shanus
Smash Hero
- Joined
- Nov 17, 2005
- Messages
- 6,055
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Watching both at once... and getting a seizure...
The most fun someone can have on a Saturday night.Watching both at once... and getting a seizure...
I was doing that as well. Good times.Watching both at once... and getting a seizure...
I am only watching the Ryokoyaksa one because JCaeser's had worse quality.I was doing that as well. Good times.
Why on earth would you suddenly want no one to grab backwards from special fall? There were quite a few characters who could do it in Melee. It doesn't make any sense to limit it to those characters again and/or get rid of it for everyone. With that said, we're not making it so you can't grab the ledge backwards during special fall.with reverse grabbing during special fall eventually be removed (once you obtain the code)?
Oh, well he should have worded it that way lol. It'll be shrunk once it's possible to jalued until then you'll have to put up with some of the ginormous reverse grab boxes.i think he means removing the massive reverse grab box that still exists with everybody because you guys havent managed to find and edit those
and i think the answer is "yes, it will be shrunk but not removed, except for characters like kirby that dont even have it in brawl"
Wouldn't having DL64 over Mushroomy Kingdom mean that the stage wouldn't have any wind?So, what you think about my proposal?
yeah sorry, i meant after AD's etc. Hope it gets fixedOh, well he should have worded it that way lol. It'll be shrunk once it's possible to jalued until then you'll have to put up with some of the ginormous reverse grab boxes.
No, because of the rel files. A Green Greens rel file would make it work. Both of them. And replays would be independent, if I'm not mistaken.Wouldn't having DL64 over Mushroomy Kingdom mean that the stage wouldn't have any wind?
9AM: My laptop OS dies
10AM: I take apart 2 laptops
11AM: My laptop has 120gb more space, and Ubuntu
12PM: Ubuntu+XP
3PM: Ubuntu+XP+7+Absolutely no data loss.
these men are geniusesI've seen some discussion about DL64 vs DG vs DL64 (FrozenHobo)
Dream Greens is exactly the same size as my DL64, only the lower part is bigger. But collisions fit perfectly, and resizing the base to fit the exact DL64 collisions would be easy to me.
What I mean is, even not resizing the bottom part to fit the collisions, the stage works fine with DL64's collisions, which are included in the file, but not enabled (brawlbox users would easily enable it). An option, in my opinion, would be switching DL64 with Metal Cavern, and Metal Cavern with FoD. This way, we would have DL64 and DG in the same spot, with a button activation and no needs to use Dantarion's ASL. FoD would be over Green Greens (good for music purposes). And Metal Cavern would be over Mario Bros, another good choice in terms of music and stage selection icons.
So, what you think about my proposal?
That would be sooo awesome. I've had so many damn freezes because of that.Would it be possible for you guys to break the file size limit of common5.pac?
http://www.smashmods.com/forum/thread-1934.htmlI have a question. what are the optimal search terms for project m videos? I settled on "project m alpha", since "project m brawl" wasn't doing it well.
Okay, that time, I just laughed.Ostohboy
Thank you! I was too busy with seizures to pay attention~For those that missed Magus' stream last night they saved the stream: http://www.justin.tv/ryokoyaksa
They have the one from Friday night and the one from last night (set aside some time for these, they're hours long of matches haha). There's some really sick Metaknight play on it so... you may want to see it. Plus most of the matches are really entertaining anyway.
Dolphin?????My first video
http://www.youtube.com/watch?v=CPc8S2_AOD0
sorry about the sucktard gameplay,
Dolphin lags a bit with Fraps.
That just doesn't make a lot of sense to the gameplay. No character can move when charging an attack, sadly.Potentially dumb request here:
Can you guys please make it so Samus can move while charging her beam? She can do it in her own games, and the fact that she's never been able to do it in a Smash title just irritates me to no end.
To be more specific, or at least what I got from watching the chat, the people were 'frustrated' by the appearance of his cape looking like a Shine-Type move, which viewers believed would be abused, correct?I watched a good portion of Ryoko's stream. I have to say that I'm mighty impressed with the entire package, and I'm also impressed with Meta Knight. However, there were some, I should say...comments of frustration about Meta Knights Dimensional Cape.
What does the development team think about this?
Shine you mean by reflector-esque? esp. Fox?To be more specific, or at least what I got from watching the chat, the people were 'frustrated' by the appearance of his cape looking like a Shine-Type move, which viewers believed would be abused, correct?
-DD
Ah right. I must have thought it wouldn't work because I used a Battlefield .rel when I moved it to another stage. Silly me.No, because of the rel files.
DDD's hammer is a charge, though it can't be held.That just doesn't make a lot of sense to the gameplay. No character can move when charging an attack, sadly.