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PPMD's Falco Discussion Thread

Bones0

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May I ask what a crossover is?

Also, I just read the Advanced Buffers section of SCOTU's Shield Pressure Research Project. I was wondering how hard it is to do.
I think most of those are BS, honestly. Stuff like buffering shield grabs works in theory because you're just buffering a JC OoS, and then grabbing before you leave the ground, but you can't actually buffer the grab, so it's the same speed as pressing A as soon as you realize you want to grab. Also, if you decide after their aerial that you don't want to grab, you're already buffering a jump and can't really stop it. If you're just pressing A you commit as late as possible to unshielding. You'll also have many scenarios where you won't want to buffer after their aerial because they'll just shine/jab/anything and wreck you. If you're just pressing A, then you can anticipate these mixups and grab more precisely. I forget what the others were, but they're probably equally BS if it doesn't take reaction time into account.

Hey, you guys remember milk matches?

Anyone wanna do a five cup mmm?
Yes, and no.
 

tarheeljks

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eh, he didn't say wes was was more skilled. didn't imply it either-- he said wes had a legitimate shot of winning (did you see their set at nw manifest?). most would prob agree w/him that the mus carry significant weight when assessing players' relative likelihood of pulling upsets. i also think wes' aggressive, high variance style of play works well in dittos/is a good way to fight pp*, and also results in really high peaks where he will push even the best players


*albeit a style that can result in a player looking worse on average (more likely to get owned badly), but will produce more wins
 

Squirt

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I think most of those are BS, honestly. Stuff like buffering shield grabs works in theory because you're just buffering a JC OoS, and then grabbing before you leave the ground, but you can't actually buffer the grab, so it's the same speed as pressing A as soon as you realize you want to grab. Also, if you decide after their aerial that you don't want to grab, you're already buffering a jump and can't really stop it. If you're just pressing A you commit as late as possible to unshielding. You'll also have many scenarios where you won't want to buffer after their aerial because they'll just shine/jab/anything and wreck you. If you're just pressing A, then you can anticipate these mixups and grab more precisely. I forget what the others were, but they're probably equally BS if it doesn't take reaction time into account.



Yes, and no.
Sorry to keep beating on the same drum, but if I buffer a roll as soon as the first shine comes out, I will always escape so long as my opponent does't double shine? Disregarding that this will get predictable.
 

Bones0

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Sorry to keep beating on the same drum, but if I buffer a roll as soon as the first shine comes out, I will always escape so long as my opponent does't double shine? Disregarding that this will get predictable.
Yep. A perfectly timed shield grab after the shine will also work if the Falco is at least two frames slow on a shine-nair/bair (obviously shine-grab beats shield grab though).
 

Squirt

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Yep. A perfectly timed shield grab after the shine will also work if the Falco is at least two frames slow on a shine-nair/bair (obviously shine-grab beats shield grab though).
So.... any chance... say, you make a guide that just says what beats what pertaining to shield pressure? :chuckle:
I suppose anyone could study the frame data from the sources available but a straight up list would be awesome.
The first two actions in shield pressure seem easy enough to calculate what beats what, but after you go into like an shffl or anything delayed I don't know what beats what, that's why I usually just remain in my shield and roll away eventually.
 

Bones0

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So.... any chance... say, you make a guide that just says what beats what pertaining to shield pressure? :chuckle:
I suppose anyone could study the frame data from the sources available but a straight up list would be awesome.
The first two actions in shield pressure seem easy enough to calculate what beats what, but after you go into like an shffl or anything delayed I don't know what beats what, that's why I usually just remain in my shield and roll away eventually.
You can't really make a guide for shield pressure because there's too many options. There can be huge option differences between someone nairing as late as possible vs. nairing a few frames before late as possible. At the end of the guide I will have listed almost every single move as a possible counterattack depending on how many frames they waited to aerial and how many frames they waited before FFing. Your second paragraph makes it sound like you think shield stun stacks, which it doesn't. Nair-shine and shine have the same amount of stun, so what they SHFFL at you with doesn't affect shield stun timing if you're going to hold shield until they shine. Just look at the thread I linked and you can see how many frames of stun shine and aerials have. Then just check the appropriate character board to see how many frames it takes the move to come out. Then add in frames spent jumping (only 1 frame is needed for usmash and up-B OoS because they are JCed; other moves force you to use all 5 frames of Falco's jumpsquat).

You really don't even need frame data for this stuff as long as your opponent is good at late aerials and shining properly. You can just test your different options and see what works. This also automatically accounts for the fact that you'll almost never be frame perfect in the real world.
 
D

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eh, he didn't say wes was was more skilled. didn't imply it either-- he said wes had a legitimate shot of winning (did you see their set at nw manifest?). most would prob agree w/him that the mus carry significant weight when assessing players' relative likelihood of pulling upsets. i also think wes' aggressive, high variance style of play works well in dittos/is a good way to fight pp*, and also results in really high peaks where he will push even the best players
bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.
 

Bones0

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bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.
weight wut?
 

Bones0

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Oh yeah. I guess that is debatable in the sense that maybe Wes has stepped it up recently because otherwise Kage's results are clearly much better overall even if he is more likely to lose the h2h with both players. I'd love to see Kage vs. Westballz. :D
 

Squirt

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You can't really make a guide for shield pressure because there's too many options. There can be huge option differences between someone nairing as late as possible vs. nairing a few frames before late as possible. At the end of the guide I will have listed almost every single move as a possible counterattack depending on how many frames they waited to aerial and how many frames they waited before FFing. Your second paragraph makes it sound like you think shield stun stacks, which it doesn't. Nair-shine and shine have the same amount of stun, so what they SHFFL at you with doesn't affect shield stun timing if you're going to hold shield until they shine. Just look at the thread I linked and you can see how many frames of stun shine and aerials have. Then just check the appropriate character board to see how many frames it takes the move to come out. Then add in frames spent jumping (only 1 frame is needed for usmash and up-B OoS because they are JCed; other moves force you to use all 5 frames of Falco's jumpsquat).

You really don't even need frame data for this stuff as long as your opponent is good at late aerials and shining properly. You can just test your different options and see what works. This also automatically accounts for the fact that you'll almost never be frame perfect in the real world.
Very insightful, THANKS. I think I am satisfied... for now. :)
 

Twinkles

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No one remembers Northwest Manifest anymore.

Wes came close to doing it once, he can definitely pull it off if things go his way.
 

ShroudedOne

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bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.
Is this really debatable? I'm assuming you're comparing Wes and PP. If not, then never mind.

No, I guess it is possible, but remember that PP has gotten a LOT better at the Falco ditto since NWM, and has gotten much better as a player as well.

If Westballz does really well at RoM, then I'd have to reevaluate my opinion on it, but while there is always a possibility, I would be genuinely shocked if Westballz beat PP. I just don't think they're the in the same class of player at this point.

Then again, if PP gets shined by Falco as Falco, there isn't much he can do, LOL. So perhaps I'll eat these words.
 

WestBallz

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Kage LOOOOOOOL ur so bad at trolling. I can't wait to beat peepee and come back on the boards and just quote every dumb post uve made so far. Im not saying im gonna win for sure but i think i have a shot.
 

Divinokage

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Kage LOOOOOOOL ur so bad at trolling. I can't wait to beat peepee and come back on the boards and just quote every dumb post uve made so far. Im not saying im gonna win for sure but i think i have a shot.
I'm not even trolling, I'm stating facts. If you can really do it, then do it.. If you don't succeed then well.. better luck next time.
 
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