Silly Kyle
Smash Champion
Hey Dr Peepee, what should Peach do against Falco?
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I don't even remember what i was trying to do here, Lol.Match 1:
0:06- DJ'ing to try to Dair Marth is bad because you usually can't catch him offguard that easily and he can beat your Dair or punish it on reaction. Not having your jump above Marth is bad so don't force the situation. If you need to FH to get around Marth's control there then I understand that.
Bad habit I've developed from fighting Falcons all the time. I'll try to remember not to do this versus Marth.0:24- Don't shine after the tech roll vs Marth. He's always going to try to space that grab with DD'ing so it's better to just attack or get out of there asap.
This is just a bad instinctive habit I've had for years. I wonder if I'll ever break it?0:36- It's usually bad to jab vs Marth because he can grab your arm and make you feel bad.
I definitely missed, but I think he was still invincible atop of that.0:50- I guess just wait out invincibility longer, but it kinda looked like the shine missed anyway.
I'll remember this in the future. I tend to stupidly try to continue my approach when getting PSed. I think it's pretty obvious I don't know how to deal with his shield shooting lasers at me.1:10- When a laser gets PS'd back at you from that range, it's better to try and move back a little(they could hit you if you try to laser again/attack typically), maybe space a retreating Bair(at least the first time or two as a mixup).
They were supposed to be but I went too fast. Tournament nerves.1:20- Those probably need to be aerial forward Bs so you're not so laggy. Or you could just waveland.
I honestly have no idea why I shot so few lasers. It's extremely uncharacteristic of me.1:32- It really is better to use lasers to help you get grabs because Falco is so slow just running, which causes silly things like that to happen.
That entire sequence of events happened because I ****ed up a ledge-hop bair. Trust me, I just ****ed up right here. ><2:06- Dash attack usually can't cut it. Dsmash or the lightshield edgehog still works fine.
Axe does this too, and I keep meaning to implement it into my game, but for whatever reason I don't. I'll work on this in the future.2:31- Whiffing a move and then trying another attack with Falco typically doesn't work for me. It's best to go for a laser at that point and start up pressure again unless you really think you should commit to something, in which case go for a Nair/maybe Dair approach.
I -NORMALLY- laser camp alot more, but I just didn't in this set. After re-watching the set a few times to reflect, I definitely wasn't playing nearly as well as I could have been. combined with Dr. PP's advice, I can see alot of errors I made in the set.lol @ taj's commentary. Love that guy.
Advice coming once I'm done watching.
I'm gonna add more, but you're way too aggressive. You're missing one of the main things that makes falco good: the laser camping. Make him come to you. Switching quickly between offense and defense is key. Shine OoS is broken as ****. there were a lot of times you could've done it.
Also, you miss your shines a lot. It's probably because you're not going deep enough when you're trying to pressure his shield.
You also never grab him, when you force him to go into shield, by lasers or generally being close to him.
I have every right to justify where and why I was ****ing up, but I never once made an excuse for myself. I didn't play to the best of my abilities, but at the same time PP also pointed out several things I need to add into my game, and acknowledged it.lol ruby, johning about everything u do wrong isn't the point, just accept it all and know it's faults. there's no point in describing why you screw up, what makes you better is knowing your faults and fixing them. and if your doing things you don't normally do, then you should be linking a video where youre playing how you normally would, even if you lose.
I haven't seen it recently enough to give you a modern perception, but what I have now is that your Falco is one that invented several core mixups and strategies that Falcos use today, and has the slower(when needed), more deliberate play that I know how to appreciate very much.Hey PP, just curious of what your opinion of my Falco is.
My only "John" was about how I have a bad habit of jabbing after an aerial.you john like 90% of those quotes. but okay
Thanks lol.@SK: I'll answer it when I get back from class tomorrow lol.
In tournament you really only have to deal with Forward, Axe half of the time, and myself.Thanks lol.
Falcos run rampant here in AZ.
I have to deal with Forward's Falco, Axe's Falco, Rubyiris' Falco, Taj's reaction Falco... the list never ends!!
