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Project M Social Thread

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Shell

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There is only one level of power, and it stay's until you die or use a smash. Then it resets.
 

Shadic

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Hellll no to the B+ edits. We're gonna make them as close to Melee as possible.
To elaborate on that, most effort is going into making sure stages are the same size as Melee's. Besides FD, there's not been much effort on graphically restoring them to Melee.

Also, there's been some work on stuff like making other stages playable. There's my Temple that needs work, among other things. I've been busy with Finals week though, and Maestro has also been busy with stuff.
 

Ulevo

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That's what I wanted to do with nanners. Why create a new mechanic solely for one item projectile when you can do pretty much the same thing with existing mechanics without using that awkward trip animation? All you would need is a downward angle with enough set KB to force tumble, instead of all this "let's making tripping techable!" nonsense. I'm pretty sure I've been outvoted though, so meh, it's not a big deal either way.
The problem I see with this is that the entire idea is that you trip on bananas. It just makes sense. Even if you think the tripping animation is awkward, the logic still applies. To me, it doesn't make sense to walk in to a banana and slam in to the ground. I'm aware that realistic notions don't need to be applicable in every sense when it concerns a video game, but I think you understand the point I'm trying to convey.

Not arguing for one method or the other, that's just my view.
 

L/A/W

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^very good to hear guys but if you make hyrule a legitimate stage do you think you could put that over something like hanenbow cause I love hyrule for the lulz
edit ninja'd buy ulevo talking about shadic's post
 
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ROB's gyro or Peach's turnip?

What could be done with the banana is not make you trip but set the angle so that it hits you downward with just enough force to cause you to 'slam'. Thoughts?
Those don't force a tech. Not on all characters, or at all percentages anyway.

Well, it would give the same effect as tech-able tripping, except you could spike with it and it would look really weird. Especially on grounded bananas.

What's the point of not just using the animation that makes sense?
 

GwJ

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The problem I see with this is that the entire idea is that you trip on bananas. It just makes sense. Even if you think the tripping animation is awkward, the logic still applies. To me, it doesn't make sense to walk in to a banana and slam in to the ground. I'm aware that realistic notions don't need to be applicable in every sense when it concerns a video game, but I think you understand the point I'm trying to convey.

Not arguing for one method or the other, that's just my view.
Bah, no one even trips on bananas in real life.
 

JCaesar

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The problem I see with this is that the entire idea is that you trip on bananas. It just makes sense. Even if you think the tripping animation is awkward, the logic still applies. To me, it doesn't make sense to walk in to a banana and slam in to the ground. I'm aware that realistic notions don't need to be applicable in every sense when it concerns a video game, but I think you understand the point I'm trying to convey.

Not arguing for one method or the other, that's just my view.
I was only talking about thrown bananas actually. I don't care one way or another about bananas lying on the ground. I think it's perfectly fine for them to cause a slip.

And the KB would hopefully be low enough that getting hit by one while recovering would be no different than getting hit by any other weak, momentum-killing projectile, i.e. it would just make you drop a bit.
 

I R MarF

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I was only talking about thrown bananas actually. I don't care one way or another about bananas lying on the ground. I think it's perfectly fine for them to cause a slip.

And the KB would hopefully be low enough that getting hit by one while recovering would be no different than getting hit by any other weak, momentum-killing projectile, i.e. it would just make you drop a bit.
Yeah, I agree with you 100% that thrown bananas shouldn't trip. (They should just act like regular projectiles)

But what would be kind of interesting is when Diddy first tosses the banana behind him that it COULD spike. It would be very conditional, but a very flashy kill if you could toss it behind you off a stage and spike someone. Its pointless but adds some obscure depth like Marth's second counter hitbox in melee.
 

Akuma2120

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Bah, no one even trips on bananas in real life.
I beg to differ, I actually slipped on one, it was on my front lawn and I ran outside full sprint because my cousin was chasing me with a blowdart gun trying to shoot me in the leg, I fell sideways...
 

Gardevior

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I beg to differ, I actually slipped on one, it was on my front lawn and I ran outside full sprint because my cousin was chasing me with a blowdart gun trying to shoot me in the leg, I fell sideways...
Then did you get comboed after your cousin threw one at you and it tripped you on contact?
 

