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Project M Social Thread

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Strong Badam

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And have you considered changing some attacks for balancing in Project M. Like for instance Peach Nair comes out in 3 frames and it acts almost like a combo breaker for her lol. You just have to mash nair and most of the time the opponet will get hit. This is just an example there are many other chars that could get balanced
This isn't an instance of imbalance. This is an instance of a character having a good option in a situation. When compared to Fox and Falco who have moves that come out on frame 1, it's relatively minor.
There are also several other characters with aerials that come out on frame 3, such as Sheik's nair. It's not imbalanced; dealing with the fact that you can't over-extent your combos against Peach is a part of the match-up, not a brokenness inherent in Peach as a character.
 

IYM!

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I know the feeling quite well and it's so terrible. Last week I had so much to do I even stood up the whole night studying. I ended up ****** the final test though. :D
yeah, me too, the feeling of have a good result after all your hard work is even better than **** a pro fox with a Bowser :p.


This isn't an instance of imbalance. This is an instance of a character having a good option in a situation. When compared to Fox and Falco who have moves that come out on frame 1, it's relatively minor.
There are also several other characters with aerials that come out on frame 3, such as Sheik's nair. It's not imbalanced; dealing with the fact that you can't over-extent your combos against Peach is a part of the match-up, not a brokenness inherent in Peach as a character.
agree with this, the Nair isnt infair or imbalanced, just is a exelent move, that cover the weakness of peach like her light weight.


PS: the word is unbalance or imbalance??
 

leelue

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I wish either shine was toned down a tiny bit (even if it was frame 2). I know that they won't be (obv, sigh), but come on. If that wasn't an oversight by the melee team I don't know what was (shlcough).


Also, for the record, I hate falco and anyone who plays him. So I'm biased.
 

Strong Badam

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the two shines and rest are the only moves in the entire game that come out frame 1. since top 3 in the game is Falco, Puff, Fox in that order, it makes you wonder
 

leelue

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if the shines came out slower neither fox nor falco would be better than Sheik. They'd be good characters but honestly the shines really make the spacies tic. It's the something extra.

Ulevo, I'm not trying to get it changed. I just... hate... those... woodland creatures. My old signature used to reflect that.
I'll gripe about them til I lose my last irl stock.

edit
Strongbad gets mad respect.
also, I think pikachus jab is frame 1. I know the move can be used 30 times in a second (m2k said so years back on his compendium)
 

Strong Badam

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Sheik would be worse because Puff is a disadvantaged matchup and the Fox/Falco matchups are the only ones Jiggs has real trouble in. LOL
 

metroid1117

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So I was playing Melee today. I picked Marth and for some reason doing a short hop>fair>side-b>any aerial was really hard to do. Shouldn't this be easier in Melee due to later landing detection? But the most curious part is that I've been playing PM Fox a lot (not a Fox player) and I could translate my Fox to Melee without problems. :D (and I could barely waveshine consistently before pm too.)

:phone:
What are you struggling to get out? Side+B or the aerial after the side+B? You should be able to get two very clear FAirs in a single short-hop, so it could just be that you're not doing the first FAir quickly enough. Marth lands on the ground 38 frames after a short-hop, so after the 1st FAir (which takes 33 frames), you have about 5 frames worth to do another action. (The frame data was taken from this thread.)

By the way, it's easier to waveshine in the PM demo because of how airdodges are registered. In Melee, you airdodge when you press the shoulder button all the way down (so that it clicks); in Brawl / PM demo, airdodges occur when the trigger buttons are lightly pressed. This results in slightly quicker airdodges, which means easier waveshining with Fox because you can airdodge closer to the ground.

and young link. and pikachu iirc

I think it was chu dat that proved it recently with baby link. I think.
I think you're talking about Armada vs. Hungrybox from Pound V; Chu Dat beat Hungrybox in pools with ICs. I'm not knowledgeable about Jigglypuff's or Y. Link's matchups at all, but Armada's victory was also because the stages they played on were relatively large, allowing Armada to camp for much of (if not all of) the match.

Regarding the conversation about 1 frame attacks - It's not really the case with Rest, but Fox and Falco's 1 frame shine are not only extremely powerful as offensive options, but also as defensive options. Having the option to shine after a spot-dodge or standing tech means that an opponent can only grab them if they are during the lag of either option (six frames for teching, 7 frames for spotdodging) and it also gives them an incredible option after jumping out of shield (especially for Falco).
 

