Dashizwiz vs Eggm: Match 1(Positives)
http://www.youtube.com/watch?v=jUEvtR_RTrs Match starts at 0:42.
0:44- The retreating laser there was a good decision because Shiz could observe Eggm's response and punish according to it(which is the nice thing about kinda having the middle as he did). Had Eggm FH'd then Shiz would have connected with his laser and approached. If Eggm ran away or stayed still then Shiz could learn that Eggm is not prone to approaching or at least not in a situation where he puts his shield up.
0:45- The following double laser is great because Shiz knows Foxes in particular like to jump away when they can from pressure. In this case, the only real pressure was the ground pressure from afar thanks to lasers. By DJ double lasering, Shiz is still staying safe(since the low second laser will cover any attempts to punish him on landing and Fox can't get under him in time unless he fully predicts Falco will DJ, which is unlikely and still counterable) and covering the usually obvious Fox retreat option, thereby controlling him.
0:56- Good shine(don't think it was CC'd). Shiz connected with Eggm's weak Bair because he was moving well off of his lasers, so he wasn't in stun as long as he would have been had he chosen to wait and observe Eggm's reaction. This gave him enough time to get the shine out and combo Eggm.
1:02- Solid pair of decisions. The first DD was to see if Eggm might retaliate, and when Shiz figures he won't, he lasers in. Since Eggm WD'd back, Shiz decided to feel out Eggm with another laser before going in to grab. Lasering before doing any action like that is pretty good because it makes the laser scarier in a way since the last thing you see in neutral position before getting hit a lot is the laser, so it's great conditioning. Shiz doesn't do this for every matchup btw, but he does this a lot for Fox and some other characters(I forget all of them so I'm not going to bother listing).
1:03- Fthrow Fsmash. Typically, Shiz does lots of Fthrows to spacies. This is because there is little time to react to the initial throw, but also little time to react to what's coming after the throw thanks to its low cooldown. Throwing spacies offstage is an added bonus in this scenario because they often react without thinking(otherwise they drop like a rock lol). Eggm may have jumped out of fear or because he thought he could whatever Shiz was doing walking towards him(another good idea because walking is faster than running for Falco and leaves him with all of his options). At any rate, not much to lose Fsmashing by the edge at low percent(or in general usually), so covering lots of options+not much worry about punishment? Good call, and it hit.
1:04- Grabbing the edge should happen more against Fox. Taking that edge away from him leaves him much more vulnerable to being edgeguarded at times(can't go barely onto the stage thanks to Bair, and if Fox is low then it's a timing mixup situation that Falco can even roll out of if Fox is only trying to sweetspot).
1:08- Kinda nice idea, SH'ing just past Fox a little after he respawns. If he doesn't react to you moving, then cool you ditched him. If he does react, then Shiz puts that shine out(which is intended to punish any chase attempt that should catch him just out of invincibility...a good idea since people misjudge that a little too).
1:11- An unorthodox decision played well on Shiz's previously set up conditioning here. Shiz had been lasering like crazy, so Eggm expected Shiz to fall with a laser. When Shiz empty hopped, Eggm probably had to adjust for a second, and when he ran in to punish Shiz(who he may have assumed even made a mistake or put himself in a bad position by not lasering and being close), Shiz shined to counter the approach and start a combo.
Shiz does this a lot lol. Countering Fox approaches with shine. Junk's weird but good.
1:27- Shiz winds up on the edge thanks to a well-timed powershield, but it looked like Shiz was doing well to regain his footing just before that happened. By double lasering on the side platform like that, he covers himself and sets himself up for any action just after the lower laser lands. This is a great position for mixups and Shiz just got unlucky(imo) with how the mixup went.
1:29- Shiz nets another Fthrow because he pushes his advantage on hit. Sometimes people need to just understand that all of the waiting around only gives the opponent time to adjust and they just need to run up grab and keep it simple lol(I am also guilty of this =p).
1:30- Great WD to the edge to bait the Dair, but he just mistimed his punish(or maybe he should have WD'd back....) and squandered tech skill afterward.
1:43- That first Dair Eggm could have jumped into(buffering if not panic mode) or connected(it was close), and the second one of course is a good decision because even if Eggm did another move that traded with Dair he would have died still.
Shiz jumped out in such a way that would leave his DJ back onstage pretty easily and still cover any immediate recovery attempts.
1:47- Double rolls to bait attacks or mix the opponent up is pretty good because then they get reckless in their desire to hit you and fall into the bait Shiz sets up next(the shine OOS). Rolling while someone is invincible is just a good way to trip someone up in general because rolls are invincible, they move your position, and their startup and cooldown are pretty low.
1:59- Shiz was smart to wait there because he was too far to get hit by getup attack(I think), if Eggm rolled backward he'd fall offstage, and he desperately wanted to roll inward to feel more comfortable(natural human desire to balance out bad momentum). Bthrow was obviously good to set up the edgeguard.
