_Phloat_
Smash Champion
Glad you could aid so much in this discussion, any more facts you would like to bless this debate with? Please, don't back them up either, that is a waste of reading because we are all aware of your constant correctness.
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says hi.Anyone else feel Diddy is the best in the game?
I was... trying to. I know a decent amount about the character, but really I was using it to try and spark some debate between more knowledgeable players. When I play against Diddy, I feel like his ground game is good enough to keep him safe when I take the air, which is all he needs because I am eventually coming down, and he can use this opportunity to push his ground game at me.Well, yeah. Diddy has a vastly superior ground game than Meta Knight has. IN that respect, I can see it being argued that Diddy Kong has the best ground game of any one character in brawl.
I thought you were looking at diddy kong as a whole (net of pros and cons) not a single aspect.
This idiot. Honestly, if you think my opinion (reported opinion in this debate, I am actually undecided) is wrong, then try and refute it. I can see by the high picture:word ratio in your post that this may be difficult, and you aren't alone, but I would suggest that you simply don't waste space in this thread that others will have to sift through with worthless one liners that fall upon popular opinion and aren't backed up at all.says hi.
Honestly people...?
you've already contradicted yourself. If you can point out big problems like this than he obviously isn't viable to be #1 however being #2 is debatable. MK is a better character although it could be said that diddy has the best ground game. I just can't see diddy passing him on the tier list. Sorry for the other response but please, just because I put a one-liner doesn't mean I'm not for a debate.Well, I don't see a good Diddy not being able to get a banana onstage, especially for an extended period of time... The time spent without the banana, assuming the opponent wishes to continue it, is a period of aggression on the opponent's part, and this IS brawl... Getting the opponent away isn't always easy, but definitely not impossible.
I envision a great diddy as a very, very campy character. His shield is just so good when he has a banana... If he has to approach through the timer and not having the lead, I feel like he can slowly push them away with a great shield, much like recent talk of DeDeDe vs Snake, but his OOS option has infinite priority, can be used as he retreats OR approaches, and is fast.
If he has to approach because the opposing character has a superior projectile, I feel that he always has a "safe range" where this projectile can be shielded, melee attacks are risky, but his insane glidetoss applys great pressure.
I agree with the factor of the bananas being used against Diddy, that is a large factor... Which comes down to matchups and player skill. It has been said before, he is a character of momentum, and I feel that a good Diddy will prevent this situation as often as he can.... But it is a big con.
I haven't contradicted anything. I said he has a weakness... which I never said the opposite of. You can be #1 and still have weaknesses. MK has bad airspeed and a fairly bad grab release, is light, has decent momentum canceling but nothing amazing like GaW, and cannot use his sword to clash with projectiles... (although I believe this trait, transcendal priority, really catapults MK into another league... it is still a weakness in this regard)you've already contradicted yourself. If you can point out big problems like this than he obviously isn't viable to be #1 however being #2 is debatable. MK is a better character although it could be said that diddy has the best ground game. I just can't see diddy passing him on the tier list. Sorry for the other response but please, just because I put a one-liner doesn't mean I'm not for a debate.
To push the ground game to ever make up for the other faults would need to see a pretty large push. The potiential is probably there, but for now, it just does not seem to be there yet.I was... trying to. I know a decent amount about the character, but really I was using it to try and spark some debate between more knowledgeable players. When I play against Diddy, I feel like his ground game is good enough to keep him safe when I take the air, which is all he needs because I am eventually coming down, and he can use this opportunity to push his ground game at me.
Is it enough to make him the best?... is what I am asking.
Even an apology. Forgive and forget.Sorry for the other response but please, just because I put a one-liner doesn't mean I'm not for a debate.
this is what I tried to say lolI agree that diddy has an amazing game with the bananas, but i think the fact that they can be used against him is what is holding him from the absolute top.
