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PPMD's Falco Discussion Thread

Rubyiris

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Match 1:

0:06- DJ'ing to try to Dair Marth is bad because you usually can't catch him offguard that easily and he can beat your Dair or punish it on reaction. Not having your jump above Marth is bad so don't force the situation. If you need to FH to get around Marth's control there then I understand that.
I don't even remember what i was trying to do here, Lol.

0:24- Don't shine after the tech roll vs Marth. He's always going to try to space that grab with DD'ing so it's better to just attack or get out of there asap.
Bad habit I've developed from fighting Falcons all the time. I'll try to remember not to do this versus Marth.

0:36- It's usually bad to jab vs Marth because he can grab your arm and make you feel bad.
This is just a bad instinctive habit I've had for years. I wonder if I'll ever break it?

0:50- I guess just wait out invincibility longer, but it kinda looked like the shine missed anyway.
I definitely missed, but I think he was still invincible atop of that.

1:10- When a laser gets PS'd back at you from that range, it's better to try and move back a little(they could hit you if you try to laser again/attack typically), maybe space a retreating Bair(at least the first time or two as a mixup).
I'll remember this in the future. I tend to stupidly try to continue my approach when getting PSed. I think it's pretty obvious I don't know how to deal with his shield shooting lasers at me. :p

1:20- Those probably need to be aerial forward Bs so you're not so laggy. Or you could just waveland.
They were supposed to be but I went too fast. Tournament nerves. :p

1:32- It really is better to use lasers to help you get grabs because Falco is so slow just running, which causes silly things like that to happen.
I honestly have no idea why I shot so few lasers. It's extremely uncharacteristic of me.

2:06- Dash attack usually can't cut it. Dsmash or the lightshield edgehog still works fine.
That entire sequence of events happened because I ****ed up a ledge-hop bair. Trust me, I just ****ed up right here. ><
2:31- Whiffing a move and then trying another attack with Falco typically doesn't work for me. It's best to go for a laser at that point and start up pressure again unless you really think you should commit to something, in which case go for a Nair/maybe Dair approach.
Axe does this too, and I keep meaning to implement it into my game, but for whatever reason I don't. I'll work on this in the future.
 

Rubyiris

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lol @ taj's commentary. Love that guy.

Advice coming once I'm done watching.

I'm gonna add more, but you're way too aggressive. You're missing one of the main things that makes falco good: the laser camping. Make him come to you. Switching quickly between offense and defense is key. Shine OoS is broken as ****. there were a lot of times you could've done it.

Also, you miss your shines a lot. It's probably because you're not going deep enough when you're trying to pressure his shield.

You also never grab him, when you force him to go into shield, by lasers or generally being close to him.
I -NORMALLY- laser camp alot more, but I just didn't in this set. After re-watching the set a few times to reflect, I definitely wasn't playing nearly as well as I could have been. combined with Dr. PP's advice, I can see alot of errors I made in the set.

Ironically the last time me and Tai played we were discussing ways for Marth to deal with Falcos pressure, I commented how most of the time I'd rather grab marth, than throw out an aerial. In this set, I didn't follow my own advice at all, and played stupidly aggressive. I definitely feel I could do alot better in the future if I change a few things.
 

trahhSTEEZY

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lol ruby, johning about everything u do wrong isn't the point, just accept it all and know it's faults. there's no point in describing why you screw up, what makes you better is knowing your faults and fixing them. and if your doing things you don't normally do, then you should be linking a video where youre playing how you normally would, even if you lose.
 

Rubyiris

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lol ruby, johning about everything u do wrong isn't the point, just accept it all and know it's faults. there's no point in describing why you screw up, what makes you better is knowing your faults and fixing them. and if your doing things you don't normally do, then you should be linking a video where youre playing how you normally would, even if you lose.
I have every right to justify where and why I was ****ing up, but I never once made an excuse for myself. I didn't play to the best of my abilities, but at the same time PP also pointed out several things I need to add into my game, and acknowledged it.

You really had no reason to make this comment.
 

