• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

PPMD's Falco Discussion Thread

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
How do you shine-grab PP? There's no way they should be shining OoS, let alone nairing. If X is too far from B, just hit up on the control stick + Z. >_>

But yeah, in the future, Falco's will just start off games by shine grabbing 5+ times until people start buffering spot dodges, and then at that point people will be have to Yomi it up and hope they aren't spot dodging when Falco aerials or holding shield when he grabs. Falco's grab follow ups definitely leave something to be desired.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
How do you shine-grab PP? There's no way they should be shining OoS, let alone nairing. If X is too far from B, just hit up on the control stick + Z. >_>

But yeah, in the future, Falco's will just start off games by shine grabbing 5+ times until people start buffering spot dodges, and then at that point people will be have to Yomi it up and hope they aren't spot dodging when Falco aerials or holding shield when he grabs. Falco's grab follow ups definitely leave something to be desired.
Even with staled shines?

How tight is the frame advantage? I'll work on making it faster if I can but only if it's more guaranteed. Didn't feel guaranteed when I played against people at rom4. PC was jumping out of it with Fox consistently.

Edit: yeah X to B
 

Winston

Smash Master
Joined
Aug 13, 2006
Messages
3,562
Location
Seattle, WA (slightly north of U-District)
Fox can shine OOS vs. it if their timing is good. What do you mean by jumping out of it though? Full jumping? I've never tried that before vs shinegrab.

Frame data from Scotu's thread (unstaled):


1 Shine, Hitlag
2 Hitlag
3 Hitlag
4 Hitlag
5
6
7 Start Jump
8 Start JC Grab

9
10
11
12
13
14 Grab "hits"
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Yeah I mean full jumping.

And this seems like a battle of frame perfection(with shine grabbing slightly winning out earlier?) until staling is introduced. Maybe I'll shine grab earlier in my stocks to avoid staling issues as much as possible.
 

JPOBS

Smash Hero
Joined
Jun 26, 2007
Messages
5,821
Location
Mos Eisley
But yeah, in the future, Falco's will just start off games by shine grabbing 5+ times until people start buffering spot dodges, and then at that point people will be have to Yomi it up and hope they aren't spot dodging when Falco aerials or holding shield when he grabs. Falco's grab follow ups definitely leave something to be desired.
Yea. You'd think Fox's would just shingrab EVERYTHING cuz his grab game is so OP but for whatever reason they don't. Especially considering you can't typically hit-confirm a shine during pressure with fox and follow up effectively directly into combo's like you can with falco.


PP, what do you think the reason is for people escaping your shinegrabs a lot at ROM?
Maybe you were over using it and people like PC were just assuming you were gonna do it so they were buffering a jump/roll to get away.
you should just keep em honest with your other pressure strings and then randomly through in shinegrabs because they can't react to them.

EDIT: Actually, looking at that frame data, theres a fairly big margin of error for them to do something. Even assuming you JC on the first available frame, you still have 6 stunless frames before the grab hits, which means really fast things like shine oos will beat it.

Moreover, because falco's jumpsquat is 5 frames, you can actually JC on any of those frames. So my understanding is that if you happen to jc on the 3rd of 4th frame of jumpsquat, plus the 7 frame grab, that actually leaves a pretty massive hole of somewhere in the range of 8-10 frames of freedom from stun for the opponent.
If i'm right in my calculations, im actually not surprised people were getting away from you a lot PP considering that most traditional anti-pressure strats like rolling/jumping/nairing take somewhere between 5-7 frames, and don't even require them to guess or have good timing (buffer)
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
Lol people hate on my approaches Rubyiris don't worry about it.

I think I need to approach differently vs Armada but less I'm not so sure about.

I'm working on it. =)
I remember talking to you about it after you beat Armada at P5. You legit ran into a lot of **** in WF that if you just waited a little longer before running in, you would have went the entire tournament undefeated.

