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I would assume it still has the same issues. I don't recall the clone engine being worked on in the last few months.What's wrong with the clone engine right now, aside from being unable to do projectiles?
Pretty much this.I would assume it still has the same issues. I don't recall the clone engine being worked on in the last few months.
I think there was an alternate name for this. I think it was called tier-whoring.Just was never a fan of competing in a scene with groups of people who were content on playing the ****tier game for reasons mentioned when they weren't even having fun.
Playing a game despite despising its inadequacies isn't tier whoring. It just promotes tier whoring since at that point winning is the only objective. You can tier ***** in Melee and still have loads fun.I think there was an alternate name for this. I think it was called tier-whoring.
I thought the definition was to do so but at the cost of fun.Playing a game despite despising its inadequacies isn't tier whoring. It just promotes tier whoring since at that point winning is the only objective. You can tier ***** in Melee and still have loads fun.
The question that comes to my mind is who would even be able to take over for Dant? The only people I can think of are PW or maybe Bero or Magus, and two of those three are dead/hibernating/in cryosleep.Also, I think that the Clone Engine torch should be passed on to another ASM codes so we can get a less buggy engine when the balancing phase comes, whenever that is.
indeed, thank jesus that we were saved from such a fate.At least it was Metaknight that ended up being the best in Brawl, not something random like Pit.
Nothing to do with tier whoring, he said the s***tier game, as in worse.I think there was an alternate name for this. I think it was called tier-whoring.
Winning...is his destiny!At least it was Metaknight that ended up being the best in Brawl, not something random like Pit.
MK = Charlie SheenWinning...is his destiny!
o.O amazing. I wish I could do that -tries-
Or Link.... -_-At least it was Metaknight that ended up being the best in Brawl, not something random like Pit.
Didn't he make kirby 64 or something?MK = Charlie Sheen
Making Pit top tier wouldn't be random since Sakurai is involved with Kid Icarus. It would be incredibly annoying though.
Wall infinites are VERY rare in Smash, especially since the devs know what they are doing. I don't think we need a global solution when we can just isolate each problem individually.Hey, has anyone considered implementing any solutions to Wall Infinites? Preferably something unintrusive, yet effective.
A friend and I were discussing it, Tekken solves the problem by reducing hitstun. It seems like a good fix to me, because it does not involve editing movesets or physics.
Do you think a code that halves or removes hitstun upon hitting a wall is feasible/a good idea? Why/why not?
You can do it in a couple spots in PS1 and on Rainbow cruise right?Wall infinites are VERY rare in Smash, especially since the devs know what they are doing. I don't think we need a global solution when we can just isolate each problem individually.
I mean, there was only one wall infinite in Melee.
Bowsers Grab :3I wasn't saying there was only one place where you could wall infinite, I was saying there was only one move that allowed wall infinites.
He's got a point though. Like, how much do you really want to listen to Pit's voice in tournament videos?indeed, thank jesus that we were saved from such a fate.
I love you, this is brilliant.Wall infinites don't exist in Project M. Without our own intervention, characters go into tumble hitstun (i.e. they can tech) if they collide with a wall more than once without leaving hitstun.