Dr Peepee

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Hey PP, just curious of what your opinion of my Falco is.
I haven't seen it recently enough to give you a modern perception, but what I have now is that your Falco is one that invented several core mixups and strategies that Falcos use today, and has the slower(when needed), more deliberate play that I know how to appreciate very much.

Edit: Basically I know what it has done but not what it is doing. If you can give me a few links that you think are good then I'll give you my best interpretation based on what I observe.

@SK: I'll answer it when I get back from class tomorrow lol.
 

Rubyiris

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you john like 90% of those quotes. but okay
My only "John" was about how I have a bad habit of jabbing after an aerial.

Care to leave me alone now? I have every right to explain, or justify mistakes, or errors in my gameplay, and if anything, I AM accepting what I'm doing wrong, and the fact that I need to fix it.

It's obvious to me you're trying to start **** because of who I am, and the fact that I'm infamous for "john" threads. Kindly leave me alone, or I'll be sure to report any, and all negative comments you post from here-on out.
 

Rubyiris

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Thanks lol.

Falcos run rampant here in AZ.

I have to deal with Forward's Falco, Axe's Falco, Rubyiris' Falco, Taj's reaction Falco... the list never ends!!
In tournament you really only have to deal with Forward, Axe half of the time, and myself.

In your defense, you're already REALLY REALLY REALLY good at the matchup. In our defense, Forward and I are REALLY REALLY REALLY good against Peach.
 

Moooose

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so these are two sets from two weeks ago
me vs vro
http://www.youtube.com/watch?v=iUN-ydAFyQE

game 1 i played like a scared *****, i know. game 2 was better for me. game 3 and 4 are against his falcon.

critiques on any of the matches are very welcome, and wanted. especially from dr peepee! i love the way you break down the matches and give specific pointers.

me vs tink
http://www.youtube.com/watch?v=iUN-ydAFyQE

same applies, three falco dittos that and i lose all of them )=
 

Dr Peepee

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Alright, Silly Kyle's question first.

Now, I'm sad to say I still don't know a lot about fighting Peach, but I'll tell you what little I do know.

Having a turnip and floating above SHLs *****. Throw the turnip and Falco can't laser. He has to shield(gets ***** by Peach) or jump(can be maneuvered around/Usmashed? by Peach) or run away(Peach gets stage control).

If Falco takes a platform, then you can Usmash/Nair(depends on reaction time/trickery of the Falco) his aerial attempts. If he goes back to lasering, then you can go back to floating.

Now there's a lot of floating mixups and punishes for Falco's floating counters that MacD knows that I forgot lol. I suggest asking him about that stuff.

Holding shield ***** because Falcos tend to want to poke at it/space on it/rush it which means FC moves OOS which seem to work well enough half the time vs any type of pressure haha.

I wish I had better stuff to tell you. =( If you scare Falco and make him shield more you win, but getting there is kinda fuzzy for me since I almost never play the matchup. Sorry.
 

Dr Peepee

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so these are two sets from two weeks ago
me vs vro
http://www.youtube.com/watch?v=iUN-ydAFyQE

game 1 i played like a scared *****, i know. game 2 was better for me. game 3 and 4 are against his falcon.

critiques on any of the matches are very welcome, and wanted. especially from dr peepee! i love the way you break down the matches and give specific pointers.

me vs tink
http://www.youtube.com/watch?v=iUN-ydAFyQE

same applies, three falco dittos that and i lose all of them )=
I'll do game 2 of vro and 1 of tink.

Match 2(vro):




3:56- Don't double jump above someone on the edge like that. Gives them plenty of time to get onto the stage and have the control vs you.

3:58- DJ'ing to bait the getup attack isn't the best idea. Walk up CC, SH shine stall to DJ punish or just run up shield/wait are all much better options you can use that you can beat a lot of other options on reaction out of.

4:12- Tech skill? If not, don't Dsmash at low percents like that.

4:17- Usmash or attempted Utilt, both are bad ideas at that percent. Falco would not have been popped up then either way, and if he CC'd then he could have retaliated easily. Just go for the shine waveland.

4:29- None of that. React to rolls and getups instead of predicting them.

4:32- Should have DJ'd first if you had to have that Dair so you could try to react to the tech.

