MonkUnit
Project M Back Roomer
He probably will not receive his N64 fair.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
You have a Link in your avatar. Jokes aside, try the Pound V vids on this channel: http://www.youtube.com/user/JCaesar007#p/u/29/Qe4x8o0xwOcthe only thing than i want is see good Link matches, can some one give me a link please?
You have a Link in your avatar. Jokes aside, try the Pound V vids on this channel: http://www.youtube.com/user/JCaesar007#p/u/29/Qe4x8o0xwOc
Although they aren't using Link right. (Poeple barely played New Link)
that's what she saidyou guys could always just experiment
Both forward and back throw? I don't think I've ever seen Klaw back throw in the videos :/Koopa klaw from melee is already in on bowser: m. Flying slam will never be brought back.
the wii isnt powerful enough :/What about the possibility of making Pokemon Trainer switches extremely fast and possible while aerial so that very technical players could combo between the three of them?
I'm not sure it's an ideal solution but it would be freaking cool, plus the "switch out" gimmick isn't very effective (lol)
Yes he has both forward and back throws.Both forward and back throw? I don't think I've ever seen Klaw back throw in the videos :/
A more fluid way of doing it: Instead of freezing time, give the poke-ball a hit-box so that it can stun the opponent in-between the switch.Wait, I thought if you stored the models on an external device it called them faster... or something.
I DOUBT this is possible, but it's something worth mentioning I guess:
What if, every few seconds (would work from a lowered fatigue timer or something) switch became available again (you can't do it constantly), but when you used it, Switch froze every character on the screen at once until the switch completed.
I know you can't create articles, but there are a few existing articles that could be used, I think.
I mean, this is just conceptually and full disclosure is that I have only a vague idea of how PSA editing or move editing works but:
-Code lowers fatigue timer (to something like 10 or 15 seconds)
-Pokemon no longer affected by fatigue as it was
-Down-b does nothing, except after fatigue timer, as in fart
-When down-b becomes available, use causes entire screen to either freeze or slow down significantly, as though a Timer item was used.
-Switch continues as normal. When completed, the screen returns to normal speed (Timer item ends)
A lot of work I guess, but I've seen similar things done with player created characters (articles called that belong to other characters or items).. example is a Dr Mario character that fires capsules when he uses nB.
That's nice too.A more fluid way of doing it: Instead of freezing time, give the poke-ball a hit-box so that it can stun the opponent in-between the switch.
I use claw backthrow midway through this video http://www.youtube.com/watch?v=Pd1yMybqNQA&feature=feedu.Both forward and back throw? I don't think I've ever seen Klaw back throw in the videos :/
i am gonna tryIYM!, why don't you just record your Link? You can use a capture card, cell phone video camera, or a regular camcorder. lol
Uh, why not? It would make PT pretty unique.we dont need multiple character combos guys...this isn't MvC
Currently his bombs are YL's bombs. I also think the boomerang hitbox or damage might be YL's, unsure on that part. Arrows are TL arrows but will probably end up having fire GFX and do fire dmg just to have a little thing that "combines" TL and YL arrows.Oh, and I can't believe I'm actually joining this group, but how much are Toon Link's projectiles like Young Link's? Do his arrows come out just as fast?
Nah, just remove PT and the change and give each PKMN a down-B.The real solution is to just force the game to pre-load all the characters like melee.
Dant can do it...I know he can![]()
Giving each Poké a downB isn't possible atm.Nah, just remove PT and the change and give each PKMN a down-B.