it matches as confirmed by frame advance
Actually i just tried it out and i exaggerated the difference earlier. Melee is barely faster though because you can press jump and l for wavedashing almost simultaneously in melee, it doesn't work like that in brawl. Whatever this isn't something worth talking about any longer...
well since i have your attention i'm gonna post some of the ideas i've thought of for P:M.
one idea is that squirtle has a custom moonwalk where he's inside of his shell. done the same way as any other moonwalk
also while he's in side-b, would it be possible to make it where if he turns around in side-b he does a shellshift? i think that would be a unique alternative to a simple jump cancel or something
another thing(this sounds absolutely crazy but i think it's cool) is missile cancelling with snakes side-b. haha. might be a little crazy though, just the thought of snake missile cancelling is weird.
also what about jump cancelling the lag for ness' pkt1 AFTER IT HITS and/or make it so its hitbox sends people more horizontally. This would make some cool combos like up throw to pkt1 at low percent and when it hits jc to wavedash and follow it up. But find a way to make it not infinite. I only thought of this because lucas got hugely buffed so i think ness should too. Unless he's already as good as lucas
Like i said before, some of these ideas might be going too far.
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But my goal in these is for more technical, faster, and cooler gameplay