melee had buffer for spotdodges and rolls if I'm not mistaken.
I'm not entirely against buffer but I would like to see the option to have buffer to be gone in demo 3. It doesn't really work as a learning tool and only leads to these discussions that lead nowhere.
It would be fine if the PMBR decided to universally put in buffer, so that everyone would still play the same game. Right now, you would have to adjust from tournament to tournament to play with buffer or without, because while there is a trade-off, playing without buffer at a tournament where buffer is allowed will put you at a disadvantage.
It's also not even easy to switch between using buffer and using no buffer, because you can use an ENTIRELY different timing to wavedash when using 3 or 4 frames of buffer and you will eventually get used to that easier timing after playing for a few hours. Readjusting every time you play the game (as intended) without buffer would be a pain.
Luckily, there are no tournaments allowing buffer yet, but it would really help to just have the option to have buffer removed in demo 3 so this stupid discussion can finally end.
Personally, I have nothing against buffer in a game, as long as it doesn't split the community and doesn't allow things to be done more consistently that are balanced around being hard to do, like multishines.
I personally would be fine with buffer for:
-Dashing after landing lag
-A-button-attacks after other A-button-actions (dsmash after dash attack, up tilt after ledge-attack etc.)
-Aerials during jump start up (NOT specials, to prevent easy multishining to break the game)
-Not 100 % sure on this but air dodges during jump start up (aka frame 1 wave dashes), so that wavedashing smart and in the correct situations becomes more important than the action itself. This, however, definitely lowers the tech skill needed so I'm not sure. Another point for adding buffer for that is that it makes wavedashing easier for people who main two characters with different jump start up.
Anyway, I only want this kind of buffer when it is not optional and I can definitely see why the PMBR would go the melee route and not add any buffer except for dodges/rolls (and I would definitely be fine with that as well), I just don't think having the option to play with buffer in the game accomplishes anything