2:18- Shiz set himself up under the opposite end of the platform from where Eggm was so he could cover that distance in one SHL and punish during the time when Eggm was most likely to fall down(when he did...but you can tell based on when Fox goes up if he's jumping lol).
2:21- Fox is at high percent, getting hit and pushed a lot and trying to regain momentum. After Shiz flubs the first Bair(whiffs and misses the L-cancel), Eggm probably feels safe trying to get away to regain composure again. Shiz knew his Bair was safe though(even if Eggm stayed in shield) and would cover any escape or attack Eggm tried, so that's why he did it again.
2:28- Shiz had been running to the right side of the stage often, so faking the right run and then cutting across the top platform was a good way to avoid Eggm's invincibility.
2:29- Falling with a laser there was smart since Eggm didn't try to jump and punish Shiz's DJ and it was quite surprising for Shiz to fall with that laser there because Eggm had advantage(respawn invincibility so he had momentum) and Falco usually isn't considered to be lasering from anything above a SH like that. Quickly caught Eggm offguard.
2:30- The shine connects because Shiz takes advantage of Eggm's confusion and wavelands into him. Shiz being out of range for a FH aerial OOS and not in range for upsmash OOS most of the time, he left Eggm with no way of reversing the situation and feeling stuck. By wavelanding into shine, Shiz took advantage of Eggm deciding to wait until Shiz came close and countering.
2:34- Shiz takes advantage of his momentum and how lost Eggm is likely feeling by doing his standard laser in place before doing anything to Fox, but the fake is effective in making Eggm feel he can't jump OOS(the Bair that killed him last time) or stay in shield(he keeps getting grabbed) and can't punish(just got shined), so he rolled into Shiz who baited this.
*The interpretation of what exactly happened here can be done in a few ways, but the point is Shiz had momentum and played on conditioning. *
2:46- Lasering in place to attempt to stop Eggm from moving away, Shiz forces Eggm's jump instead. Shiz is under the platform so he knows he's safe to a certain point and wants to grab wherever Fox lands if he can to continue building his momentum and get the kill.
2:47- After lasering twice to stop the side B and make sure Eggm wouldn't be trying a second one at the same height(if he timed it to come out just after being lasered again), Shiz suicide Dair'd to end the match. This is great because it ensures the win for Falco since Fox is stuck in place up-B'ing(this can be reacted to as Shiz did it) and unless Fox's % is very very low, Fox will die first so Falco could do this with one stock left and make his final edgeguard super easy.
http://www.youtube.com/watch?v=jUEvtR_RTrs Match starts at 0:42.
0:44- The retreating laser there was a good decision because Shiz could observe Eggm's response and punish according to it(which is the nice thing about kinda having the middle as he did). Had Eggm FH'd then Shiz would have connected with his laser and approached. If Eggm ran away or stayed still then Shiz could learn that Eggm is not prone to approaching or at least not in a situation where he puts his shield up.
0:45- The following double laser is great because Shiz knows Foxes in particular like to jump away when they can from pressure. In this case, the only real pressure was the ground pressure from afar thanks to lasers. By DJ double lasering, Shiz is still staying safe(since the low second laser will cover any attempts to punish him on landing and Fox can't get under him in time unless he fully predicts Falco will DJ, which is unlikely and still counterable) and covering the usually obvious Fox retreat option, thereby controlling him.
0:56- Good shine(don't think it was CC'd). Shiz connected with Eggm's weak Bair because he was moving well off of his lasers, so he wasn't in stun as long as he would have been had he chosen to wait and observe Eggm's reaction. This gave him enough time to get the shine out and combo Eggm.
1:02- Solid pair of decisions. The first DD was to see if Eggm might retaliate, and when Shiz figures he won't, he lasers in. Since Eggm WD'd back, Shiz decided to feel out Eggm with another laser before going in to grab. Lasering before doing any action like that is pretty good because it makes the laser scarier in a way since the last thing you see in neutral position before getting hit a lot is the laser, so it's great conditioning. Shiz doesn't do this for every matchup btw, but he does this a lot for Fox and some other characters(I forget all of them so I'm not going to bother listing).
1:03- Fthrow Fsmash. Typically, Shiz does lots of Fthrows to spacies. This is because there is little time to react to the initial throw, but also little time to react to what's coming after the throw thanks to its low cooldown. Throwing spacies offstage is an added bonus in this scenario because they often react without thinking(otherwise they drop like a rock lol). Eggm may have jumped out of fear or because he thought he could whatever Shiz was doing walking towards him(another good idea because walking is faster than running for Falco and leaves him with all of his options). At any rate, not much to lose Fsmashing by the edge at low percent(or in general usually), so covering lots of options+not much worry about punishment? Good call, and it hit.
1:04- Grabbing the edge should happen more against Fox. Taking that edge away from him leaves him much more vulnerable to being edgeguarded at times(can't go barely onto the stage thanks to Bair, and if Fox is low then it's a timing mixup situation that Falco can even roll out of if Fox is only trying to sweetspot).
