MonkUnit
Project M Back Roomer
Well then, I stand corrected.
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1) Sheik's chain is an unintentional change, it's something vBrawl did, not us. As much as we would like to fix it, we can't figure it out. So it's not a change we personally made..... right now it's out of our control. I'm sure if we could fix it Magus would be the one to make the changes asap.Alright, cool!
So... why are you against doing that for Ganon's Utilt then?
Are you talking about that glitch that can dish out about 300% damage in about a second?Chain is already usable as an attack with its bugged refresh rate/turbo damage lock crap that works much better with higher gravity.
Are you talking about that glitch that can dish out about 300% damage in about a second?
Yeah, that should be fixed
Not that glitch he's referring to, he's referring to how the hitboxes in general work.1) Sheik's chain is an unintentional change, it's something vBrawl did, not us. As much as we would like to fix it, we can't figure it out. So it's not a change we personally made..... right now it's out of our control. I'm sure if we could fix it Magus would be the one to make the changes asap.
Oh, alright. Thanks for clarifying.Not that glitch he's referring to, he's referring to how the hitboxes in general work.
Okay, I was with you up until now. The original is professional and not biased towards competitive play, just telling it how it is. The revision is just… annoying. If I thought the people making this game were the ones who wrote that, I'd just give up on Brawl ever getting better.Taken from the PM website:
"Code: Melee Air Dodge Function: Directional Air Dodge based on analog stick input, stationary Air Dodge when there isn't a directional input, character goes into special fall afterward. Along with the Melee Air Dodge comes the infamous Wavedashing Advanced Technique, a universal spacing tool that adds options to a player's gameplay and adds depth."
This is what I mean by turning off the casual player. Instead of posting this on the main site, a write up like this could be more enticing:
Matrix Aid Dodge: Defy space and time by stopping in mid-air! By doing this move, you also get to dodge anything your opponent throws at you. Watchout though, because after you pull this technique off, you'll run out of energy and go plumetting stragiht down! There are many unique ways to use this move to your advantage (refering to wavedashing of course).
What! Its being delayed! ONOES!It wouldn't have the exclamation point or the attempt at hype if it was just a delay
Up tilt can also punish a missed Rest. It's a better option than Warlock Punch (unless you wasted time and really need the fraction of a second faster WP). But Utilt is better at killing.I think every move should have a moment where its the best option. even rarely.
even captain falcon can punch a missed rest.
but ganons up tilt? if the wind up was cut in half it'd still be a long time... but at least it wouldn't be laughable. I'm sure some tweaking can be done to remove the garbage out of the garbage moves.
This.I always thought ganon should have had falcons 64 usmash. At least as a utilt.
I understand this balance, but it doesn't excuse why a move should suck so much. At least let it have its applications outside of matchup specific situations.Ever consider that a weakness to a character is also a move or two, drpepper? It's apart of balance, it's like saying we should make Jigglypuff's sing or her rollout more useful just because they aren't useful at all just like Ganon's Utilt and Warlock Punch aren't. What you do to one, people will ask to do to the other, just like earlier where GrimTuesday was all "Why did you buff Sheik's chain and not Ganon's Utilt?" when we didn't intentionally buff Sheik's chain, it's naturally like that. But that is just an example of what we would get, there's boundaries that need to be set.
Right now we're not going to change them. Maybe later if he proves to not be as good as we think? Sure. But changing them now? No.
Also it's way more than just Ganondorf's Side B that makes him really good.
Already answered, just adding, the album's name is "Concert of the Starry Sky".Can someone identify the music in this video or tell me where I can find it?
http://www.youtube.com/watch?v=AkBORn-DaDw
I actually like this description a lot, but it doesn't explain the air dodge well enough. Foremost you have to remember you're making a product for entertainment, you're not creating a new technology or advertising a service. If the purpose of the website is SOLELY to explain the project, then yes I can agree with barebones explanations, but if it is there as an extra source of hype building, then why not go for the more stylish approach.Matrix Aid Dodge: Defy space and time by stopping in mid-air! By doing this move, you also get to dodge anything your opponent throws at you. Watchout though, because after you pull this technique off, you'll run out of energy and go plumetting stragiht down! There are many unique ways to use this move to your advantage (refering to wavedashing of course).