4:34- Fsmash/dash attack/Utilt?

4:53- try not to hold shield below someone like that. You need to make them afraid to be above you, not vice versa. Remember he can't move well through the air, so just get to a side and try to laser his Bair/Dair if he falls or challenge him quickly on the platform.

5:26- Don't get so caught up in trying to get the next hit that you lose track of where your opponent's going. That set you up to get shined really easily.

5:40- Blindly Fsmash'ing takes too long and doesn't always reach low enough. Dsmash/down angled ftilt/Dair are better options for a Falco at that angle.

5:42- Don't immediately roll always like that when you just got up and got lasered/pressured. It's a terrible defensive habit that is exploited a lot in Falco dittos especially. Hold shield for a sec/move away sometimes.

6:25- Looks like you kinda got stuck. Fsmash/Dsmash.

6:48- When you roll out of pressure in dittos, chances are it's still coming. Hold shield sometimes or stand still/move away/cover yourself with a move to kinda feel out what they do until you're more comfortable in those situations.

Saw some tech skill mistakes you should work on(shine combos and a couple other things I forget...oh yeah that SD too) and maybe a little bit of nerves.


Anyway,

vs Tink Match 1:

0:18- Ftilting to end combos is never a good idea. Keep Dair'ing/shining.

0:56- Jumping offstage to weak Bair another Falco isn't a good idea usually. If you accidentally FH or decide to back out it's fine because you usually have a chance of catching Falco side B'ing onto the stage and can fall on him with a Dair then if you're quick.

1:10- You need to regrab the edge more.

1:26- If you're gonna stand turned around at the edge, you might as well Utilt him when he goes in like that lol.

1:47- Mix in more firebird recoveries.

That match you also got ***** by getup attack a lot. Shine stall above or below them to bait that out or waveland to bait it and then hit them.

More tech skill errors and predictable recovery punishes were the bigger themes here, aside from maybe not knowing the matchup as well as you'd like to.

That's a lot of info so I'm gonna stop there haha.
 

Dr Peepee

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@Forward: It looks like you operate on a lot of the principles that I do when I play because I see you make decisions that I can easily understand or would do myself. Your Falco looks like it just...flows more and can hold that momentum well. Also, that laser pattern vs Falcon on Dreamland was extremely interesting and I'll probably be stealing that. =p
Speaking of laser pattern, it wasn't any kind of over the top lasering but each one had a purpose and typically went to its target, which obviously means it's a solid laser game but it just felt more precise.

You don't really take any risks, but you don't hold back either. It's just typical feeling your opponent out and when you get an opening you punish on it hard. It's basics-focused but it's extremely solid. I see a little of the old school tactics vs Axe with some of the abandonment of lasering for walking into tilts and such, among other things.

You also have a little bit of a dash attack questionable use issue like I do haha(imo).

I guess I feel like you need to speed up at times(especially when you get an opening/combo) to keep things mixed a little more, but it's not a glaring issue or anything. Or maybe I'm seeing some odd combo/pressure choices and just chalking that up to your deliberate nature. I'm not sure.

Also, thanks! =) I like helping haha.

@Moose: No problem man. =)
 

trahhSTEEZY

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My only "John" was about how I have a bad habit of jabbing after an aerial.

Care to leave me alone now? I have every right to explain, or justify mistakes, or errors in my gameplay, and if anything, I AM accepting what I'm doing wrong, and the fact that I need to fix it.

It's obvious to me you're trying to start **** because of who I am, and the fact that I'm infamous for "john" threads. Kindly leave me alone, or I'll be sure to report any, and all negative comments you post from here-on out.
because of who you are? LOOL i had no idea you were infamous for john'ing, or john threads, but hey that worked out on my part. get off the high horse.
 

forward

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@Forward: It looks like you operate on a lot of the principles that I do when I play because I see you make decisions that I can easily understand or would do myself. Your Falco looks like it just...flows more and can hold that momentum well. Also, that laser pattern vs Falcon on Dreamland was extremely interesting and I'll probably be stealing that. =p
Speaking of laser pattern, it wasn't any kind of over the top lasering but each one had a purpose and typically went to its target, which obviously means it's a solid laser game but it just felt more precise.