But, I feel that this also aids some of his other weaknesses. The fact that he never has to leave the ground, but other characters must eventually touch the ground (excluding ISJR... but that puts people in a very predictable pattern) means his weak(er than other #1 contenders) air game is not something that can be consistently and constantly exploited like he can with a grounded character, or an aerial character upon their landing.To push the ground game to ever make up for the other faults would need to see a pretty large push. The potiential is probably there, but for now, it just does not seem to be there yet.
Even an apology. Forgive and forget.
do you think diddy is better than mk?Logan, if what you said was true, than in Blazblue, V-13 would be 1, because she is straight forwardly the best charecter. HOWEVER, because of set up potential, Rachel is consider the best charecter.
The best character in the game is not one with no glaring weakness all of the time. Shiek has no glaring weakness, Fox does with his piss poor recovery. However, Fox has the ability to over come that weakness, THUS is the best charecter in the game Logan.
Why even bring up a melee term in a brawl discussion? I have a feeling I know what you mean, but still.One of her glaring weaknesses is that she has a bad shffl game
well in that case, i agree with you.this is what I tried to say lol
Why even bring up a melee term in a brawl discussion? I have a feeling I know what you mean, but still.
he brought it upLogan, if what you said was true, than in Blazblue, V-13 would be 1, because she is straight forwardly the best charecter. HOWEVER, because of set up potential, Rachel is consider the best charecter.
The best character in the game is not one with no glaring weakness all of the time. Shiek has no glaring weakness, Fox does with his piss poor recovery. However, Fox has the ability to over come that weakness, THUS is the best charecter in the game Logan.
Really? I joined in on the discussion and I contributed more than you. Crashic brought up melee as you can see from my quote and I responded once. If anyone is detrimental to this thread than it is you.^
Honestly, why does anyone respond to this guy? He is just some pathetic, annoying melee troll.
I'm not hitler lolI'd respond to Hitler if he made a proper point, or a point that needs to be refuted...
Ad Hominem attacks are no better than trolling IMO.
I'm with 4nace on this one. It all comes down to whether or not the diddy can control the bananas. Sonic can really give him some trouble if he manages to get control though.@_Phloat_
Nah, I still don't think using Bananas would hinder Diddy simply because a good Diddy Kong will control the bananas well and not really give Sonic a chance to control the field. However, that being said, if a Diddy is unaware of the Sonic match-up then Sonic can quickly **** him by using his nanners against him.
And yea, it's an interesting thought not to use bananas at all against Sonic, but I think that if done wisely then nanners will still put Diddy at more of an advantage.
that's true. Sonic has some great followups w/ bananasI'm with 4nace on this one. It all comes down to whether or not the diddy can control the bananas. Sonic can really give him some trouble if he manages to get control though.
has no disadvantaged matchups. Diddy loses to ppl like Peach. MK will always be the best character in the game. Why do I have to explain myseIf?I was... trying to. I know a decent amount about the character, but really I was using it to try and spark some debate between more knowledgeable players. When I play against Diddy, I feel like his ground game is good enough to keep him safe when I take the air, which is all he needs because I am eventually coming down, and he can use this opportunity to push his ground game at me.
Is it enough to make him the best?... is what I am asking.
Either way, thank you for the serious debate and responses, which is more than can be said for logan and....
This idiot. Honestly, if you think my opinion (reported opinion in this debate, I am actually undecided) is wrong, then try and refute it. I can see by the high picture:word ratio in your post that this may be difficult, and you aren't alone, but I would suggest that you simply don't waste space in this thread that others will have to sift through with worthless one liners that fall upon popular opinion and aren't backed up at all.
In other words, post with some substance. If it was a debate over other issues, you think "X says hi" would be worth anything?
Of course Pierce abandoned the thread, he has to sift through this type of atrocity, where he envisioned debate.
Please, don't even argue this issue with me personally. Either
1) debate MY issue that I presented
2) start your own
3) don't post.
