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Give diddy a great tech chase game instead of easy trip combo's? Yes please.Techable tripping is just teching.
You get hit, go into hitstun, and then tech...
it happens for a set number off frames always less than the lowest l-canceled move. Its just hard to notice in some situations, but very visible when yu get used to itJust wondering something... For L-cancel's flash effect you guys put in, does it only show as long as you don't do anything else after? I mean: l-cancel a bair and just land = white flash, l-cancel and move immediately and little/no flash (from what I saw in the Lucas/Ness vid). Does it stop when you perform another action?
That happens because after Falco lands and is in the "hitting the ground" animation (as they usually don't tech... if they do tech then the second Raptor Boost likely won't work), Falcon hits him with a Raptor Boost. This works similarly to a jab reset; Falco does not go into the tumble animation but is still sent upward by the Raptor Boost's knockback.ok well i brought this up before, but i got zero replies *sadface
i also don't know how to explain it well so i'm just gonna use cpt. Falcon and falco as an example.
So let's say Falcon side b's falco twice in a row.....what is it that makes falco come out of hitstun almost as soon as the second side b hits him?? (therefore being able to punish Falcon almost immediately)
this isn't in Brawl is it? isn't this very important??
isn't comboing/juggling very easy to do without this?? *cough cough Brawl+??*
(sry if its something obvious but its been buggin me)!
I had a thought, take it for what you will. Braw's Bowsercide is very useful and applicable; I think it would compliment Bowser's game in a Melee environment. So I had a thought.Melee's. It has a lot more use. We haven't been able to add the bite in yet though.
Apparently I was mistaken and just didn't know we were actually trying this. xDI had a thought, take it for what you will. Braw's Bowsercide is very useful and applicable; I think it would compliment Bowser's game in a Melee environment. So I had a thought.
Koopa Claw in Melee, excluding the bite, had two attacks; the shove when pressing forward, and the epic toss when pressed back. What if you worked it so that he could Bowsercide on top of these two if you pressed the stick down, or up?
Just thought I'd chime that in. It'd be a shame to see a suicide move for Bowser go to waste.
That's awesome. Hope you guys can manage something.Apparently I was mistaken and just didn't know we were actually trying this. xD
We just haven't been able to get both to work together.
full support!!Hellll no to the B+ edits. We're gonna make them as close to Melee as possible.
Does that include aesthetics as well? I noticed the old FD texture style's been used numerous times. Brings the nostalgia back. Are you going to be attempting to edit in the textures for the old stages to? Such as Battlefield, for instance?Hellll no to the B+ edits. We're gonna make them as close to Melee as possible.
does as close to melee as possible mean editing the side of battlefield and fd to make them like melee?Hellll no to the B+ edits. We're gonna make them as close to Melee as possible.
What school do you go to? Since it's summer and I'm not living on campus right now, it's best to say that Minus and I both live in East York. Beaches.DeLoRtEd1 and Minus, Where in Toronto do you guys live? I can tag along for some Project M as well. I have Melee experience so it'll be fun. There's quite a few Brawl+ torontonians that play too so we can all meet up if anything. You're, DeLoRtEd1, at UofT so its not that far at all since I go downtown for school as well.
So.......... Make the banana a regular projectile in other words?I want to tech a trip from nannerz!
What other projectile forces a tech? As in, teching or slamming into the ground are your only two options?So.......... Make the banana a regular projectile in other words?
That's what I wanted to do with nanners. Why create a new mechanic solely for one item projectile when you can do pretty much the same thing with existing mechanics without using that awkward trip animation? All you would need is a downward angle with enough set KB to force tumble, instead of all this "let's making tripping techable!" nonsense. I'm pretty sure I've been outvoted though, so meh, it's not a big deal either way.ROB's gyro or Peach's turnip?
What could be done with the banana is not make you trip but set the angle so that it hits you downward with just enough force to cause you to 'slam'. Thoughts?
Lol 10nanner spikesThat's what I wanted to do with nanners. Why create a new mechanic solely for one item projectile when you can do pretty much the same thing with existing mechanics without using that awkward trip animation? All you would need is a downward angle with enough set KB to force tumble, instead of all this "let's making tripping techable!" nonsense. I'm pretty sure I've been outvoted though, so meh, it's not a big deal either way.