You don't really take any risks, but you don't hold back either. It's just typical feeling your opponent out and when you get an opening you punish on it hard. It's basics-focused but it's extremely solid. I see a little of the old school tactics vs Axe with some of the abandonment of lasering for walking into tilts and such, among other things.

You also have a little bit of a dash attack questionable use issue like I do haha(imo).

I guess I feel like you need to speed up at times(especially when you get an opening/combo) to keep things mixed a little more, but it's not a glaring issue or anything. Or maybe I'm seeing some odd combo/pressure choices and just chalking that up to your deliberate nature. I'm not sure.

Also, thanks! =) I like helping haha.

@Moose: No problem man. =)
It's all about being unpredictable. Dash attacks have the benefit of being extremely fast, faster than shuffle attacks, but downside is they are laggy. Every once in awhile I think you can get away with them.

I try not to take risks but educated guesses and I'm prepared to do something if doesn't turn out in my favor.

I'm interested in what areas you think I can speed up. My idea on speed is that it is good for mix up but if you base your gameplay around being a "fast" player then it makes you predictable; just look for the quickest options your opponent has and counter accordingly. It's not hard to counter speed either, it usually just involves a couple of rolls and maybe a full jump or something.

So I keep speed in mind because sometimes the person is not looking at it, and if they're not expecting it then it's good. If you know of any particular patterns of speed that I could try out I'll give them a shot.

I go into each match with a game plan. I know when priority is in my favor and when it isn't. I try to space in my favor, predict the opponent, and when I land a hit follow it up as best as I can. I believe that part is basic and simple, but I believe it is how I do it that is complex.

But going back to the speed thing, I think this where I could learn the most from you, and you from me. Perhaps you could give me some examples of fast pressure/combos and I can try to break down my pressure/combos.

Oh and I just watched the videos again. My combos could be improved definitely, there were a few chances that weren't followed up to the max. Imo Mango is the best Falco comboer out there. He does rediculous stuff that I wish I could pull off.
 

Moooose

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Also, thanks! =) I like helping haha.

@Moose: No problem man. =)
when you have some free time, could you also look at game 4 vs vro's falcon? i hear you're a beast at the matchup, and I feel like i got really lucky that game. i just seem to get hit alot by falcon. do you think more lasers/camping is the answer? anyone else is welcome to respond as well
 

Dr Peepee

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It's all about being unpredictable. Dash attacks have the benefit of being extremely fast, faster than shuffle attacks, but downside is they are laggy. Every once in awhile I think you can get away with them.

I try not to take risks but educated guesses and I'm prepared to do something if doesn't turn out in my favor.

I'm interested in what areas you think I can speed up. My idea on speed is that it is good for mix up but if you base your gameplay around being a "fast" player then it makes you predictable; just look for the quickest options your opponent has and counter accordingly. It's not hard to counter speed either, it usually just involves a couple of rolls and maybe a full jump or something.

So I keep speed in mind because sometimes the person is not looking at it, and if they're not expecting it then it's good. If you know of any particular patterns of speed that I could try out I'll give them a shot.

I go into each match with a game plan. I know when priority is in my favor and when it isn't. I try to space in my favor, predict the opponent, and when I land a hit follow it up as best as I can. I believe that part is basic and simple, but I believe it is how I do it that is complex.

But going back to the speed thing, I think this where I could learn the most from you, and you from me. Perhaps you could give me some examples of fast pressure/combos and I can try to break down my pressure/combos.

Oh and I just watched the videos again. My combos could be improved definitely, there were a few chances that weren't followed up to the max. Imo Mango is the best Falco comboer out there. He does rediculous stuff that I wish I could pull off.
Oh I love dash attacks myself haha, but I see us both kinda use them when we barely whiff and someone ends up dashing away and shielding just as we get there and hitting us for it some.

I never try to play just based on speed. I'll speed up when I'm pressuring someone/comboing typically but beyond that I like to take my time as well.

