• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

PPMD's Falco Discussion Thread

Battlecow

Play to Win
Joined
May 19, 2009
Messages
8,746
Location
Chicago
i was fine w/ him taking my 20$ it's not a huge deal and don't expect charity from anyone

so if u wanna MM me at apex i'm down :) i'll have just as much trouble accepting ur cash as u would mine

bones u 2
I don't play MM's I know I'll lose

And I know I'd lose because I don't play melee, so...
 

GooeyBanana

Smash Lord
Joined
Mar 20, 2008
Messages
1,653
Location
East Peoria, Illinois
So...Falco's really fun =P Couple questions though.

Ok, let's say I dair/nair them and a shine followup won't work right after because they SDI'd away or something like that. Do you guys usually just jab/dtilt/dash dance/maybe through out a smash instead?

I'm kind of having difficulty laser dropping =S If I'm understanding correctly...don't you just roll your control stick lightly from forward to downward?

I'm not really used to using dash attack because Falcon's is kind...meh...and Peach's you use about 80% of the match. Falco's kinda seems like the medium to that. What uses do you all use it for?

I'm poop at shield pressure =S Not really sure on how this whole hit their shield as low as possible thing works because I see people hit the opponent's shield high sometimes and still score a shine before the opponent grabs. Is it because they're using Falco's auto cancelled SH bair? Speaking of which, I've seen nair on shield to grab work a couple of times...is that only because they conditioned their opponent to stay in shield by punishing them with shine enough so that the grab would work?

Falco's too fun to turn down xP
 

Jake13

Smash Lord
Joined
Jul 20, 2006
Messages
1,082
Location
Houston, Texas
^

If they sdi the dair and you've already commited to shine, jc grab out of shine will catch them before they can react

Start off the isai drop (drop lasers by just walking forward a few frames and then drop. You'll eventually get the hang of it to where you don't have to walk. But yeah its forward to down on the stick.

I use dash attack when its the only move I think will hit them/I make a fast tech reaction/I miss the short hop for a nair LOL

If you hit the shield high they can grab you (esp if you don't ff on time), so if you're still getting the shine, then they're trying to grab or something oos. Hit it low so they can't grab. I'm pretty sure AC bair on shield can be grabbed if not spaced well.

And nair to grab only works I they don't realize you aren't going to shine and stay in shield. If they know tho you'll get punished. I like aeriel to grab as a mix up, but prefer aeriel to shine to jc grab as a safer option.

Falco just has soooo many options :D

:phone:
 

SuperMatt

Smash Champion
Joined
Nov 1, 2007
Messages
2,000
Location
Crystal Lake, IL
dair to d-tilt is one of the better options you can do with falco, even if they dont SDI the dair

about laser dropping...its nothing fancy, you're just going from landing to walking and then dropping, dont do any fancy rolling stuff just land while holding a direction, falco will walk, and now you can drop any time you want
 

Jake13

Smash Lord
Joined
Jul 20, 2006
Messages
1,082
Location
Houston, Texas
Dair to dtilt is like the worst option*

If they DI away, they're too far to combo (at mid to high) if they di up or in they'll be to high to hit (mid to high), and if you miss or get shielded talk about laaaaaaaag

*there are no bad options just bad times to use them

:phone:
 

Beat!

Smash Master
Joined
Jan 8, 2010
Messages
3,214
Location
Uppsala, Sweden
Yeah, "worst" in this case is better described as "the least ****".

It's one of the better options in some situations though.
 

Fortress | Sveet

▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀▄▀
Joined
Dec 21, 2005
Messages
16,256
Location
Northern IL
Are you joking? dtilt has awesome combo potential... they can't DI as far away as shine and it has more hitstun
 

Dr Peepee

Thanks for Everything <3
Moderator
BRoomer
Joined
Sep 29, 2007
Messages
27,766
Location
Raleigh, North Carolina
So...Falco's really fun =P Couple questions though.

Ok, let's say I dair/nair them and a shine followup won't work right after because they SDI'd away or something like that. Do you guys usually just jab/dtilt/dash dance/maybe through out a smash instead?

I'm kind of having difficulty laser dropping =S If I'm understanding correctly...don't you just roll your control stick lightly from forward to downward?

I'm not really used to using dash attack because Falcon's is kind...meh...and Peach's you use about 80% of the match. Falco's kinda seems like the medium to that. What uses do you all use it for?

I'm poop at shield pressure =S Not really sure on how this whole hit their shield as low as possible thing works because I see people hit the opponent's shield high sometimes and still score a shine before the opponent grabs. Is it because they're using Falco's auto cancelled SH bair? Speaking of which, I've seen nair on shield to grab work a couple of times...is that only because they conditioned their opponent to stay in shield by punishing them with shine enough so that the grab would work?

Falco's too fun to turn down xP
Well, that kind of depends on percent and character, but I like Dair to uptilt and Dair to Dair a lot. At higher percents, mix in smashes with stuff they want to DI away like Fair so they will die sooner.

Yeah Isai drop lasering is slight forward then downward then laser.

Dash attack can be used to punish lag, combo from laser, or pop someone up that missed the tech or you tech chase with it to set up for Dair. There's probably more but I don't remember.