Thunderhorse+

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I beg to differ, I actually slipped on one, it was on my front lawn and I ran outside full sprint because my cousin was chasing me with a blowdart gun trying to shoot me in the leg, I fell sideways...
Looks like we need to alter the tripping animation itself so that you don't fall on your ***, but rather fall down sideways.

Makes sense.

reading that made me lol. No lie XD
 

Rikana

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Will one of Lucas' taunts be taken out of the game if tripping is officially out?

Edit:

Or we can make it techable.
 

ClinkStryphart

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hmmm i think that having a ranged spiking or rather thrown would be cool but overall it would probably be really op that would have to have a semi-spike on it until higher percents maybe like falcos >b. sorry for bad typing on my wii typing. um question what is becoming of ZSS?
 

Sneak8288

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Just a theory, but if throwing a banana made you slam to the ground if you dont tech that means jab reset. Which can lead to another banana. If someone is bad at teching or if bananas end up hard to tech, that would **** lol.
 

Shell

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Also bananas would become an excellent offstage EZ edge-guard with their weak spiking capabilities.
 

xDD-Master

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Just a theory, but if throwing a banana made you slam to the ground if you dont tech that means jab reset. Which can lead to another banana. If someone is bad at teching or if bananas end up hard to tech, that would **** lol.
If someone is bad at teching... he sucks... it doesnt matter if someone sucks. If someone is bad at spacing you can beat him with peach Dsmash only... soooo.

Btw. I still dont see the problem about diddy naners. In a game with 1hko (rest) and broken Dsmashes (40%+) and broken Fairs (Sheik) and broken Shines... you really argue about the brokeness of naners?

You can still shield/grab naners etc. and if we would reduce the naners to 1 per time + maybe increase the speed of the trip animation, it would be already enough to "unbroken" it.
 

jalued

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If someone is bad at teching... he sucks... it doesnt matter if someone sucks. If someone is bad at spacing you can beat him with peach Dsmash only... soooo.

Btw. I still dont see the problem about diddy naners. In a game with 1hko (rest) and broken Dsmashes (40%+) and broken Fairs (Sheik) and broken Shines... you really argue about the brokeness of naners?

You can still shield/grab naners etc. and if we would reduce the naners to 1 per time + maybe increase the speed of the trip animation, it would be already enough to "unbroken" it.
yeah everyone needs a broken characteristic, and some flaw. Diddy has nanas but bad recovery. Sheik has lots of things, but easily edgeguarded recovery etc etc
 

Dan_X

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I really do hate the ideas regarding taking away the tripping from Diddy's nannerz. There's nothing remotely awkward about tripping by a nanner-- heck it makes sense.

I don't understand why making tripping techable doesn't solve all of the aforementioned problems. If you miss the tech (which you shouldn't be doing because you can see the nanner coming at you) then and only then are you faced with the true tripping mechanics as punishment.

Diddy is unique because of his tripping. If they were techable they'd do the same exact thing as having a tumble inducing KB, so why does it matter? Then again, why am I complaining? Nanner spiking would be all the rage. :p
 

Sora-kun

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ROB's gyro or Peach's turnip?

What could be done with the banana is not make you trip but set the angle so that it hits you downward with just enough force to cause you to 'slam'. Thoughts?

if we did this it'd probably be broken offstage <_<
a projectile that hits the opponent downwards would be too good


edit: everyone already said that... **** it e.e

anyway the point remains @_@ diddy won't be in EVERY match anyway. so tripping will mostly be destroyed.
 

kaizo13

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^if that does get in, it has to have small KB....

i'm still uncertain if it would be best for thrown nannerz to trip or not trip a grounded opponent. (cuz thats where diddy's nanner shenanigans come in, but there would be alot
of tripping, i still don't have a solid opinion on this)

in the air thou, they def. should not trip. They should act as a regular item (turnip).....period

i know the tripping animation might be a bit slow for a Melee environment but i say leave it as is for now...make it tech-able then go from there. If its too slow and makes teching it easy, just speed it up.
 

I R MarF

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I must admit... The idea of recently pulled Nannerz weakly spiking people that they hit is awesome, lol.
Lol, yea i said that earlier (somebody likes my idea! YAY). It would be hilarious when Diddy first tosses the banana behind him over the side of the stage that it spikes someone.
 