There is no way Shiek's recovery is worse than Fox. Once Fox is off stage against Jigglypuff or nearly anyone, he's dead. Side b is punishable. Up b is laughably punishable. Then there is his fast fall, where he fast falls crazy fast. The same floaty artibute that slightly hurts Sheik's shffl game helps her recovery.do you think diddy is better than mk?
Fox's recovery is better distance wise than sheiks though fox's is more gimpable in most situations. One of her glaring weaknesses is that she has a bad shffl game
EDIT: no problem phloat
Having no disadvantage matchups doesn't mean anything.has no disadvantaged matchups. Diddy loses to ppl like Peach. MK will always be the best character in the game. Why do I have to explain myseIf?
Score one for the winner.But the basics of fighting games exist here AND stages completely change matchups in Smash. In other fighting games, except maybe DBZ games (lol), stages don't change anything. Here, we have natural tool to help aid in poor matchups.
You need a decent way to actually hit someone.Can at least captian falcon go to the D teir? He has attack and speed. What else do you need. (I know more stuff)
Actually, his kill moves and smashes have gotten alot weaker, the gentleman has been removed for the most part, the knee is virtually unusable now due to its horrid sweetspot, being unable to be reversed, is slower, has no priority, and only has a teeny tiny sweetspot in 1 frame to boot... as well as giving them waaay too much time to SDI and DI the move like crazy. The Dair has been changed with that sideways hitbox, although it may be for better or worse. Also, SideB doesn't go through projectiles anymore.You need a decent way to actually hit someone.
Captain Falcon is a character that really has not changed all that much from Melee. THe problem is that without a lot of hitstun like melee had, it is hard for CF to connect with a lot of hits after a single attack. Worse is that with the overall speed of the game being slower, CF's attacks come out slower as well and with less priority. More often than not CF will be hit out of attacks (pretty much snake's jab shuts down all of CFs ground approaches o.o) before he can get them out. The only good thing about CF is probably a decent recovery (should not really die chasing you offstage very far), modest weight, and a couple of moves in his arsenal that make him respectable (Jab, Uair, etc.).
No idea if any of this fits into "you know more stuff" or if you were just asking a retroical question.
Knee's major nerf is being far harder to sweetspot (no reverse knockback knee which is replaced with the extremely weak sourspot and electric lasting only about 1 frame) and having slower start-up. The hitlag doesn't matter much (because it's not a multi hit move) and the knee sweetspot though a bit weaker is still powerful.Actually, his kill moves and smashes have gotten alot weaker, the gentleman has been removed for the most part, the knee is virtually unusable now due to its horrid sweetspot, being unable to be reversed, is slower, has no priority, and only has a teeny tiny sweetspot in 1 frame to boot... as well as giving them waaay too much time to SDI and DI the move like crazy. The Dair has been changed with that sideways hitbox, although it may be for better or worse. Also, SideB doesn't go through projectiles anymore.
Sure, if you can hit with it.and the knee sweetspot though a bit weaker is still powerful.
He's referring to the 'freeze' effect of hitlag (similar to Zelda's lightning kicks) specific to a few electrical-based moves which gives an enormous amount of time for DI+SDI input, making their killpower siginificantly decreased if your opponent doesn't have the slowest DI input on the planet.Knee's major nerf is being far harder to sweetspot (no reverse knockback knee which is replaced with the extremely weak sourspot and electric lasting only about 1 frame) and having slower start-up. The hitlag doesn't matter much (because it's not a multi hit move) and the knee sweetspot though a bit weaker is still powerful.
Um, electricity isn't the reason, all attacks have an unusually high amount of hitlag.He's referring to the 'freeze' effect of hitlag (similar to Zelda's lightning kicks) specific to a few electrical-based moves which gives an enormous amount of time for DI+SDI input, making their killpower siginificantly decreased if your opponent doesn't have the slowest DI input on the planet.