Timezones...your point being?
*edit*
yeah, he posted it at 1am, which technically already is saturday.
guess he meant it being today from yesterday.
For me he posted at like 3AM, yet I still got that he was referring to Saturday.
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Timezones...your point being?
*edit*
yeah, he posted it at 1am, which technically already is saturday.
guess he meant it being today from yesterday.
I thought they were doing something with them but not taking them out completely? It would be a shame, cuz tripping your opponents with certain attacks was really cool. One of Brawl's only good new mechanics imo.so has tripping been completely removed yet? I know there are no more random trips, but can they still be caused from moves like fox's shine?
Pretty sure the trip rate from running is set to zero, but some moves will trip randomly. It's not on purpose, with the exception of like, Diddies bananas.I thought they were doing something with them but not taking them out completely? It would be a shame, cuz tripping your opponents with certain attacks was really cool. One of Brawl's only good new mechanics imo.
I'll still watch, especially if there's peepeestreaming is still a possibility but may be late
repost for 24 hours without a response and this thread moves too fast for me to trust not reposting itcan anybody link me to magus' old post about how the control stick reads di? it had a picture of the control stick and arrows near the cardinal directions, and was used to explain that ideal di can be achieved simply by moving the control stick like 10 degrees off a cardinal direction each way.
He couldn't stay the night anymore so we just played melee... but i still may stream P:M later... too busy playing MvC3 thoI'll still watch, especially if there's peepee
well in terms of the amount of people who produce that kind of music yeah.overpopulated?
cant you use the same method used to allow spikes? or is the tripping issue not just dependant on the angle?Any attack used on someone grounded with an angle parallel or lower to the floor (0/180 and downwards on level ground), and above a certain amount of knockback but below the tumble threshold of KB has about an 11% base chance to trip, even if the hitbox trip rate parameter is set to 0. It's why Fox's shine on Marth's weight and heavier, Falco's d-air at low percent, Zelda's d-tilt, etc can trip even though their trip rates are set to 0.
This is so incredibly biased and wrong.everyone listening to dubstep is either
- lacking in terms of personality or
- suck
and has probably
- been fan of pendulum when it was popular and/or
- never even been to a dubstep party
Enjoy your suck man.This is so incredibly biased and wrong.
Enjoy your ignorance, and you didn't even get the stereotype right. Just stop talking.Enjoy your suck man.
You can't change anything of Nana's without hexing it in, making the process way more tedious in changing her as well as anything more specific than "change this hitbox to do 9 damage and the angle to be 90 degrees" is also a lot more time consuming and annoying (annoying meaning takes a lot more time than any other character) to deal with that it's better to save them as one of the last characters to do. When you change Popo, it doesn't change Nana in PSA as she is her own character despite the fact that they share the same file.Also, I don't see how ICs having the files combined makes any difference since they're the same, unless you want to make them have different attributes from eachother.