The King Of Hearts
Smash Journeyman
Mewtwo should totally have float and glide XD like he would need a glide due to how floaty he was.
Yea that demake looks pretty sweet.
Yea that demake looks pretty sweet.
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I dunno what melee you've been playing.The window is supposed to be the same 20 frame window as melee. There was an issue where the input would be ignored if you did it during hit lag, but I believe that's been fixed.
That question can't be answered until the clone engine is in a more stable form.Which characters are going to be added in P:M? I assume there will be more than 40 total, otherwise Dantarion wouldn't be working on it.
Pichu. <_>That question can't be answered until the clone engine is in a more stable form.
IMO, if it does get finished, they should just add Roy and Mewtwo and leave the other character projects for a DLC pack or a Project M gaiden project.
....is a worthless joke of a character. -_-Pichu. <_>
WAS a worthless joke of a character. The miracle of PSA said hi. I'm sure they can mod Pichu into something respectable. They modded brawl (worthless joke of a game) into something respectable so.......is a worthless joke of a character. -_-
Anyway, thanks for uploading the videos.
It's nice to see these matches without The Roost playing, whose music has CURED MY INSOMNIA NO JOKE.
Then what are you still doing up?It's nice to see these matches without The Roost playing, whose music has CURED MY INSOMNIA NO JOKE.
the difference is that pichu was a joke char, ti even hurt itself...WAS a worthless joke of a character. The miracle of PSA said hi. I'm sure they can mod Pichu into something respectable. They modded brawl (worthless joke of a game) into something respectable so...
LolCharacterBiasThat question can't be answered until the clone engine is in a more stable form.
IMO, if it does get finished, they should just add Roy and Mewtwo and leave the other character projects for a DLC pack or a Project M gaiden project.
Yet Roy and Mewtwo aren't? You're hilarious.....is a worthless joke of a character. -_-
Grim's Pet Peeves:the difference is that pichu was a joke char, ti even hurt itself...
that and it's just a ****tier version of Pikachu....
What The **** You Doin Son.....the difference is that pichu was a "!!!joke!!!" char, "????ti????" even hurt itself...
that and it's just a ****tier version of Pikachu....
I am testing a misfire system change.Are there any big things happening to Luigi from Melee? Like any big changes with the misfire, etc. And is he still gonna get his head stuck in the stage? Please let him still get his head stuck in the stage..
Any consideration for smash dashing for Donkey Kong?I am experimenting with a longer reaching standing grab animation and the DKC dash attack, both meant to expand upon DK's approach options, which limit him against much of the top tier characters.
We are also trying out some unique Cargo F/B/D-Throw changes.
+1 support.
Objection!Sounds like good plans to me.
BTW, Pichu was confirmed to be a joke character a while ago.
strange cause when i go to the peach boards my computer tries to divide by zero and it puts a message saying trying to divide by zero :error: lol
Is Luigi still going to be screwed for recovery if he accidentally misfires off the stage? >_>
Why are you guys even messing with changing characters moveset (Wario) and going so far as to change the randomness of moves (Luigi)? I thought this project was to make Brawl have Melee physics and have a few balance changes and nothing else.If luigi could charge and store his misfire he could always have one ready to recover with unless we made the charge length prohibitively long. In that case, it would just be a nerf to his recovery.
Yes, Luigi will still be in a bad position if he initially misfires off the stage during the initial random period, but if you're keeping track of you misfire rotation after that there's really no excuse to misfire accidentally.
I'm aware Luigi's randomness is a point of strong contention, but I think this system has the potential to give Luigi some cool new options with misfire in a way that doesn't dramatically alter his overall recovery capabilities.
I like how you wrote your own mission statement.Why are you guys even messing with changing characters moveset (Wario) and going so far as to change the randomness of moves (Luigi)? I thought this project was to make Brawl have Melee physics and have a few balance changes and nothing else.
Now you guys are setting the characters backwards. For instance Flaco, his DownB is the same as Melee's instead of what it's suppose to be in Brawl. You guys could have expanded on Falco's new moves to make him better in P:M, instead you pretty much replaced the new Falco with the Melee one. WTF?
This isn't suppose to be Melee 2.0, or at least I thought it wasn't. It's suppose to still be Brawl but with the same fighting engine as Melee. Next I bet you guys will be messing with DeDeDe's randomness of his minions to remove randomness all together when that is SUPPOSED to be part of the game. Not EVERY character should be as predictable as Mario. Some characters should have random elements to them, but you guys are even changing that.
I hate how this project is turning out, but I will still play it though.
WOW.And fyi, just dumping brawl characters into the Melee engine doesn't accomplish much. They need to be rebuilt to function within the engine or else they will be as out of place as Falcon is in the Brawl engine.
Yes, Falco would be quite lame when it comes to shining compared to Fox. But I bet you anything the new Falco could have been tweaked a bit to be much better at chain-grabbing and having a better recovery. Instead we just get the same old Falco that we have been playing with since Melee in 2001.Jonas said:Falco's Brawl shine would be lame for Melee. It severely limits his combo abilities, and he just wouldn't feel like Melee Falco.