Milk matches!!!!!
gallon MMs
gallon MMs
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I think most of those are BS, honestly. Stuff like buffering shield grabs works in theory because you're just buffering a JC OoS, and then grabbing before you leave the ground, but you can't actually buffer the grab, so it's the same speed as pressing A as soon as you realize you want to grab. Also, if you decide after their aerial that you don't want to grab, you're already buffering a jump and can't really stop it. If you're just pressing A you commit as late as possible to unshielding. You'll also have many scenarios where you won't want to buffer after their aerial because they'll just shine/jab/anything and wreck you. If you're just pressing A, then you can anticipate these mixups and grab more precisely. I forget what the others were, but they're probably equally BS if it doesn't take reaction time into account.May I ask what a crossover is?
Also, I just read the Advanced Buffers section of SCOTU's Shield Pressure Research Project. I was wondering how hard it is to do.
Yes, and no.Hey, you guys remember milk matches?
Anyone wanna do a five cup mmm?
Maybe but he is not more skilled than a top 5 player so gg. That matters hell of a lot more than character choice.yes he does. your character doesn't have a blinker.
Sorry to keep beating on the same drum, but if I buffer a roll as soon as the first shine comes out, I will always escape so long as my opponent does't double shine? Disregarding that this will get predictable.I think most of those are BS, honestly. Stuff like buffering shield grabs works in theory because you're just buffering a JC OoS, and then grabbing before you leave the ground, but you can't actually buffer the grab, so it's the same speed as pressing A as soon as you realize you want to grab. Also, if you decide after their aerial that you don't want to grab, you're already buffering a jump and can't really stop it. If you're just pressing A you commit as late as possible to unshielding. You'll also have many scenarios where you won't want to buffer after their aerial because they'll just shine/jab/anything and wreck you. If you're just pressing A, then you can anticipate these mixups and grab more precisely. I forget what the others were, but they're probably equally BS if it doesn't take reaction time into account.
Yes, and no.
Yep. A perfectly timed shield grab after the shine will also work if the Falco is at least two frames slow on a shine-nair/bair (obviously shine-grab beats shield grab though).Sorry to keep beating on the same drum, but if I buffer a roll as soon as the first shine comes out, I will always escape so long as my opponent does't double shine? Disregarding that this will get predictable.
So.... any chance... say, you make a guide that just says what beats what pertaining to shield pressure?Yep. A perfectly timed shield grab after the shine will also work if the Falco is at least two frames slow on a shine-nair/bair (obviously shine-grab beats shield grab though).
You can't really make a guide for shield pressure because there's too many options. There can be huge option differences between someone nairing as late as possible vs. nairing a few frames before late as possible. At the end of the guide I will have listed almost every single move as a possible counterattack depending on how many frames they waited to aerial and how many frames they waited before FFing. Your second paragraph makes it sound like you think shield stun stacks, which it doesn't. Nair-shine and shine have the same amount of stun, so what they SHFFL at you with doesn't affect shield stun timing if you're going to hold shield until they shine. Just look at the thread I linked and you can see how many frames of stun shine and aerials have. Then just check the appropriate character board to see how many frames it takes the move to come out. Then add in frames spent jumping (only 1 frame is needed for usmash and up-B OoS because they are JCed; other moves force you to use all 5 frames of Falco's jumpsquat).So.... any chance... say, you make a guide that just says what beats what pertaining to shield pressure?
I suppose anyone could study the frame data from the sources available but a straight up list would be awesome.
The first two actions in shield pressure seem easy enough to calculate what beats what, but after you go into like an shffl or anything delayed I don't know what beats what, that's why I usually just remain in my shield and roll away eventually.
bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.eh, he didn't say wes was was more skilled. didn't imply it either-- he said wes had a legitimate shot of winning (did you see their set at nw manifest?). most would prob agree w/him that the mus carry significant weight when assessing players' relative likelihood of pulling upsets. i also think wes' aggressive, high variance style of play works well in dittos/is a good way to fight pp*, and also results in really high peaks where he will push even the best players
weight wut?bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.
I assume he means worse than Kage, not PP. But yeah, that was a little confusing.weight wut?
Very insightful, THANKS. I think I am satisfied... for now.You can't really make a guide for shield pressure because there's too many options. There can be huge option differences between someone nairing as late as possible vs. nairing a few frames before late as possible. At the end of the guide I will have listed almost every single move as a possible counterattack depending on how many frames they waited to aerial and how many frames they waited before FFing. Your second paragraph makes it sound like you think shield stun stacks, which it doesn't. Nair-shine and shine have the same amount of stun, so what they SHFFL at you with doesn't affect shield stun timing if you're going to hold shield until they shine. Just look at the thread I linked and you can see how many frames of stun shine and aerials have. Then just check the appropriate character board to see how many frames it takes the move to come out. Then add in frames spent jumping (only 1 frame is needed for usmash and up-B OoS because they are JCed; other moves force you to use all 5 frames of Falco's jumpsquat).
You really don't even need frame data for this stuff as long as your opponent is good at late aerials and shining properly. You can just test your different options and see what works. This also automatically accounts for the fact that you'll almost never be frame perfect in the real world.
Woah there, I'll have you know that I have faith in Wes.I see no one outside of Socal knows how good Wes has gotten recently.
You guys are in for a surprise.
Is this really debatable? I'm assuming you're comparing Wes and PP. If not, then never mind.bingo. that and kevin's worst MU statistically is the falco mirror, and we're talking about a falco (west) that basically does nothing but shine. even if wes is a worse player (also debatable) his character and subsequent play choices are irrefutably better against the target opponent.
I'm not even trolling, I'm stating facts. If you can really do it, then do it.. If you don't succeed then well.. better luck next time.Kage LOOOOOOOL ur so bad at trolling. I can't wait to beat peepee and come back on the boards and just quote every dumb post uve made so far. Im not saying im gonna win for sure but i think i have a shot.
I think he can do it.the real question is..... can Hanky Panky beat dr peepee