1:08- Kinda nice idea, SH'ing just past Fox a little after he respawns. If he doesn't react to you moving, then cool you ditched him. If he does react, then Shiz puts that shine out(which is intended to punish any chase attempt that should catch him just out of invincibility...a good idea since people misjudge that a little too).
1:11- An unorthodox decision played well on Shiz's previously set up conditioning here. Shiz had been lasering like crazy, so Eggm expected Shiz to fall with a laser. When Shiz empty hopped, Eggm probably had to adjust for a second, and when he ran in to punish Shiz(who he may have assumed even made a mistake or put himself in a bad position by not lasering and being close), Shiz shined to counter the approach and start a combo.
Shiz does this a lot lol. Countering Fox approaches with shine. Junk's weird but good.
1:27- Shiz winds up on the edge thanks to a well-timed powershield, but it looked like Shiz was doing well to regain his footing just before that happened. By double lasering on the side platform like that, he covers himself and sets himself up for any action just after the lower laser lands. This is a great position for mixups and Shiz just got unlucky(imo) with how the mixup went.
1:29- Shiz nets another Fthrow because he pushes his advantage on hit. Sometimes people need to just understand that all of the waiting around only gives the opponent time to adjust and they just need to run up grab and keep it simple lol(I am also guilty of this =p).
1:30- Great WD to the edge to bait the Dair, but he just mistimed his punish(or maybe he should have WD'd back....) and squandered tech skill afterward.
1:43- That first Dair Eggm could have jumped into(buffering if not panic mode) or connected(it was close), and the second one of course is a good decision because even if Eggm did another move that traded with Dair he would have died still.
Shiz jumped out in such a way that would leave his DJ back onstage pretty easily and still cover any immediate recovery attempts.
1:47- Double rolls to bait attacks or mix the opponent up is pretty good because then they get reckless in their desire to hit you and fall into the bait Shiz sets up next(the shine OOS). Rolling while someone is invincible is just a good way to trip someone up in general because rolls are invincible, they move your position, and their startup and cooldown are pretty low.
1:59- Shiz was smart to wait there because he was too far to get hit by getup attack(I think), if Eggm rolled backward he'd fall offstage, and he desperately wanted to roll inward to feel more comfortable(natural human desire to balance out bad momentum). Bthrow was obviously good to set up the edgeguard.
2:18- Shiz set himself up under the opposite end of the platform from where Eggm was so he could cover that distance in one SHL and punish during the time when Eggm was most likely to fall down(when he did...but you can tell based on when Fox goes up if he's jumping lol).
2:21- Fox is at high percent, getting hit and pushed a lot and trying to regain momentum. After Shiz flubs the first Bair(whiffs and misses the L-cancel), Eggm probably feels safe trying to get away to regain composure again. Shiz knew his Bair was safe though(even if Eggm stayed in shield) and would cover any escape or attack Eggm tried, so that's why he did it again.
2:28- Shiz had been running to the right side of the stage often, so faking the right run and then cutting across the top platform was a good way to avoid Eggm's invincibility.
2:29- Falling with a laser there was smart since Eggm didn't try to jump and punish Shiz's DJ and it was quite surprising for Shiz to fall with that laser there because Eggm had advantage(respawn invincibility so he had momentum) and Falco usually isn't considered to be lasering from anything above a SH like that. Quickly caught Eggm offguard.
2:30- The shine connects because Shiz takes advantage of Eggm's confusion and wavelands into him. Shiz being out of range for a FH aerial OOS and not in range for upsmash OOS most of the time, he left Eggm with no way of reversing the situation and feeling stuck. By wavelanding into shine, Shiz took advantage of Eggm deciding to wait until Shiz came close and countering.
2:34- Shiz takes advantage of his momentum and how lost Eggm is likely feeling by doing his standard laser in place before doing anything to Fox, but the fake is effective in making Eggm feel he can't jump OOS(the Bair that killed him last time) or stay in shield(he keeps getting grabbed) and can't punish(just got shined), so he rolled into Shiz who baited this.
*The interpretation of what exactly happened here can be done in a few ways, but the point is Shiz had momentum and played on conditioning. *
2:46- Lasering in place to attempt to stop Eggm from moving away, Shiz forces Eggm's jump instead. Shiz is under the platform so he knows he's safe to a certain point and wants to grab wherever Fox lands if he can to continue building his momentum and get the kill.
2:47- After lasering twice to stop the side B and make sure Eggm wouldn't be trying a second one at the same height(if he timed it to come out just after being lasered again), Shiz suicide Dair'd to end the match. This is great because it ensures the win for Falco since Fox is stuck in place up-B'ing(this can be reacted to as Shiz did it) and unless Fox's % is very very low, Fox will die first so Falco could do this with one stock left and make his final edgeguard super easy.