There's an overall consistency of strengths and weaknesses that encompasses a character's entire moveset. Marth can't kill his opponent at high percentages, Sheik's moves aren't very safe against characters at low percentages, and Fox/Falco are easy to combo and edgeguard.Ever consider that a weakness to a character is also a move or two, drpepper?
Except for the fact that Jiggly is one of the best characters in the game and Ganon is one of the mid tier characters.It's apart of balance, it's like saying we should make Jigglypuff's sing or her rollout more useful just because they aren't useful at all just like Ganon's Utilt and Warlock Punch aren't.
Draw a line. Make no changes to characters who don't need them. Fox, Falco, Jiggly, Marth, and Sheik need absolutely no changes from Melee to PM. They have clear strengths and weaknesses in their metagame despite having incredibly solid movesets.What you do to one, people will ask to do to the other, just like earlier where GrimTuesday was all "Why did you buff Sheik's chain and not Ganon's Utilt?" when we didn't intentionally buff Sheik's chain, it's naturally like that. But that is just an example of what we would get, there's boundaries that need to be set.
Sounds good.Right now we're not going to change them. Maybe later if he proves to not be as good as we think? Sure. But changing them now? No.
Impatient? Maybe someone's favourite character is not available in the demo?I don't think ganon would suck/be top tier because of a utilt, I was just suggesting it cause it looks (imo) to fit ganon more than his current utilt.
Also why the hell would anyone want an outdated leak when an up to date demo will be here in less then a month?
And maybe that is because they're not ready at all for public playing and that person should respect our work and not go out of their way to be an *** and download a leak to play that character? It's not a good reason at all to play an unfinished character or even a month old leak.Impatient? Maybe someone's favourite character is not available in the demo?
To Ganon's credit, flame choke definitely is amazing. At this point, the extent of Ganon's improvement is still unclear.idk about you drpepper but im pretty sure that ganon:m is a high tier in P:M.
the very least, low of high tier lol.
but that's just my opinion. pmbr aims to balance people against the melee tiers, iirc. and ganon:m looks like he could of taken ROM 3 or Genesis 2 with Kage or Rockcrock behind him lmao
The dash attack is Brawl's animations with Melee's hitboxes. I think there might be a subtle difference in the start up speed of the dash attack compared to Melee...Kage's fair says what's up.
Also, a speed up or something on DA would be nice. I seem to recall Brawl Ganon's being better. I could be wrong. Can you confirm this (and my suspicion of f/dtilt being faster) for me Falco400?
because if he's already reached the goal of being silly like melee top tiers, why push him past that? lolTo Ganon's credit, flame choke definitely is amazing. At this point, the extent of Ganon's improvement is still unclear.
Nevertheless, my point is: why let Ganon be good, when he can be more than good?
He could be great with some refinement.
Sheik is already a top tier character in melee. We will not intentionally buff top tier characters because....if we did we'd have nobody to compare with when we're trying to balance ****.Not necessarily a recovery buff... Brawl has already shown that giving more options for recovery doesn't increase competitive depth.
It could always be made into a useable attack though, same with Ganon's Up Tilt.
To Ganon's credit, flame choke definitely is amazing. At this point, the extent of Ganon's improvement is still unclear.
Nevertheless, my point is: why let Ganon be good, when he can be more than good?
He could be great with some refinement.
pretty sure that's not happening.ok, random but potentially awesome idea:
instead of branding p:m as p:m on other forums, create a brand-new mod called Smash All-Stars or something and call it a synthesis of 64/melee/brawl, like rikana's idea above. Then add a new section to the p:m website with Smash All-Stars related material, more colloquial descriptions, and basically pander to the casual crowd. And with every download link, include both a p:m folder and a SAS folder, and tell the casuals to just pick SAS...but, beyond cosmetic changes, have p:m and SAS be exactly the same...thus, p:m avoids the trolling and SAS is advertised on other forums but we get more players anyways, even if they dont realize p:m is the same
is there any way this might work?