Dan_X

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^if that does get in, it has to have small KB....
Oh obviously, lol.

i'm still uncertain if it would be best for thrown nannerz to trip or not trip a grounded opponent. (cuz thats where diddy's nanner shenanigans come in, but there would be alot of tripping, i still don't have a solid opinion on this)
You're talking about grounded nannerz... right? There wouldn't be much tripping at all then. Who on earth willingly walks into a nanner? It's rather situational, actually.

in the air thou, they def. should not trip. They should act as a regular item (turnip).....period
To be honest, this is the kind of thinking that I absolutely want nothing to do with. Why you ask? Because this single-handedly takes the Diddy out of Diddy. I'm not sure why people pass this off as being okay. Diddy's entire metagame, and the entire fun of playing Diddy, is built upon using nannerz to trip your opponent. 90% of the time that Diddy actually trips his opponent it's thanks to a THROWN (mid-air hit) nannerz.

Let's not be silly here, really. Diddy is one of the FEW charterers that vBrawl got right, he's all about techskill and deep gameplay. For the record, Diddy not being Diddy anymore (as in not fun) is an entirely valid argument.

How can people NOT realize that the only thing that needs to be done to fix tripping is making it techable? I'm a Diddy main-- I'm willingly stating to make it techable even though I KNOW it will be teched far more times than not. Of course, if it isn't teched, there tripee would deal with the ACTUAL TRIPPING MECHANICS. I sound like a broken record here.

I refuse to standby and watch as Diddy's nanners become thoughtless turnips, or gyros, really. Diddy's nanners are what makes him fun.

Sorry if I came off as harsh, I'm just tired of the notion of making Diddy less interesting.

Lol, yea i said that earlier (somebody likes my idea! YAY). It would be hilarious when Diddy first tosses the banana behind him over the side of the stage that it spikes someone.
Yeah, lol. It'd be funny. :D
 

Strong Badam

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lol @ the "40%+ dsmashes"
protip: don't hold down. hold up.

also, we've fixed FD's ledge-area to be more like Melee (where you hug the wall). just we didn't model hack it for obv. reasons.

and I agree completely with Orca. none of us liked being nanner combo'd by Diddy, but that doesn't matter. none of us likes being waveshined by fox, and yet no one minded it being put back in, so LET'S GO DIDDYYY
 

Sneak8288

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Just played P:M on wifi for the 1st time and it didn't suck. Turn the buffer to around 30 and its honestly very managable. Even with fox and falco. It isn't frame perfect fluidity and takes some getting used to but with good muscle memory you can actually have some good and fun matches. LOL 40% dsmashes.. LRN2DI
 

Plum

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Techable tripping is really just making tripping fit for a Melee world.
I also think it just makes plain sense.
When you trip in real life what do you do?
Fall on your *** like in Brawl or catch yourself right before you hit the ground and recover (basically a real life tech)?

Diddy's bananas are one of the things Brawl did well because of how complex and deep it makes Diddy's character (even a Diddy on autopilot is using more tech skill then like any other Brawl character). But the thing is, and that some people here might not see at first place is how tripping is in a Melee enviroment. As somebody who plays Diddy fairly regularly (not at the highest level or anything, but in friendlies) I can say first hand that tripping really disrupts the flow of the match and the autocombos from it look really out of place. The flow of the match is brought to a short halt as the opponent falls on their *** helpless, and that opens them up to almost any move from Diddy's moveset depending on his spacing. Making tripping techable would keep the fast pace of the game going as the opponent can quickly react out of it instead of being helpless, and Diddy would have to work for his Banana combos.
Bananas would still be REALLY good because forcing a tech puts you in a really good position, just not "lolucantdoanything" good.

I guess you could just make the banana have enough KB to force tumble, but in the end it's just going to be accomplishing the same thing. Though thrown bananas are already good at edgegaurding, I don't really think they need to have a very small spike on top of that.
 

Magus420

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Thrown banana hitbox with grounded opponent only flag: Spike
Thrown banana hitbox with air flag: Normal

Unless there's no way of adding a hitbox it doesn't mean it'd need to be spiking people offstage too.
 

I R MarF

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Techable tripping is really just making tripping fit for a Melee world.
I also think it just makes plain sense.
When you trip in real life what do you do?
Fall on your *** like in Brawl or catch yourself right before you hit the ground and recover (basically a real life tech)?