@Jpobs: I spam the **** out of shine grab when I actually remember to. There are times where I play like I know what I'm doing, and then there are times where I'm like DURP HAO 2 SMASH and get *****. :3

When they start rolling a lot I start aerial > grabbing, or aerial > run after the roll. Most people try to time it to ninja the shine, so aerial grab is a legit mix up, as is just not grabbing all together and run after their ***.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
Yea. You'd think Fox's would just shingrab EVERYTHING cuz his grab game is so OP but for whatever reason they don't. Especially considering you can't typically hit-confirm a shine during pressure with fox and follow up effectively directly into combo's like you can with falco.


PP, what do you think the reason is for people escaping your shinegrabs a lot at ROM?
Maybe you were over using it and people like PC were just assuming you were gonna do it so they were buffering a jump/roll to get away.
you should just keep em honest with your other pressure strings and then randomly through in shinegrabs because they can't react to them.

EDIT: Actually, looking at that frame data, theres a fairly big margin of error for them to do something. Even assuming you JC on the first available frame, you still have 6 stunless frames before the grab hits, which means really fast things like shine oos will beat it.

Moreover, because falco's jumpsquat is 5 frames, you can actually JC on any of those frames. So my understanding is that if you happen to jc on the 3rd of 4th frame of jumpsquat, plus the 7 frame grab, that actually leaves a pretty massive hole of somewhere in the range of 8-10 frames of freedom from stun for the opponent.
If i'm right in my calculations, im actually not surprised people were getting away from you a lot PP considering that most traditional anti-pressure strats like rolling/jumping/nairing take somewhere between 5-7 frames, and don't even require them to guess or have good timing (buffer)
Dang, looks like it will remain a mixup to me. Tight info though, thanks. =)
 

trahhSTEEZY

Smash Champion
Joined
Jul 24, 2007
Messages
2,287
Location
vegas baby
thanks stabbed/umbreon =) i've noticed my edge game is pretty bad, but i've always thought lasers were a useful part of ledgeguarding, am i wrong?

wow i run into alot more dumb **** than i realized stabbed lol

Originally Posted by trahhSTEEZY
hey im bad
all suicides and fancy dumb stuff aside, any bad habit stuff plz? thanks :D

falco dittosss:
http://www.youtube.com/watch?feature...&v=PGw_TS1jBio - lose

http://www.youtube.com/watch?v=LQUP1m6BB08 - win

http://www.youtube.com/watch?v=_HqZtDW3R9o&feature=related - lose

anyone critique it!
for anyone whos bored and wants to help critique
 

Druggedfox

Smash Champion
Joined
May 13, 2007
Messages
2,665
Location
Atlanta
Hey guys, shine grab's good, but it's not the most broken thing ever or anything. It still requires you to condition your opponent to want to stay in shield, which the vast majority of players really *arent* willing to do.

I'm pretty sure sheik can nair OoS, fox+falco can both shine OoS... and even though it's safe if they roll away or something, you lose your pressure. If I actually get them to sit there shielding in front of me, the last thing I want to do is give them a chance for a completely free escape.

That said, if someone's too comfortable shielding you can just **** them for it with shine grabs, sure; it's still just another one of falco's mixups.

edit: Jpobs covered it... whooops. oh well didn't hurt to post it
 

ShroudedOne

Smash Hero
Premium
Joined
Mar 14, 2011
Messages
5,493
I thought shinegrab was airtight, save for buffered spotdodge/roll/maybe spacies Shine OoS. Didn't know that Sheik could nair OoS. Ah well.
 
D

Deleted member

Guest
fox's shine grab sucks because fox has fairly useless shield pressure. falco's is good cause it's "ok block or I take 60 damage and/or die"

you should use whatever keeps them coming back to the stage, or whatever helps you get back. if lasers suck, do something else. be flexible.
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
fox's shine grab sucks because fox has fairly useless shield pressure. falco's is good cause it's "ok block or I take 60 damage and/or die"

you should use whatever keeps them coming back to the stage, or whatever helps you get back. if lasers suck, do something else. be flexible.
A Fox drill is useless? News to me. :3

I shine grab a lot because I scare people into shield because of how I play. I'm also one of the only players who does aerial > grab with no shine in between.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
i taught kevin how to do the shinegrab right so he'll probably use it more now.
didn't teach me anything LOL

fox's shine grab sucks because fox has fairly useless shield pressure. falco's is good cause it's "ok block or I take 60 damage and/or die"

you should use whatever keeps them coming back to the stage, or whatever helps you get back. if lasers suck, do something else. be flexible.
Fox can still condition people to shield, so his shine grab can still work. I don't need anything else to convince me it's viable.
 

