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We'll release a Beta when it's in the beta stage. Right now, the project is in either pre-alpha or alpha stage. Believe me, we want to release a beta, but there's just so much **** yet to do, and we don't want to turn anyone off from playing it. Perhaps after we perfect the physics of all Melee characters...You know what you guys should do? Make a P:M beta. And wait until we get an accurate enough tier list. And if you notice that some character are broken or some are terrible, you can make the terrible people better and the too good people worse. Then you won't have to worry it being unbalanced when you release the real thing
Done.Also charizard needs flame cancelling! lol
I collapsed of fatigue before the stream ended. Didn't think you guys would play until 3am.More like 8
You ever get so into the game that you forget to like ... eat ... and go to the bathroom? I don't think Project M is good for my health. But god I love it.
Yeah i understand. But don't think i was begging for a beta or anything, cause i could care less. i play with orca a lot. I was just saying that as a future suggestion, whether it's happening soon or in several months.We'll release a Beta when it's in the beta stage. Right now, the project is in either pre-alpha or alpha stage. Believe me, we want to release a beta, but there's just so much **** yet to do, and we don't want to turn anyone off from playing it. Perhaps after we perfect the physics of all Melee characters...
Good thing you didn't watch the stream we kept up till 7am.I collapsed of fatigue before the stream ended. Didn't think you guys would play until 3am.
No,Wait, without any previous knowledge at hand... is the comparison being made while something is unknown despite it being blatantly stated?
That's all I got.
tonights latest codes:Man, where was the QA for this game?
Seriously, so many glitches that we're fixing.
I agree. just because he's gigantic doesn't mean he should have a disadvantage with his gliding. haha. After all his wings are bigger than mk's and pit's so his weight should balance it all out right?Can you guys work on Charizard's glide as well?
I'm sure you know its dreadfully slow and inflexible at moving up/down.
Hey Shanus since you figured that out do you think you might be able to fix diddy kongs retartedness of his UPB's return? His UP B return is terrible especially if angling it. Other than that though he seems like pretty solid character.I should work for nintendo.
Quality Check:
Fighter.pac: 0xB4BC
Subroutine() @B48C
-----------|START|--------------------------
Change Action(Status) - StatusID=0x2723, ID=0x61, Requirement=On Ground,
Additional Requirement - IC-Basic[21017] < IC-Basic[23054]
Additional Requirement - IC-Basic[21018] >= IC-Basic[23053]
Additional Requirement - IC-Basic[1013] >= IC-Basic[3198]
Additional Requirement - Requirement=Not Unknown(0x2723),
Change Action(Status) - StatusID=0x2722, ID=0x60, Requirement=On Ground,
Additional Requirement - IC-Basic[21017] < IC-Basic[23054]
Additional Requirement - IC-Basic[21018] >= IC-Basic[23053]
Additional Requirement - Requirement=Not Unknown(0x2723),
----------------------------|END|-----------
Hmm, no wonder teching never felt like it worked right?
it was a c/p from boozer since we had already programmed it on boozer.Also thanks for giving charizard flame cancelling. It didn't take that long so it must have been an easy as hell code. lol
who are you? lolDefinitely not during the summer. Don't expect anything this year at the least.
You are the best Shanus, and that bug on nintendo's side was....wrongtonights latest codes:
Naner Tripping is now Techable [Shanus]
Walljumps No Longer Register with Jump Button or Up joystick [Shanus]
The jump button i did in the past, but installed joystick functionality now too
According to Shell, the way marth holds his sword along the Z-axis is actually the true cause of the shorter range of his aerials, and reworking his animations along that angle will result in melee-marth rangeYou are the best Shanus, and that bug on nintendo's side was....wrong
@Game:
IMHO the game is not gonna get released until they get the landing detection up and running with no bugs. That's the thing that's keeping the game anyways from perfection. After that, just meleefy physics/characters and the beta is ready. Again, that's just my opinion cause balance will come from the beta testing period
EDIT: Strong, how are you guys planning to give marths aerial range back, no matter how i see him(I got used to his brawl's range but i cant help but to miss his melee range) he seems shorter than his melee counterpart
wat >_<According to Shell, the way marth holds his sword along the Z-axis is actually the true cause of the shorter range of his aerials, and reworking his animations along that angle will result in melee-marth range
Alright, thanks and sorry about that. Despite the great number of general physics breakthroughs, I was pretty sure the project hasn't gotten far into character physics. That's why I assumed that a summer release was a bit sketchy, let alone within this year (although that seems like a possibility).maybe end of august if we keep up our work speed.
physics have only been done on 3/22 melee chars tho. :/ Id say we would be hesitant to release a public beta without all of the melee characters being 100% meleefied, though.
That wasn't what I was laughing at. You got really mad, and told him to lighten up when he was laughing because some random poster was making release dates for his project.I know he's a developer, humble. I'm not stupid.