Mango style shield pressure. Delayed Nair/Dair approach to shine to retreating Dair/Nair or maybe an added delayed aerial for shield pressure/stabbing(I think I saw this vs Axe once or twice though). That's one mixup that could help, and then Nair'ing back in after the retreat is something I learned from Mango and Shiz to do. Keeps the opponent from feeling safe and somewhat overwhelmed but it's still a relatively safe approach(especially sparingly) because of Nair being higher/sticking out farther than Dair and for being a quick move.

Touching on the other subject for a moment, I gave you full credit when I spoke of your deliberation and how I could appreciate that. I try to plan things out as best as I can myself, but I often get confused or see something new so I start playing kinda janky and sporadically. When I say you flow I can see that you don't get surprised by what's being shown to you and you keep your strategy together, which is extremely good.

I think you tend to break off combos too quickly. You'll add in an extra shine to laser or hit someone out of stun to hope to catch them with a laser again. Those type of things don't work too well these days imo. It's best to try to regular Dair shine as long as possible and then get under the opponent and laser if they land on the ground or shine/Bair if they land on a platform(very rough, full of exceptions idea but it's sort of what I follow). It's a more modern way to combo that could probably be explained better but I guess I don't know how to explain it without watching myself/another Falco do it right beforehand haha.

Mango is probably the best Falco comboer, but I love the creativity and pressure Shiz brings into his combos(at least vs spacies haha). Both ways very intelligent in their own right to me.

@Mooose: I'll see bro.
 

forward

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Mango style shield pressure. Delayed Nair/Dair approach to shine to retreating Dair/Nair or maybe an added delayed aerial for shield pressure/stabbing(I think I saw this vs Axe once or twice though). That's one mixup that could help, and then Nair'ing back in after the retreat is something I learned from Mango and Shiz to do. Keeps the opponent from feeling safe and somewhat overwhelmed but it's still a relatively safe approach(especially sparingly) because of Nair being higher/sticking out farther than Dair and for being a quick move.

I think you tend to break off combos too quickly. You'll add in an extra shine to laser or hit someone out of stun to hope to catch them with a laser again. Those type of things don't work too well these days imo. It's best to try to regular Dair shine as long as possible and then get under the opponent and laser if they land on the ground or shine/Bair if they land on a platform(very rough, full of exceptions idea but it's sort of what I follow). It's a more modern way to combo that could probably be explained better but I guess I don't know how to explain it without watching myself/another Falco do it right beforehand haha.

Mango is probably the best Falco comboer, but I love the creativity and pressure Shiz brings into his combos(at least vs spacies haha). Both ways very intelligent in their own right to me.
Mango probably learned that shield pressure from me. But I never thought of nairing back in after a retreating nair. I've always thought it ends there, in that either they take the bait and shield grab and you f smash, or they escape. What if they wait a little too long to escape though? That gives you time to jump back in with a nair. I like it.

I think it's interesting that you believe it is best to dair shine as long as possible. In my experience I have had to abandon that often because my opponents (particularly Axe and GG7) are getting very good at smash DI'ing the dair so that when I land my shine is not spaced to hit them. For that reason I "end" combos with nair/bair/something else other than dair. In the end it's a guessing game but experience will eventually tell you what moves are best to combo with. Everytime I watch my videos, for all the years that I have watched them, I always look back on combos that could have been better.

If you have any videos you can recommend off hand or if you want to pick specific combos that you think I should see I'd love to watch them. Almost anything local from you or shiz is probably something I haven't seen. Even a lot of the nationals stuff I haven't seen.

Shiz is awesome, I really enjoy his pressure sometimes particularly because I don't feel that I have the tech skill to pull it off. I try to pressure through intimidation. I have very good reads so once I get people second guessing themselves I sort of just dance around them and take advantage of that extra time they give me to position. Shiz can do that too but he has better beat downs than I do because of his backwards waveshines and multishines. Yea, Shiz is pure beatdown.
 

Dr Peepee

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Dair shine to about....36%~ anyway.
I've seen people get out of the combos like that, but I can usually guess which way they'll DI(off a platform/towards the middle/ect) and make the Dair/shines last.

