S Tier
I think top 4 right now is easily MK, Diddy, Snake, IC in no particular order. That would be my S-tier. I greatly enjoy this, because it makes the top of the game very dynamic. I'm really loving the Brawl Metagame right now.
MK is MK. I'm not really going to say much about him, because he's been discussed enough already, but it's clear that he's top 4 in the game. However, I'd like to note that despite his powerful offensive and defensive options, I am beginning to doubt if he is the best character in the game.
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I fail to see why you think this. But I can only assume that it is because he has no range, and he has no what I call "tricks". A trick being moves that strengthen a character by using single moves in a certain way. I'll go into more later. He is naturally powerful. The popular trick, tornado, is starting to find holes. Kirby's F-smash, stopping it from a distance, C-sticking out of it. He is the most powerful without a doubt. But the best. I agree that you might just be right.
Diddy Kong is really stupid. Many of you might say, "But Pierce, you're biased, you train with ADHD." That's true, but I'm not dumb, and I'm really good at analyzing characters. Diddy Kong is a very interesting character, in that I find he has a lot of the same broken characteristics of MK (minus the 5 jumps). He never needs to commit to an approach. He has a modifiable grabbing approach to bypass shields. He has an attack which, when it hits you, reduces your options to ZERO and then FOUR, and it combos into itself. There is a lot of stuff I know about Diddy, but I'm not going to make this all about Diddy Kong. If you want to learn more about Diddy Kong, please await my new thread in the Diddy boards coming out sometime this week titled, "Diddy Kong is the best character in the game." Needless to repeat, I think that right now, Diddy Kong is the best character in the game.
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This I don't agree with. He is up there, but he can be by-passed by heavies like Snake and D3. He isn't strong enough so he can be brought down. And without those 5 jumps, he just can't get back up. He's good, but not the best in the game. His banana trick is good, just not that good.
Ice Climbers are also mad broken. They have a projectile, which encourages your opponents to approach. De-synched Blizzard is a stupidly solid wall. Their Uair deals massive damage and combos, solidifying their Blizzard wall. They have good kill power and priority. And of course, the chain-grab. As our IC players are perfecting their craft, one grab is becoming the loss of a stock. And let's face it, it's not that hard to get grabbed in Brawl. With pivot grabbed, and de-synched techniques, all an IC player needs is for you to mess up once, or to read one dodge, and GGs. This is a stupidly devastating character.
Fortunately, both Diddy and ICs have an extremely exploitable weakness. Diddy, though solid without them, is not nearly as devastating without his bananas. ICs can have Nana killed off since she is controlled by an AI when separated, and this leaves Popo vastly weakened. MK does not suffer from such an exploitable weakness.
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This is true, the lack of Nana makes Popo the ultimate lose. In my opinion, it is the same as loosing a stock. When I brawl, after I make a kill I try to live as long as possible and try to hurt as much as possible. That is what I would do without Nana. But, after I saw 0-125%Death by charge forward, I decided that it wasn't important. Although not the best in the game, that trick is so powerful that they could take #1.
Lastly in S-Tier, we have Snake. Now, I used to love Snake, but recently, he's been frustrating me. The reason for this is because I'm realizing that Snake's stupid weight class alone increases virtually every single one of his MUs by about 10 points or more. Now, that might be a no-brainer, but let's think about this for a second. I think if D3 or DK were mid-weight, or at least lower heavy weight (C. Falcon or Yoshi) that Marth would go even with these characters. But it only changes the MU by about 5 points. In the instance of Snake, he potentially has a positive MU over Marth, Diddy, and even with MK, etc, off of sheer weight class. It's a bit ridiculous. Coupled with his reliable kill power, stupid damage output, and amazing recovery, Snake is really great. Still, I think he's rank 4 in the game right now. When I look at Snake, and his move-set, I realize something. Snake really can't do anything. Snake relies on his opponent's either, A) Doing something punishable and getting punished. B) Not anticipating Dash Attack which is his only (unsafe) reliable approach. C) Hitting a grenade, or fearing it unnecessarily. and D) Letting Snake reach safe solid ground. I could write essays about Snake, but I think you get the point. For more information, check out the Snake boards.
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First, what is an MU? Snake is someone to be scared of. Snake is the punisher. His moves hurt, and for the most part they're fast. So playing a heavy one learns to punish better than others. Snake doesn't have to approach, he has so much range. Snake's trick is to make the entire field his without having to be there. Between nades, Down B, and Down Smash, he can do it. In a way, the perfect Snake player would have to get near his opponent. He would just place his explosives all over. If a Snake is played right, he would never leave ground.
I'll place the next tier later. 1 at a time. My order is! MK, IC, Snake, Diddy. I think Snake is a better character than Diddy, but his trick is just that much harder to pull. MK might be top, but IC might pass him soon. So we'll see.