LOL, how can you say that when you play Diddy that it really disrupts the flow of the match? You must do something wrong...
Or when I understand it wrong, how can you say that if you fight
vs. (you missed that) Diddy that it disrupts the match, you're doing it wrong, bro.
DONT GET HIT. The interesting part about CGs and other Stuff is to dont get caught by them. After as successfull Dair fox also has some autocombos on some charas...And the naner combos dont look out of place TBH and IMO
LOL,
DONT GET HIT, again. Spikes also bring short halt to the match... but do we also need to discuss this? No, since the halt is small enough to ignore it. (I already said you could increase the tripping speed).
LOLnoob there is a button with the letter A, you can use it to grab or catch a naner in the air
![Laugh :laugh: :laugh:](/styles/default/xenforo/smilies/laugh.gif)
You can react to this as well
![Chuckle :chuckle: :chuckle:](/styles/default/xenforo/smilies/chuckle.gif)
And Diddy has to work for naner combos anyway...
And also: It is already fast...
DONT GET HIT. DONT GET HIT. DONT GET HIT. DONT GET HIT. DONT GET HIT. (You can do it, you just have to use your controller
![Smile :) :)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
)