Diddy's bananas are one of the things Brawl did well because of how complex and deep it makes Diddy's character (even a Diddy on autopilot is using more tech skill then like any other Brawl character). But the thing is, and that some people here might not see at first place is how tripping is in a Melee enviroment. As somebody who plays Diddy fairly regularly (not at the highest level or anything, but in friendlies) I can say first hand that tripping really disrupts the flow of the match and the autocombos from it look really out of place. The flow of the match is brought to a short halt as the opponent falls on their *** helpless, and that opens them up to almost any move from Diddy's moveset depending on his spacing. Making tripping techable would keep the fast pace of the game going as the opponent can quickly react out of it instead of being helpless, and Diddy would have to work for his Banana combos.
Bananas would still be REALLY good because forcing a tech puts you in a really good position, just not "lolucantdoanything" good.

I guess you could just make the banana have enough KB to force tumble, but in the end it's just going to be accomplishing the same thing. Though thrown bananas are already good at edgegaurding, I don't really think they need to have a very small spike on top of that.
Well, once you guys test the trip thoroughly I am positive you'll make the right choice anyway.

Also, I agree with you that thrown bananas shouldn't have spiking properties, but I was kind of thinking more along the lines that when Diddy does that initial animation when he throws the naner behind him that he could drop it off the side of a stage and THAT could spike. (Don't know if I explained that well enough)
 

ETWIST51294

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Is it safe to post here again? There was nothing but noobs asking the same questions last time I was here.

So I'm gonna ask questions like I used to. Samus' model is really large in Brawl, are you gong to change her back to her melee size?
 

xDD-Master

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As somebody who plays Diddy fairly regularly (not at the highest level or anything, but in friendlies) I can say first hand that tripping really disrupts the flow of the match and the autocombos from it look really out of place.
LOL, how can you say that when you play Diddy that it really disrupts the flow of the match? You must do something wrong...
Or when I understand it wrong, how can you say that if you fight vs. (you missed that) Diddy that it disrupts the match, you're doing it wrong, bro. DONT GET HIT. The interesting part about CGs and other Stuff is to dont get caught by them. After as successfull Dair fox also has some autocombos on some charas...And the naner combos dont look out of place TBH and IMO

The flow of the match is brought to a short halt as the opponent falls on their *** helpless, and that opens them up to almost any move from Diddy's moveset depending on his spacing.
LOL, DONT GET HIT, again. Spikes also bring short halt to the match... but do we also need to discuss this? No, since the halt is small enough to ignore it. (I already said you could increase the tripping speed).

Making tripping techable would keep the fast pace of the game going as the opponent can quickly react out of it instead of being helpless, and Diddy would have to work for his Banana combos.
LOLnoob (Sry dont wanted to be mean :() there is a button with the letter A, you can use it to grab or catch a naner in the air :laugh:
You can react to this as well :chuckle:
And Diddy has to work for naner combos anyway...
And also: It is already fast...

Bananas would still be REALLY good because forcing a tech puts you in a really good position, just not "lolucantdoanything" good.
DONT GET HIT. DONT GET HIT. DONT GET HIT. DONT GET HIT. DONT GET HIT. (You can do it, you just have to use your controller :) (Again sry dont wanted to sound like an *******))

edit: striked = I was in rage mode raaaaaawr :mad:
 

Shell

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Thrown banana hitbox with grounded opponent only flag: Spike
Thrown banana hitbox with air flag: Normal

Unless there's no way of adding a hitbox it doesn't mean it'd need to be spiking people offstage too.
Haha, that's true. I don't know why I forgot about that.
 

Ulevo

Smash Master
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Why not just speed up the tripping animation so characters can react faster out of it?
 

L/A/W

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hey xddmaster before you go around calling people noobs read the last couple things people have said about your post for why we should keep bananas the same, you know, the one about the 40% d smashes:laugh:
 

kaizo13

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@xDxD-Master

gratz on making an *** out of yourself



@ETWIST

that has been answered plenty of times. Resizing character models would come with extra (pointless) work because you would have to edit specials and everything to fit the new model size. That's why they simply just went with increasing stage sizes
 

I R MarF

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Easy there xDD-Master, Plum didn't deserve to be scrutinized and attacked like that. He is part of P:M for goodness sakes, show a little respect please.
 
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