It's a very fun contrast to watch, seeing you inside someone's head whereas Shiz makes them feel like they lost theirs haha. I'm more partial to your method of playing now that I have matured as a player, but I fully respect Shiz for his ability to intimidate people the way he does at a high level. I kinda use his way more for spacies matchups, but I'll slow it down a ton for floaties.

As for combos.....I'll see what I can find soonish.
 

Falcinho

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Wow Forward, i love how you use fadeback SHLs

I used to do this too but i took a long break from playing Falco and forgot stuff like that
 

Little England

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On the topic of Smash DIing the dair:

I typically just watch their DI after the dair and utilt if they are behind me, utilt or shine if they are right on top of me and, dtilt or turn around utilt if they are in front of me. Sometimes I mix in a throw (most commonly fthrow). Is there a better way to continue the combo/punish harder?
 

forward

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I don't know, there isn't one that I can think of that works consistently to cover all of their DI options. You always have to react to the DI, so I suppose maybe dairing sooner so people miss the DI and you can go straight for the shine. Maybe d smash would be ok if you are to land on a platform because that way even though it won't stun long they can't counter attack because they'll lose their footing.

I think your best bet is to learn to predict the DI, that way your reactions get faster.
 

Dr Peepee

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For Moooose, vs Vro Match 4:
*sorry if this isn't as good as always. I'm tired lol.

10:47- unnecessary DJ'ing like that can get you Uair'd(and by Uair'd I really mean *****). Try to just land after an accidental SH or just one you feel isn't good.

10:49- Do something off of a jab. What is the point of using the move and getting the hit if you don't follow it up?

10:58- Should have used Utilt or shine to punish the stand up instead of just an Ftilt.

11:04- Either get the shine out faster or space slightly farther away from the shield so you can space Utilts. Or just laser in really close all of the time and grab/shine lol.

11:24- Accuracy is needed. Missing an easy shine like that is potentially missing a stock(or at least a lot of damage).

11:32- Should have landed on the platform if you wanted to try a Dair like that.

11:37- Shine-Dair or just DI back towards the stage after you Dair him. Orrrr Nair/Bair lol anything that pushes Falcon farther away is good.

12:10- Bad dash attack. You started getting carried away with them there, so you should know to start switching up to grabs or at least some other kind of shield pressure soon since he's probably going to start sitting in shield more(which he did).

12:14- Very rarely is retreating Bair to retreating Bair a good idea. After you retreat once you have to try other things because it's easy to get sucked into a Bair pattern and typically you get ***** for it.

12:30- Coming up with double lasers when someone is above you is always a bad idea. Looks like it was a bait here.

13:15- Falling through the platform doesn't always have to be right away. Probably shouldn't have been a Bair either. I see retreating Dairs through platforms from a certain best player in the world these days, so maybe you should try it. =p

after that: tech skill.

13:58- Lasering in his general direction doesn't cut it. If you're shooting too high then you need to get down fast or you're gonna get Uair'd. Shoot at him or where he might go/where you force him to go.

14:07- Don't commit so hard all the time. If you see Falcon DI'ing away, then let him DI away. He's gotta land and then will have to shield again, and you can **** him then.

14:12- I don't get why you would shield after crossing him up. If you're afraid to Utilt then just stand still because the only thing Falcon would try on Falco's Utilt is stomp, which you were definitely out of range for. Shielding has to be avoided with Falco or you'll get *****.

14:19- Dair again to shine/Utilt but don't waste that great stun with some jabs.

Think I missed a thing or two but it should be good haha.
 

Mogwai

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I want to expect better of you, but I know not to
He does.

He's like 11 inches.
We've been over this KK, he's a white falco main.

EDIT: also keep it civil in here guys. nothing's blown up enough for me to want to start handing out warning/infraction yet, but I will be keeping a closer eye on this thread to make sure the most active Falco advice thread doesn't get derailed by personal disputes.
 

