GP&B
Ike 'n' Ike
I was making logical estimations based on what practically everyone else has stated. I hardly see the issue.
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You're matching all Melee characters to their physics?maybe end of august if we keep up our work speed.
physics have only been done on 3/22 melee chars tho. :/ Id say we would be hesitant to release a public beta without all of the melee characters being 100% meleefied, though.
its more about recreating the melee "feel". Ness and Yoshi both just suffered from DJC problems. Thats now fixed so they should do fineYou're matching all Melee characters to their physics?
I'd thought previously you were experimenting with values to find appropriate and prime physics for bad characters like Yoshi. Yoshi's physics appear to work very nicely with floatiness and DJC takes care of fastfalling. Same could apply to Ness I suppose.
it's fine man, don't worry about it.I was making logical estimations based on what practically everyone else has stated. I hardly see the issue.
Function vs popularity I guess... unless improved function creates popularitywhat's gonna determine if a character's physics are gonna be 100% meeleefied?....I understand and completely agree with making changes to help out lower tier characters but, for example Link, he was never really a high tier character but, i would love for him keep his Melee physics.
i was thinking we should replicate all physics for veterans first, and then find other ways of enhancing low tier character's overall gameplay. ( hitboxes, priority, windup, endlag etc.)
They obviously don't have Melee sitting on their computer + debug menu code and/or a GCN sitting next to them with the debug menu code on to reference how fast they fall... [/sarcasm]what's gonna determine if a character's physics are gonna be 100% meeleefied?
please tell me he'll keep his increased range and better jab(brawl jab but with the melee poke)falco400: his question was if, not how.
some chars, such as link, have good physics in Melee. the only problem Link has is that he has all of the tools necessary to be a competitively viable character, yet very few ways to make use of those tools quick enough. so we'll likely be speeding up his attacks to some extent. don't quote me on this; this is just what I plan to do.
just don't worry about it guyz... we'll make sure everything's all good and stuff.
no we're keeping him 100% brawl ganondorf, that's a silly question.heh will we have the melee ganon back, speed and all? lol homerun contest ganon ftw!
Yeah, speeding up his attacks would make a good idea.falco400: his question was if, not how.
some chars, such as link, have good physics in Melee. the only problem Link has is that he has all of the tools necessary to be a competitively viable character, yet very few ways to make use of those tools quick enough. so we'll likely be speeding up his attacks to some extent. don't quote me on this; this is just what I plan to do.
just don't worry about it guyz... we'll make sure everything's all good and stuff.
Remember when Brawl was to be extended one more time, and we all complained?maybe end of august if we keep up our work speed.
physics have only been done on 3/22 melee chars tho. :/ Id say we would be hesitant to release a public beta without all of the melee characters being 100% meleefied, though.
1. Yescough*
2 questions:
is smash DI mapped to the c-stick?
if so, would it be possible to smashDI -> tech Diddy's recovery if it hits against the stage instead of the silly "watch while you die" animation? It would be a slight buff, however require skill, timing and would still be moderately easy to edgeguard. Just feel it would add more depth to his recovery, which is a good thing.
I'm positive I downloaded the codeset correctly, since I had a developer tell me firsthand what to do.im assuming you somehow messed it up somehow. I haven't updated the main codeset since friday afternoon, and you can see how JCz played it for like 6 hours last night.
a shorter bomb fuse would be detrimental =/ link uses a lot of bombs obviously and if it has a shorter fuse then that means you can't hold one for as long and mix up when you throw it.Yeah, speeding up his attacks would make a good idea.
And its sad how many ATs Link has yet he can't seem to reach a good tier placement. Plus, I think I remember Shanus saying that wall grappling in almost impossible right now which will make his already bad recovery worse.
Also, here is a suggestion, is it possible for link to have a shorter bomb fuse when he throws it up while in the air? Because I was thinking that maybe he could pull a bomb, throw it up, and almost immediately directional air dodge into it, catch it, blow himself up and thus find himself with a boost to aid his recovery... and it could be called... bomb climbing. lol.
Idk what would need to be done to make that possible in addition to a very short aerial bomb uthrow fuse and perhaps an iasa... but it would make an interesting AT if there is going to be an absence of wall grappling.
i would have liked that in brawl more than tripping, lolI am thinking about giving Link a 10% chance to pull out a Hydrogen Bomb. Should be a good buff....
no randomness pleaseI am thinking about giving Link a 10% chance to pull out a Hydrogen Bomb. Should be a good buff....
he wasn't seriousno randomness please
correction: kirbykaze downloaded it correctly... lol.I'm positive I downloaded the codeset correctly, since I had a developer tell me firsthand what to do.
I said a he should have a shorter bomb fuse when he throws it up while in the air.a shorter bomb fuse would be detrimental =/ link uses a lot of bombs obviously and if it has a shorter fuse then that means you can't hold one for as long and mix up when you throw it.
if it were shortened it would hurt his projectile game to help his recovery which is meh.
if he gets his long hookshot back that'll help a bit
<_<
>_>
PLEASE GIVE IT BACK TO HIM
inb4thatwon'thelpcuzhe'lljustgetedgehogged
IDC