hotdogturtle
Smash Master
- Joined
- Feb 15, 2007
- Messages
- 3,503
Last I saw (which was a while ago; I keep missing the streams), Ness's PK Flash moves like Lucas's vBrawl PK Freeze.
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because we will have it all complete when the project is completed.seriously, why is there nothing listed about what major things have been done to chars (that likley wont change, such as bowser side b or MK's glide-less SL) anywhere?
No, it's not in and if it was you wouldn't be able to combo people.also, is momentum canceling still in
Because EVERYTHING IS LIABLE TO CHANGE. Every. Single. Thing. And we don't feel like shouting every change we make from the rooftops when some things will require some adjusting to, and we may not even keep them in the first place.because people wanna know?
even something like this would be great...I don't understand why you guys just don't push out a demo of "completed" characters in the game, so far. It would definitely curve some appetites to play this game. Everything being so secretive and "backroom"ed is a good repellent to an audience.
Why do i get the feeling once this is solved P:M will be released? This Landing detection seems to be a royal pain in the ***.There was a solid idea to release a "High/Top Tiers" demo of P:M possibly along with one Brawl character (likely Snake or Lucas) which would be good for displaying physics accuracy along with allowing people to practice the new techs and such.
I think landing detection is really holding back on that though.
I'd think DI would hold back on that more.There was a solid idea to release a "High/Top Tiers" demo of P:M possibly along with one Brawl character (likely Snake or Lucas) which would be good for displaying physics accuracy along with allowing people to practice the new techs and such.
I think landing detection is really holding back on that though.
Because the back-end engine is updated every day. Let alone today, 3 codes were updated including melee-exact meteor cancel mechanics (non-spammable upB, etc, but frame window altered to be between brawl and melee), banana tripping is techable (with a frame window finally installed), and I think something else (but I'm forgeting)I don't understand why you guys just don't push out a demo of "completed" characters in the game, so far. It would definitely curve some appetites to play this game. Everything being so secretive and "backroom"ed is a good repellent to an audience.
if a beta would be released, the thunder would be taken away from the full release, and this thread would probly get alot less posts. great games with a lot of hype (cod IE) dont relase betas or demos b/c they dont need to sell thier audience on the game, but if the beta/demo comes out and people are dissapointed, the game will get less sales. i think PM should wait till completely done, cuz a beta or demo would ruin the hype a bit, and may cause people to not get the full thing. i think the waiting is awful too, but the hype for this is great.I don't understand why you guys just don't push out a demo of "completed" characters in the game, so far. It would definitely curve some appetites to play this game. Everything being so secretive and "backroom"ed is a good repellent to an audience.
Shanus is absolutely right. If you were in the back room you'd understand just how much **** there is left to do before we can please the hardcore Melee crowd. And that's the one audience we don't want to dissapoint.Because the back-end engine is updated every day. Let alone today, 3 codes were updated including melee-exact meteor cancel mechanics (non-spammable upB, etc, but frame window altered to be between brawl and melee), banana tripping is techable (with a frame window finally installed), and I think something else (but I'm forgeting)
People don't appreciate how rapid development is, and placing out an unfinished demo is sure to leave a foul taste in some players mouth. For example, count the number of complaints on a PM youtube video of unfinished Yoshi's Story and how it doesn't have randall. Something so stupid yet unfinished can completely destroy credibility or desire to play.
As much as you guys want this, I ask you to be patient. We have jobs, lives, etc, and I can tell you so far we have put together an absolutely amazing product. However, its not done, and no matter how bad you want it, we as a team only want to put the best product out possible.
...Clearly you were not around for B+ development.Shanus, we do appreciate it, hence the 1000+ pages of post in this thread, spam or not. Even with the multiple updates, a demo would quell the many curiosities about this game, and keep fans quiet for a while.
lol....paradox.Releasing an imperfect or unfinished demo can only hurt hype, not hurt it.
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Nair is actually good now because of the hitboxes Brawl gave it, meaning hitboxes that actually stick around for the duration of each kick. Of course good is subjective, it's definitely not a move to use often but it can be used when you feel it is necessary.Any chance of making Ganon's nair a sex kick?
Mind = blownlol....paradox.
we get what ya mean tho.