GooeyBanana

Smash Lord
Joined
Mar 20, 2008
Messages
1,653
Location
East Peoria, Illinois
Laser dropping makes me want to cry. Apparently it's supposed to be as simple as reverse lasering o_O...? Doesn't seem THAT simple xP The bird is definitely the word, though. By the way, would someone go into a little detail of how yallz do that illusion trick where you let go of the ledge, double jump, then illusion and platform cancel? I can't seem to get it for the life of me, it's like I'm right below the platform and I'm jumping as soon as possible >_<
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Laser dropping isn't as easy as reverse lasering, don't worry; it takes some practice.

Also, it depends on the stage. Battlefield is typically considered the easiest, just double jump back and try to judge the distance. On DL64 you can typically double jump as high as possible from the ledge. If you double jump as far back and high as possible, than at the peak of your DJ you can side-b. For each stage you simply have to learn the distance
 

Moooose

Smash Champion
Joined
Oct 19, 2009
Messages
2,142
Location
Ann Arbor, MI
For Moooose, vs Vro Match 4:
*sorry if this isn't as good as always. I'm tired lol.

10:47- unnecessary DJ'ing like that can get you Uair'd(and by Uair'd I really mean *****). Try to just land after an accidental SH or just one you feel isn't good.

10:49- Do something off of a jab. What is the point of using the move and getting the hit if you don't follow it up?

10:58- Should have used Utilt or shine to punish the stand up instead of just an Ftilt.

11:04- Either get the shine out faster or space slightly farther away from the shield so you can space Utilts. Or just laser in really close all of the time and grab/shine lol.

11:24- Accuracy is needed. Missing an easy shine like that is potentially missing a stock(or at least a lot of damage).

11:32- Should have landed on the platform if you wanted to try a Dair like that.

11:37- Shine-Dair or just DI back towards the stage after you Dair him. Orrrr Nair/Bair lol anything that pushes Falcon farther away is good.

12:10- Bad dash attack. You started getting carried away with them there, so you should know to start switching up to grabs or at least some other kind of shield pressure soon since he's probably going to start sitting in shield more(which he did).

12:14- Very rarely is retreating Bair to retreating Bair a good idea. After you retreat once you have to try other things because it's easy to get sucked into a Bair pattern and typically you get ***** for it.

12:30- Coming up with double lasers when someone is above you is always a bad idea. Looks like it was a bait here.

13:15- Falling through the platform doesn't always have to be right away. Probably shouldn't have been a Bair either. I see retreating Dairs through platforms from a certain best player in the world these days, so maybe you should try it. =p

after that: tech skill.

13:58- Lasering in his general direction doesn't cut it. If you're shooting too high then you need to get down fast or you're gonna get Uair'd. Shoot at him or where he might go/where you force him to go.

14:07- Don't commit so hard all the time. If you see Falcon DI'ing away, then let him DI away. He's gotta land and then will have to shield again, and you can **** him then.

14:12- I don't get why you would shield after crossing him up. If you're afraid to Utilt then just stand still because the only thing Falcon would try on Falco's Utilt is stomp, which you were definitely out of range for. Shielding has to be avoided with Falco or you'll get *****.

14:19- Dair again to shine/Utilt but don't waste that great stun with some jabs.

Think I missed a thing or two but it should be good haha.
always helpful dude, really appreciate it
 

GooeyBanana

Smash Lord
Joined
Mar 20, 2008
Messages
1,653
Location
East Peoria, Illinois
For top/high tier matchups, which characters should I be weary of CC'ing my moves, and at what %'s? Typically I know to be careful of getting CC shine'd when I dair like a Fox at low %'s...I'm thinking the same would go for Peach & Sheik at low %'s...any others I should be aware of, and how I should go about avoiding it? I'd figure dair -> spot dodge -> shine would dispatch of mostly anything Sheik could do. If that wouldn't, I'd assume dair -> shield the dsmash/dtilt -> wavedash OoS appropriately. Am I getting the gist of this correctly =P?
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
The main thing you should be worried about is hitting them out of the air with a dair at low %s, because when they land they have 0 stun... for CCs... idk. With fox's dair you're worried about them DI'ing, with falco's dair at any half-decent % I don't think CC'ing makes that much of a difference.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
i hate fox now lol. sdi the drill away, or cc the nair/badly spaced bairs.

i'm far too lazy to camp so i run into the ****.
 
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