I'll do game 2 of vro and 1 of tink.so these are two sets from two weeks ago
me vs vro
http://www.youtube.com/watch?v=iUN-ydAFyQE
game 1 i played like a scared *****, i know. game 2 was better for me. game 3 and 4 are against his falcon.
critiques on any of the matches are very welcome, and wanted. especially from dr peepee! i love the way you break down the matches and give specific pointers.
me vs tink
http://www.youtube.com/watch?v=iUN-ydAFyQE
same applies, three falco dittos that and i lose all of them )=
because of who you are? LOOL i had no idea you were infamous for john'ing, or john threads, but hey that worked out on my part. get off the high horse.My only "John" was about how I have a bad habit of jabbing after an aerial.
Care to leave me alone now? I have every right to explain, or justify mistakes, or errors in my gameplay, and if anything, I AM accepting what I'm doing wrong, and the fact that I need to fix it.
It's obvious to me you're trying to start **** because of who I am, and the fact that I'm infamous for "john" threads. Kindly leave me alone, or I'll be sure to report any, and all negative comments you post from here-on out.
It's all about being unpredictable. Dash attacks have the benefit of being extremely fast, faster than shuffle attacks, but downside is they are laggy. Every once in awhile I think you can get away with them.@Forward: It looks like you operate on a lot of the principles that I do when I play because I see you make decisions that I can easily understand or would do myself. Your Falco looks like it just...flows more and can hold that momentum well. Also, that laser pattern vs Falcon on Dreamland was extremely interesting and I'll probably be stealing that. =p
Speaking of laser pattern, it wasn't any kind of over the top lasering but each one had a purpose and typically went to its target, which obviously means it's a solid laser game but it just felt more precise.
You don't really take any risks, but you don't hold back either. It's just typical feeling your opponent out and when you get an opening you punish on it hard. It's basics-focused but it's extremely solid. I see a little of the old school tactics vs Axe with some of the abandonment of lasering for walking into tilts and such, among other things.
You also have a little bit of a dash attack questionable use issue like I do haha(imo).
I guess I feel like you need to speed up at times(especially when you get an opening/combo) to keep things mixed a little more, but it's not a glaring issue or anything. Or maybe I'm seeing some odd combo/pressure choices and just chalking that up to your deliberate nature. I'm not sure.
Also, thanks! =) I like helping haha.
@Moose: No problem man. =)
when you have some free time, could you also look at game 4 vs vro's falcon? i hear you're a beast at the matchup, and I feel like i got really lucky that game. i just seem to get hit alot by falcon. do you think more lasers/camping is the answer? anyone else is welcome to respond as wellAlso, thanks! =) I like helping haha.
@Moose: No problem man. =)
Oh I love dash attacks myself haha, but I see us both kinda use them when we barely whiff and someone ends up dashing away and shielding just as we get there and hitting us for it some.It's all about being unpredictable. Dash attacks have the benefit of being extremely fast, faster than shuffle attacks, but downside is they are laggy. Every once in awhile I think you can get away with them.
I try not to take risks but educated guesses and I'm prepared to do something if doesn't turn out in my favor.
I'm interested in what areas you think I can speed up. My idea on speed is that it is good for mix up but if you base your gameplay around being a "fast" player then it makes you predictable; just look for the quickest options your opponent has and counter accordingly. It's not hard to counter speed either, it usually just involves a couple of rolls and maybe a full jump or something.
So I keep speed in mind because sometimes the person is not looking at it, and if they're not expecting it then it's good. If you know of any particular patterns of speed that I could try out I'll give them a shot.
I go into each match with a game plan. I know when priority is in my favor and when it isn't. I try to space in my favor, predict the opponent, and when I land a hit follow it up as best as I can. I believe that part is basic and simple, but I believe it is how I do it that is complex.
But going back to the speed thing, I think this where I could learn the most from you, and you from me. Perhaps you could give me some examples of fast pressure/combos and I can try to break down my pressure/combos.
