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Project M Social Thread

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Krack

Smash Rookie
Joined
Mar 11, 2011
Messages
4
Location
Chicago
And Krack, assuming Snake's Ftilt works the same way as in Brawl (haven't played the demo in a while), you can escape via DI.
Thanks, I don't know what my brother was doing then. :ohwell:
 

MK26

Smash Master
Joined
Jun 29, 2008
Messages
4,450
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http://www.mediafire.com/?zj2oddmz0yy for ZSS fix!
can anybody link me to magus' old post about how the control stick reads di? it had a picture of the control stick and arrows near the cardinal directions, and was used to explain that ideal di can be achieved simply by moving the control stick like 10 degrees off a cardinal direction each way.
 
D

Deleted member

Guest
Wow that FoD remix is actually kinda nice.

I was wondering how anybody could improve FoD. Its already ****ing perfect.

It reminded me of the Ocarina of Rhyme stuff.
 

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
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Playing different games
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EternalYoshi
3DS FC
3394-4459-7089

Eternal Yoshi

I've covered ban wars, you know
Joined
Mar 3, 2007
Messages
5,450
Location
Playing different games
NNID
EternalYoshi
3DS FC
3394-4459-7089
The stage wasn't salvageable without severe altercations to the point of unrecognizable, so it was dropped. Won't stop M22K from making it later this year.
 

Ecks

Smash Lord
Joined
Dec 16, 2010
Messages
1,211
Wasn't there some talk a couple hundred pages ago about maybe trying to make a balanced non-banned Great Bay stage from melee?
I'd much rather have the normal one. Banned or not, I love that stage.

Also, no clues on the "mystery" character yet?
 

Shenanigans

Smash Cadet
Joined
Mar 6, 2011
Messages
63
To much to read so I'm gonna ask, how is the landing detection and DI going?

Curious cause a few of my friends went back to playing melee till Project M is completed. They like the game though, so don't take it the wrong way.
 
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