FrootLoop

Smash Lord
Joined
Jan 22, 2011
Messages
1,551
Location
Madison, WI
it seems kind of opposite though. fox wants you to shield so he can grab it. falco wants to grab your shield so you stop holding shielding and get hit trying an oos option.
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
@Frootloop: That's a fair point, which is probably why we don't see Foxes shine grab more in addition to the problems already brought up. I think Foxes should just straight up grab more honestly but shining in there can be a really fast/effective mixup. I certainly agree that Falco should be doing his shine grab more than Fox.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
have you ever thought of what it would be like to play vs. someone who knew exactly how you would response to their approaches?
like every time u shield they grab u
and every time u roll they chase it
and every time u spot dodge they wait for it

i mean like EVERY time
that would be a wicked feeling, to both do and recieve
crazy
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
Jetfour did that to me when we played regularly.

...We played together A LOT.

Not even Axe/Taj/Forward/Wobbles was able to 4-stock me as consistently as Jetfour has been able to, lol.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Something Winston pointed out to me about shine-grabs are that when Falco does it, even if they get shined and you whiff the grab, you can still pressure them as they fall. If Fox goes for a shine-grab and they get shined, you're going to whiff your grab and they could probably tech in time to punish it, and even if they don't then you've still given up all that pressure with only a few % and almost no advantageous positioning.

@PP
Just double shine if people are timing their OoS options based on your shine, which is what it sounds like PC was doing (waits for the aerial, then the shine, then uses that as his cue to jump). It's safer than a shine-grab because if you miss you can just JC and follow up with their OoS movement, and it obviously has a higher payoff. Once you get used to double shining you can even tack on a grab if they shield both, which basically makes shield DIing out of it unreliable because the grab will still reach a bit further than the shine.
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Something Winston pointed out to me about shine-grabs are that when Falco does it, even if they get shined and you whiff the grab, you can still pressure them as they fall. If Fox goes for a shine-grab and they get shined, you're going to whiff your grab and they could probably tech in time to punish it, and even if they don't then you've still given up all that pressure with only a few % and almost no advantageous positioning
I'm kinda surprised that people don't know this.

also, vs some characters like marth and sheik. If they manage to get off the ground when they get shined by fox, then they can grab him since they lose all their hitstun from hitting the ground after the shine.

Now taking in what I just said above. If you shine-grab and only hit with the shine portion.....what do you think will happen?
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I think most people don't know it because most people don't shine grab... like, ever (especially Fox players). I've really only ever seen a handful of Falco players who shine-grab, and most of them are really good. Same with double shining, but shine-grabbing does seem to be catching on at the lower levels. Maybe this is just my imagination though.
 

Pi

Smash Hero
Joined
Feb 5, 2008
Messages
6,038
Location
Lake Mary, Florida
a lot of people have their OoS punishes prepped and ready so when something hits it they attack
so that means quite often the shine after aerial is going to hit them, so grabbing is kinda pointless
i tend to land a lot of shine grabs if i simply like...approach with the shine, then grab after
so like just run up and shine grab their shield, since that's kinda a wtf move
or empty jump shine grab

but a lotttt of people just refuse to accept that rolling/spot dodging is probably going to be the most reliable option OoS vs. fox/falco 'good' shield pressure, and instead try to grab right away after the aerial, or attack it or wavedash out or w/e...leaving them to be hit by the shine
 

Kaffei

Smash Hero
Joined
Feb 8, 2008
Messages
7,048
Is rolling really that good? I mean can't they read the roll and punish you hard for it (or even react to it)?
Someone help me out lol
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
If you're right on top of them? I mean, you might technically be right, but I still think the general idea still stands that you can grab if they start to shield DI. I've never seen or even heard of anyone actually intentionally shield DIing SHINES (4 frames of hitlag...), let alone following up with a grab before Falco would be able to.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
Is rolling really that good? I mean can't they read the roll and punish you hard for it (or even react to it)?
Someone help me out lol
I like to view options in a sort of percentage form. Like there is a sort of advantage in decision making that leans towards one spacing/attack/dodge over another. For instance, if I dair-shine your shield, you only have so many options.
1. Stay shielded
2. Grab
3. Spot dodge
4. Jump
5. Roll left
6. Roll right
7. WD

