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Um... glide tossing wasn't removed lol it's just hard to do with certain characters. Pick Sonic and glide toss, you'll see you can still do it.oh and was glide tossing removed just from the demo, or completely scrapped? if so, why?
haha oops, i meant air glide tossingUm... glide tossing wasn't removed lol it's just hard to do with certain characters. Pick Sonic and glide toss, you'll see you can still do it.
ok thanks, how is it done again? i tried with link and nothing seemed to happenStill applies, aerial glide tossing is still in it is just not a lot of momentum gained from doing it + it can be tricky with different characters.
But then we'll never get to play sudden death for the hell of it.....Could I request a code in the patch that makes the winner of the Sudden Death the player with the percentage lead? :D
And if percents and stocks are tied, make it go to no contest rather than a sudden death?
It's done the same way as you do a regular glide toss. Cancel the air dodge with an item throw and you'll notice that Link gets a very small momentum boost (it may be hard to tell but he does get a boost).ok thanks, how is it done again? i tried with link and nothing seemed to happen
thanksIt's done the same way as you do a regular glide toss. Cancel the air dodge with an item throw and you'll notice that Link gets a very small momentum boost (it may be hard to tell but he does get a boost).
Yeah, I know, but I never expected it to come back to the stage like that which is what made me lolThe missile has a hurtbox which can reverse its direction when hit by moves.
I figured it was a lack of certain files loading. And my memory card is a 1GB. It was working completely fine the first couple of times I started it up and played. Oh, and in my previous comment I forgot to add how much I appreciate all the work you guys are putting into this. Seriously. PM kicks so much *** even in it's demo build@octolink: Sounds like the .pacs aren't loading, and since you're using the hackless method, I would assume this means you have a 4+ GB SD card, making it unusable for the method.
Any opinions on this? Making firebreath work like a fireflower that can be aimed up or down?can I suggest changing Firebreath so you can move while using it?
That would be like an inescapable 80%Any opinions on this? Making firebreath work like a fireflower that can be aimed up or down?
What. Can you no longer SDI firebreath? I don't know if you knew, but Bowser has one of if not the slowest walk in the game.That would be like an inescapable 80%
You can, but its not like if you got out of it he couldn't just take a step back or forward, then aim it up or down just to get you stuck in it. And imagine how **** of an edgeguarding move it would be if you could move while doing it. Its the same reason you can't move when charging chargeable b moves, its for the sake of balance.What. Can you no longer SDI firebreath? I don't know if you knew, but Bowser has one of if not the slowest walk in the game.
I just remembered, I hate the footstool button because footstooling is gay and making it completely risk free to do is not cool. Like, if Up-taunting forced you to expend a midair jump while in the air, then things would be okay, but as it is footstooling is not okay.No, I actually really like the "footstool button."
I can't find any good videos so I'll try to give an example.
If you successfully footstool Link out of his upB you would assume you would go up and Link would go down, but that's not how it works. Link's upB is protected from footstools, like many other moves, so you can go up, but Link just keeps going like nothing happened.
I think it would add to the competitive depth if no move had this protection.
Edit: Here we go http://www.youtube.com/watch?v=hb7fxkIHb5g
Shiek get's a footstool, but nothing happens to snake.
you likely aren't, its probably just mibbit being weirdumm why am i banned from the mibbet chat?
i wasnt even saying anything...
confused.com
1) Yes, it is completely necessary as it changes some characters' projectiles (Snake's grenades)Just integrating PM with my other hacks, and I got some questions:
1) Is common3.pac necessary for stuff to not screw up?
2) what .pacs to I need for Zelda's+Sheik's transformations to keep their custom costumes?
3) Does PM have the code that prevents the c-stick from fast-falling? If so it's not working for me.
4) Is Lucas' FS not supposed to work? Cuz he doesn't actually create a starstorm any more lol.
5) I baleeted PM's custom Pictochat, but now normal Pictochat gets framerate issues where the framerate halves for a while, then doubles for a while. Wat.
Having tons of fun with this, you guys are awesome. :D
Not to mention that Footstools are techable and slow enough to do so on reaction.I have seen one case where anyone has consciously used the second button for footstooling. I challenge you to consciously add it to your metagame with its own button and prove its usefulness. It comes at its own risk - you put your hurtbox out there with *no* hitbox.
I think your concern is completely unwarranted until proven otherwise.
Get some vids up and maybe you'll have a point.
Eternal Yoshi is not in the PMBR. Out of those 3 posts, only me and Falco400 are PMBR devs. loltripple dev combo