Oh and I just watched the videos again. My combos could be improved definitely, there were a few chances that weren't followed up to the max. Imo Mango is the best Falco comboer out there. He does rediculous stuff that I wish I could pull off.
Mango probably learned that shield pressure from me. But I never thought of nairing back in after a retreating nair. I've always thought it ends there, in that either they take the bait and shield grab and you f smash, or they escape. What if they wait a little too long to escape though? That gives you time to jump back in with a nair. I like it.Mango style shield pressure. Delayed Nair/Dair approach to shine to retreating Dair/Nair or maybe an added delayed aerial for shield pressure/stabbing(I think I saw this vs Axe once or twice though). That's one mixup that could help, and then Nair'ing back in after the retreat is something I learned from Mango and Shiz to do. Keeps the opponent from feeling safe and somewhat overwhelmed but it's still a relatively safe approach(especially sparingly) because of Nair being higher/sticking out farther than Dair and for being a quick move.
I think you tend to break off combos too quickly. You'll add in an extra shine to laser or hit someone out of stun to hope to catch them with a laser again. Those type of things don't work too well these days imo. It's best to try to regular Dair shine as long as possible and then get under the opponent and laser if they land on the ground or shine/Bair if they land on a platform(very rough, full of exceptions idea but it's sort of what I follow). It's a more modern way to combo that could probably be explained better but I guess I don't know how to explain it without watching myself/another Falco do it right beforehand haha.
Mango is probably the best Falco comboer, but I love the creativity and pressure Shiz brings into his combos(at least vs spacies haha). Both ways very intelligent in their own right to me.
We've been over this KK, he's a white falco main.He does.
He's like 11 inches.
always helpful dude, really appreciate itFor Moooose, vs Vro Match 4:
*sorry if this isn't as good as always. I'm tired lol.
10:47- unnecessary DJ'ing like that can get you Uair'd(and by Uair'd I really mean *****). Try to just land after an accidental SH or just one you feel isn't good.
10:49- Do something off of a jab. What is the point of using the move and getting the hit if you don't follow it up?
10:58- Should have used Utilt or shine to punish the stand up instead of just an Ftilt.
11:04- Either get the shine out faster or space slightly farther away from the shield so you can space Utilts. Or just laser in really close all of the time and grab/shine lol.
11:24- Accuracy is needed. Missing an easy shine like that is potentially missing a stock(or at least a lot of damage).
11:32- Should have landed on the platform if you wanted to try a Dair like that.
11:37- Shine-Dair or just DI back towards the stage after you Dair him. Orrrr Nair/Bair lol anything that pushes Falcon farther away is good.
12:10- Bad dash attack. You started getting carried away with them there, so you should know to start switching up to grabs or at least some other kind of shield pressure soon since he's probably going to start sitting in shield more(which he did).
12:14- Very rarely is retreating Bair to retreating Bair a good idea. After you retreat once you have to try other things because it's easy to get sucked into a Bair pattern and typically you get ***** for it.
12:30- Coming up with double lasers when someone is above you is always a bad idea. Looks like it was a bait here.
13:15- Falling through the platform doesn't always have to be right away. Probably shouldn't have been a Bair either. I see retreating Dairs through platforms from a certain best player in the world these days, so maybe you should try it. =p
after that: tech skill.
13:58- Lasering in his general direction doesn't cut it. If you're shooting too high then you need to get down fast or you're gonna get Uair'd. Shoot at him or where he might go/where you force him to go.
14:07- Don't commit so hard all the time. If you see Falcon DI'ing away, then let him DI away. He's gotta land and then will have to shield again, and you can **** him then.
14:12- I don't get why you would shield after crossing him up. If you're afraid to Utilt then just stand still because the only thing Falcon would try on Falco's Utilt is stomp, which you were definitely out of range for. Shielding has to be avoided with Falco or you'll get *****.
14:19- Dair again to shine/Utilt but don't waste that great stun with some jabs.
Think I missed a thing or two but it should be good haha.
sup my falco ***?sup my falco brochochos
yea, you definitely have.Mogwai wanna make out?
I think I've asked you this before.