Ecks

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What are you struggling to get out? Side+B or the aerial after the side+B? You should be able to get two very clear FAirs in a single short-hop, so it could just be that you're not doing the first FAir quickly enough. Marth lands on the ground 38 frames after a short-hop, so after the 1st FAir (which takes 33 frames), you have about 5 frames worth to do another action. (The frame data was taken from this thread.)

By the way, it's easier to waveshine in the PM demo because of how airdodges are registered. In Melee, you airdodge when you press the shoulder button all the way down (so that it clicks); in Brawl / PM demo, airdodges occur when the trigger buttons are lightly pressed. This results in slightly quicker airdodges, which means easier waveshining with Fox because you can airdodge closer to the ground.
In PM I can easily short hop to Fair to side b to fair again(or any aerial really) before landing. I'm wondering why this is harder in Melee (For me at least) since it should be the opposite due to brawl landing detection. Doing things like double fair or double lasers isn't hard for me in both games actually.

And about Fox. Yeah, but I'm saying that I had no problem using Fox in Melee despite only playing Fox seriously in PM. I do enjoy the light press for everything though. Sad to see them go. :(

Also, I think it's safe to say that the shine is the most versatile move in the whole game. The thing works for practically every possible situation.
:phone:
 

Strong Badam

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^official. camelot made it. It's wayyy better than the old **** we had.
metroid1117: 6 frames is only true for standing-tech.
 

iLink

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the two shines and rest are the only moves in the entire game that come out frame 1. since top 3 in the game is Falco, Puff, Fox in that order, it makes you wonder
Squirtle and ZSS don't have their 1 frame jab anymore?

Lucario could also do a 1 frame grab with sideb if you activated it just as you touched the ground if that even counts
 

Strong Badam

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Squirtle and ZSS don't have their 1 frame jab anymore?

Lucario could also do a 1 frame grab with sideb if you activated it just as you touched the ground if that even counts
Those characters are not in Melee.
 

Archangel

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It will be out 12/13/2012. :troll:
nice....then we'll only have 8 days to play it before we die :(

Sure hope its finished before Genesis...
unlikely imo....the longer it goes the more I feel like new characters will be added to the demo...if not it'll just feel like a really really really really long wait for something i could have any second :(.
 

Shadic

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^official. camelot made it. It's wayyy better than the old **** we had..
"Thanks Shadic, for spending hours whipping up a menu despite not being an artist nor actually volunteering for the job. Totally appreciate the many man hours that went into piecing together a reasonable menu within a tight deadline." :mad:

Ooh, that's the day before my birthday!
We'll have so much fun, fun, fun, fun during the last week of reality!
That's in the middle of the week, not a Friday. :cool:
 

leelue

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I'm curious to know, what is majority opinion on what the best move in melee is? It would be between the shines more than likely, but that damn laser is a good candidate as well.

Idk why, I just wanted to bring it up.

BTW, I'll be dreaming about frame 2 shines all night. Sorry Adriana Lima, you'll have to wait til tomorrow...

Edit
yeah it was armada vs hb
 

shanus

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I'm curious to know, what is majority opinion on what the best move in melee is? It would be between the shines more than likely, but that damn laser is a good candidate as well.

Idk why, I just wanted to bring it up.

BTW, I'll be dreaming about frame 2 shines all night. Sorry Adriana Lima, you'll have to wait til tomorrow...
It's not changing. ever.
 

Strong Badam

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Thanks Shadic, for spending hours whipping up a menu despite not being an artist nor actually volunteering for the job. Totally appreciate the many man hours that went into piecing together a reasonable menu within a tight deadline.
 

leelue

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@ shanus
I know. clearly. that's why I put disclaimers on other posts about it.

I even said before how horrendously biased I am against spacies. Biased = don't take what I say about them seriously, since if it were up to me, every character would have rest combos on falco. Infinite rest combos.
 

Onomanic

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I even said before how horrendously biased I am against spacies. Biased = don't take what I say about them seriously, since if it were up to me, every character would have rest combos on falco. Infinite rest combos.
Geez, it sounds like Team Star Fox, like, killed your family or something. O_o
 

Strong Badam

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I think rest should be jump cancelable during hitlag. Rest JC rest would literally be a combo. 10 frames of hitlag - 5 frames jumpstart = 5 frame window, too.
 
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