for PS1. For now, the only change we really want for PS1 is to have it have the Melee windmill. It isn't easy at all to try and create the melee windmill because they are dynamic collisions in melee. They go from floors to walls to ceilings(I think?). I know it goes from floors -> walls though. We have not been able to make dynamic collisions yet. That is a huge thing that needs to be fixed on PS1.