JCaesar
Smash Hero
I doubt very much that it's possible to edit Link's bomb like that. It's hard enough to edit articles like bombs at all.
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Well.... darn.I doubt very much that it's possible to edit Link's bomb like that. It's hard enough to edit articles like bombs at all.
We both downloaded Project M. It was his computer, so I didn't want to screw anything up.correction: kirbykaze downloaded it correctly... lol.
but yeah i'll help KK so next time y'all play all the stages will be functional. the scratched up disc might have been a problem...
so =/ doesn't mean they shouldn't give him his awesome hook shot backI said a he should have a shorter bomb fuse when he throws it up while in the air.
Not when he is on the ground obviously.
Also, the reach won't help him too much endless the P:M team implements wall grappling... or they give Link a really good ledge magnetism which would be a bit over the top.
Yeah, I agree with you completely, he should get his range back.so =/ doesn't mean they shouldn't give him his awesome hook shot back
if link's recovery turns out bad it'll just force link players to try harder to not get hit offstage anyway.
and bad recovery justified godly onstage game =3
i'd rather have bad recovery and be a monster fighter than good recovery and be mediocre one.
I agree with this for Link completely, I still think wall grappling would be cool thoughi'd rather have bad recovery and be a monster fighter than good recovery and be mediocre one.
Falco's recovery is not worse than Link's, and it is in fact better. It is an exaggeration that people like to perpetuate. Falco's recovery is as good as the player using Falco. Good day.I hope that you guys know link can already do the bomb jump he had in melee... I'm kinda confused why you guys are thinking of a new way for him to recover
Also Falco's recovery is WAY worse than link's. And that hasn't become a huge issue. So i guess making link really good on stage would balance that out.(just like with falco) however i still don't think link has that bad recovery...
isnt the fix to iap as simple as increasing landing lag on his side b?I think there's some confusion here. Falco:M's side-B works just like Melee Falco's if you let it go the full distance. The distance is the same. It gets extra horizontal momentum only if you cancel it early (which I have to say I really like, since it gives him a skillful option to get more distance if he recovers from high up).
What I think needs to be nerfed with Falco's side-B is the priority. It cuts through a lot of things like butter which it couldn't in Melee. And there's that Instant Aerial Phantasm thing... man that pisses me off... so Brawly.
completely agree. Falco has lasers to control his spacing. He has no need and should have never been given a low lag phantasm that allows him to run away.Ulevo, that's basically the problem I have with it. The priority only compounds the problem, since even if you predict it and throw out an attack to counter it, half the time he just zips through you anyway.
is it not more that the timing is differant, and that they were stupid and in giving sideB momentum, it made cancelling it less useful?My problem with the shortened brawl side b is the melee mix ups are no longer there. Being able to shorten ur distance and go straight to the ledge instead of going actually on stage helped alot vs characters like shiek etc. It just completely changes the usage.
its more just that since cancelling it doesnt cancel your momentum, then you still reach almost as far as you would normally, so it makes it far far less useful.I wouldn't say it made it less useful because its still useful to others. I just think the usage is different. There are so many edge guards that u could avoid in melee by shortening your side b when it stopped momentum. Now the usage is totally different
The reason Melee Falco couldn't do that was because IAPing in Melee is an impossibility. You have the same chance of performing one as you do of dash attacking with the c-stick. I don't know why Sakurai decided to give Falco that ability and not Fox, but it's Sakurai.While I don't necessarily feel Falco's Phantasm priority was ever a concern, just from watching the live streams played with Falco: M and experiencing it in Brawl tourneys, the Instant Aerial Phantasm (IAP) is a problem. There's too little cool down on the landing lag, and it basically allows Falco to run away on whim with no answer to it. Melee Falco could not do this because if he Phantasm'd without at least hitting the opponent, he was punished hard core. You can't do that in Brawl.