Obviously that is a bit linear because there are many different timings and nuances, but looking at stuff like this helps me figure out what to expect in different scenarios. It helps me to both predict rolls OoS, as well as use them. It really sort of comes back to the whole "Yomi" deal where it's one player's choice vs. the other's, but Melee just makes sub-Yomi decisions for everything. lol

So you have the six options, but not all of them are equal in popularity, effectiveness, easiness, risk, etc. For instance, staying shielded is often considered one of the least risky options. If your shield is a decent size, you can shield and just anticipate the grab until you can react to what your opponent chooses to do. When their only option is to grab, you can deal with being grabbed much easier than if you were grabbed unexpectedly. Melee's awesome little complexity for this situation is that your shield gets smaller. This means that over time, it introduces new options into the equation that you have to consider. Not only do you have to worry about shield grabs, but now they can shield poke, and eventually break your shield. So before you only were worried about getting grabbed, but with each passing frame, you have to increasingly worry about tilting your shield to avoid pokes (which direction to tilt comes into mind), and further along you will be worried about a shield break (switching to light shield to squeeze out a bit more time, and eventually you have to pick an OoS option).

From there, you can sort of get an idea of how often someone will hold their shield, and you can assign a % to it. There are A LOT of factors you have to consider though. If I am playing a Fox and I initiate shield pressure, him holding shield is probably down at around 10-20%. Fox has a good variety of solid OoS options he can use, and he tends to take a good amount of damage from grabs. Falcon, on the other hand, has very few solid OoS options. As a result, you can expect Falcon players to hold shield more often, around 30-40%. To clarify, I don't actually think out %s in my head, it's more of a subtle note I keep in the back of my head at all times. Once you can come up with these general %s in your brain and develop game plans around each reaction, you sort of feel like you are pseudo reacting+predicting because of how quickly everything happens. I know many times I wonder if I actually reacted to rolls or if just hard-read it and was right.

Anyway, I sort of went off on a tangent, but the point was to explain that rolls tend to be a pretty effective escape compared to the other options because they are hard to cover with the other options. Simply looking at spacing, you can tell holding shield, spot dodging, and grabbing all keep you in the same place. If a Falco is shield pressuring, staying still is often a bad idea because he does not feel threatened at all, and none of those options do anything as long as you time your aerial late enough to not get grabbed. So then that leaves jumping, rolling, and WDing OoS. Jumping can definitely work, but it is also quite dangerous because it sort of stays in the same spacing as not moving at all. It also has a high risk because you can easily be hit out of it.

So that leaves rolling/WDing, which I think are definitely the best ways out of Falco's shield pressure. I say Falco's specifically because some characters have much better punishes on those options and much worse punishes on others. I tend to roll less vs. Marth/Falcon because they have great dash dances and they are often going for grabs out of shield pressure as opposed to hits. From what I can tell, WDing OoS is almost perfectly safe unless the Falco early aerials without fading away too much. I play vs. Marth 95% of the time, so it definitely seems like he can WD OoS without getting hit by dair if I fade away even a little because Marth crouches low when he jumps and his WD goes really far. As far as WD vs. rolls, it mostly comes down to character. Fox/Falco have really quick rolls, and WD OoS often doesn't give you the distance needed to avoid followups, so they will tend to roll. Characters with the longer WDs like Marth/Samus/Luigi will obviously prefer to use their WD because they go far and are generally just fast rolls that don't turn you around.

A final thing to keep in mind is that even when people read rolls, they will often not hit you before you are able to get your shield up again. Your shield decay won't have added up too much during that time, so you can often get a second chance to play OoS mindgames with them even if they read your roll.



This is just my take on the whole system, so if any good players want to talk about how they view OoS, or any other type of options, I'd be really interested in it.
 
Top Bottom