Shadic
Alakadoof?
It's already in the build.
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i'll play it but i'm not MM'ing in it at least until I play. I had a friend I use to beat in fighters and pretty much everything....so he made a habit of challenging me in games i didn't own and if he won he'd talk **** about it and then not play me once I got good at it....that was long ago but the effects still last on me. It's for protection...because if I played the new PM and got ***** while trying to adjust and someone talked ****....idk...i might tackle him lol.Where's the fun in that?
I think that was just a .rel issue. Brawl is weird.Leave it how it is. You people don't realize that adding more stuff WILL cause the frame rate to be lower. Remember Dracula's Castle in early builds?
Warm up as much as you need to. I'm not trying to hustle you or anything. Like I said, I won't even use a non-demo character, so there shouldn't be anything you haven't seen before aside from more polished mechanics.i'll play it but i'm not MM'ing in it at least until I play. I had a friend I use to beat in fighters and pretty much everything....so he made a habit of challenging me in games i didn't own and if he won he'd talk **** about it and then not play me once I got good at it....that was long ago but the effects still last on me. It's for protection...because if I played the new PM and got ***** while trying to adjust and someone talked ****....idk...i might tackle him lol.
with that said i'm a really nice guy...dont like fighting at all...I just have problems with people beating me in something i haven't played and then feeling great about themselves...pisses me off...
...How the hell would that be an improvement? =PHey, is anything being done about port priority? Even something as simple as not being allowed to grab enemies who are in a grab animation? It would remove the port seeding rules entirely.
We are not going to do this. The main focus of the game is regular VS mode.I'm curious if you guys are interested in adding/creating new game modes to Project M.
It's like teching throws in other fighting games, not really a new concept, and it would be pretty much the same as clanking ground moves.You mean like Ryoko said in the chat. Grab clash of SOul Calibur. Puts both back to neutral stance.
Can't add modes... unless you know a secret way how to.I'm curious if you guys are interested in adding/creating new game modes to Project M.
I'll elaborate.
A game mode, in Versus, where you pick a team like you do in SSE. It would be like the fight with Tabuu, but in versus. Each player picks 4 characters, each character has 1 stock, and the next character is brought out upon death. Tag Stock, essentially.
The infrastructure is kind of there, but I don't know if it's possible to actually create a Versus mode using it.
Well, I figured if anyone would be able/willing to work that out, it would be a member of the PM team.
I think it would be a great addition. Preserving the mechanics of Smash (Melee) but altering the dynamics of matches and match-ups.
At the very least it would be something entirely new that you could only get in P:M, and not in Melee.
Yes, I think that would be ideal if possible.You mean like Ryoko said in the chat. Grab clash of SOul Calibur. Puts both back to neutral stance.
The thing is, since it's practically unnoticeable during normal gameplay, why put so much effort into changing it?Port priority was in Melee too for many things, especially noticeable with items. But in general, it is rarely a concern.
alright. Hopefully it's not too different. I've essentially stopped playing the Demo about a week or so after LD was fixed...because I didn't want to get use to the wrong mechanics. If it is more like melee i'll be able to tell since i've been exclusively playing melee for about a month now...I'm almost mediocre. If I train really hard the next 2 days I should be average :D.Warm up as much as you need to. I'm not trying to hustle you or anything. Like I said, I won't even use a non-demo character, so there shouldn't be anything you haven't seen before aside from more polished mechanics.