MK26
Smash Master
i'd say ignore my previous request because i found the post i was looking for on my own, but you guys have been doing a good enough job of that anyways so i wont bother...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I haven't finished sharing all of ours yet lolHere's a question: what's the chance that another finding will occur before April is over?
How often do you think you'll share the remaining ones?I haven't finished sharing all of ours yet lol
Do you know what the results of that end product would be?>put hc64 into p:m
>add code that prevents wallteching and trajectory DI, but only on hc64
>mfw
>stylin on brawl 64
dat ain't 4chan lol>put hc64 into p:m
>add code that prevents wallteching and trajectory DI, but only on hc64
>mfw
>stylin on brawl 64
I'd agree. I didn't think of that earlier.HC64 is great for teams.
The stage seems perfect for camping and time outs....just my opinon. Difference between playing a stage in friendlies and playing for money. I MM'd on it and already I've been timed out and PM isn't even finished yet.you guys should try playing on it with melee physics before knocking it... its no worse of a cp than ps1 is. You can't be infinited there and you can wall tech anything that resembles an n64 combo also
I like this idea actually... forgot how long the charge takes. Startup that counters and a charge after. Maybe if someone activates the counter, the charge should be instant? That would promote a more aggressive play style if you're actually looking to bait your opponent into hitting you for a quick power boost. But if you try to charge without getting hit, you better hope you're far away enough that your long charge time isn't punished. An interesting dynamic perhaps. Hope those devs are listening, lol.If you want to keep both the counter and the charge, it would be a lot better to make it so the startup is the counter, not a vulnerable startup and counter-charge, it would be too slow to be used as a counter with your idea, people could just react and grab.
If players are able to create stalling situations on the stage in singles, it could be removed just from that and kept as a CP in doubles.The stage seems perfect for camping and time outs....just my opinon. Difference between playing a stage in friendlies and playing for money. I MM'd on it and already I've been timed out and PM isn't even finished yet.
If you got timed out on that stage you are really bad.The stage seems perfect for camping and time outs....just my opinon. Difference between playing a stage in friendlies and playing for money. I MM'd on it and already I've been timed out and PM isn't even finished yet.
Wat.I just spent two hours looking for good project M videos. They're about as rare as any ex wife of mine that I haven't beaten yet.
Hey, in my defense, I told her that I wanted it medium rare. WHAT WAS I SUPPOSED TO DO?
Ehhh I'm really skeptical about HC64. You may not be able to circle camp or infinite against walls but hiding below the walls, especially on the side with the **** tent, is a ridiculously strong position and can be near unapproachable in some matchups. I think at best it could be a teams CP.you guys should try playing on it with melee physics before knocking it... its no worse of a cp than ps1 is. You can't be infinited there and you can wall tech anything that resembles an n64 combo also
As has been previously mentioned, replays are currently broken. That makes it really difficult to get videos. Most of us have been recording our livestreams though, but they usually won't end up on youtube. Mine can be found here. Just keep in mind that some of the characters being used are very much works-in-progress.I just spent two hours looking for good project M videos. They're about as rare as any ex wife of mine that I haven't beaten yet.
Hey, in my defense, I told her that I wanted it medium rare. WHAT WAS I SUPPOSED TO DO?
Are you just really bad at approaching from above or something?Ehhh I'm really skeptical about HC64. You may not be able to circle camp or infinite against walls but hiding below the walls, especially on the side with the **** tent, is a ridiculously strong position and can be near unapproachable in some matchups. I think at best it could be a teams CP.
Jesus **** whatI just spent two hours looking for good project M videos. They're about as rare as any ex wife of mine that I haven't beaten yet.
Hey, in my defense, I told her that I wanted it medium rare. WHAT WAS I SUPPOSED TO DO?
Good luck with that.I'm personally just biding my time, waiting for all the codes to be finished for Project M.
Then I can steal all their coders :D
Also, my USB Gecko STILL isn't here. It's been 3 weeks. :/
Rememebr any nontumble CGs or repeated hits will be DIable in the patch. No non-tumble DI in the demo version does make certain things like sheik's ftilt, etc, very difficult for spacies, etc.Thanks Jcaesar. I needed to know that other people can play this game...
Also, zelda chain grabs on falco make me sad. I don't play falco, I just think those types of things are... degenerate.
And thunderhorse needs to learn to recover with sonic =D
I don't really mind Zelda's CG on Falco. Falco is a character who is so good in general that he needs weaknesses like that. And it doesn't break the matchup imo. Granted Thunderhorse and I both got 2 stocked by Bandit's on FD back to back. TH kinda got ***** by the CGs because most of the time he would just DI straight to the edge and get kicked at 50. I stayed toward the middle of the stage and escaped a few times just by mixing up my DI, and even if Bandit read me correctly, I could escape around 70. But I don't have TH's tech skill so when I go on offense I can't **** like he does with Falco. So we both got 2 stocked. But I think if you play the matchup right it's definitely not unwinnable even on FD, and on other stages it's much closer to even. And again, there's no question that Falco is an insanely good character, so I think it's perfectly healthy to have a bad matchup like this (Pikachu also ***** Falco btw). Besides, in tournament a smart Falco player will probably ban FD in that matchup anyway.Thanks Jcaesar. I needed to know that other people can play this game...
Also, zelda chain grabs on falco make me sad. I don't play falco, I just think those types of things are... degenerate.
And thunderhorse needs to learn to recover with sonic =D