You need to learn when you can throw out an aerial at the highest point while FF'ing that will still be safe on shield from shieldgrabs. AC bair is more for spacing to intimidate them.
Nair to grab isn't safe at all frame-wise, but yeah you're right it can work if they stay in shield(lots of people try to move after they see the shine so it's a decent mixup).



word^
dair dtilt is the cats pajamas.
snazzy pajamas
 

Fågelholken

Smash Apprentice
Joined
Jun 1, 2010
Messages
101
I was playing 2 v 2 the other day, and one of the opponents, who was a Samus player, shot me with a fully charged B. I had 120% was off stage in the air, but I wasn't even close to dying. Like, I flew half the way I should've.

Any idea what happened? Is there any form of DI that could possibly make that save? Or was it something else? It wasn't a phantom hit, I flew away, just like twice as slow as normal.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I was playing 2 v 2 the other day, and one of the opponents, who was a Samus player, shot me with a fully charged B. I had 120% was off stage in the air, but I wasn't even close to dying. Like, I flew half the way I should've.

Any idea what happened? Is there any form of DI that could possibly make that save? Or was it something else? It wasn't a phantom hit, I flew away, just like twice as slow as normal.
It might not have been fully charged. Maybe it was the strength level right before the strongest shot. If you SDI'd it, you would have noticed your character going really far, but since you said it was slow, I would guess that it was just not fully charged.
 

Fågelholken

Smash Apprentice
Joined
Jun 1, 2010
Messages
101
I guess that makes the most sense. But I could swear it was fully charged, like I saw him blinking (as in fully charged) and I knew it was coming so I just prepped to DI it.


Can't you make computers DI to insane amounts? There's no way a human could accidentally pull it off somehow? I've heard a story about Armada getting hit by knee off stage at well over 100% and not nearly dying once before. Maybe it was just an Armada fanboy lol. I guess only he can confirm...
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
I guess that makes the most sense. But I could swear it was fully charged, like I saw him blinking (as in fully charged) and I knew it was coming so I just prepped to DI it.



Can't you make computers DI to insane amounts? There's no way a human could accidentally pull it off somehow? I've heard a story about Armada getting hit by knee off stage at well over 100% and not nearly dying once before. Maybe it was just an Armada fanboy lol. I guess only he can confirm...
Oh wait, you said it was 2v2, right? Did you hit your teammate as you flew through the air? Or was it on Yoshi's Story where you might have DI'd off of a Shy Guy? Only other explanation would be you guys accidentally changed the damage ratio... or his charge shot was really staled? Idk if that's even possible. lol

????

Falco's utilt has like twice as good a reward as his grab, doesn't it?
Yeah, I was confused by that comment as well.

Also, I was thinking about Fox shining OoS vs. shine grab, and I feel like it shouldn't be possible. Late dair-shine-early dair is frame safe, and grab is way faster than the dair (way faster in terms of Melee, that is; grab takes 8 frames; dair takes 10). I don't see how Fox could shine OoS if you do it properly (Shine has 9 frames of shield stun). In all likelihood, I'm probably forgetting something. >___>

Frame # - Falco / Fox
1 - Shine / Hitlag
2 - Shine / Hitlag
3 - Shine / Hitlag
4 - Shine / Hitlag
5 - Jump Squat / Shield Stun
6 - Grab / Shield Stun
7 - Grab / Shield Stun
8 - Grab / Shield Stun
9 - Grab / Shield Stun
10 - Grab / Shield Stun
11 - Grab / Shield Stun
12 - Grab hits / Shield Stun
13 - Grab hits / Shield Stun
 

mers

Smash Ace
Joined
Aug 25, 2008
Messages
997
Location
Oberlin College, Oberlin, OH
????

Falco's utilt has like twice as good a reward as his grab, doesn't it?
Generally yes, but I think Falco's grab and the ensuing mixups have a ton of psychological value. Getting inside your opponents head can sometimes be more valuable than the stronger punish. IDK. I like to mix it up I guess.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
@ Bones

Hmm, you're probably right that Fox can't shine oos vs. it if it's done well.

Shinegrab definitely doesn't keep them in continuous shieldstun until the grab hits, though. Looking at Phanna's shield pressure data (http://www.smashboards.com/showpost.php?p=2690107&postcount=22) there should be something like 3 frames not in stun before the grab hits?
Well his actually says 10 frames of shield stun, whereas I got 9 from SDM, and JC grab hits on frame 9. Idk what to tell ya because I've always thought you could buffer spot dodge out, but maybe that's just because it's hard to shine-grab frame perfect...
 

TheDekuNut

Smash Journeyman
Joined
May 27, 2010
Messages
413
Location
NJ
perfect fox can shine OoS between perfect falco's shine grab but he has to be "perfect." bones your frame stuff it a bit off. for instance falco's" jump squat" starts at frame 8 and fox's shield stun ends a lot earlier too. the reason its still really close is fox needs to spend 3 frames jumping before he can shine.

IRL fox can easily buffer a jump to escape falco's shine grab. shining OoS is a battle of who can be more frame perfect.

also stale moves can change stuff too
 

Rubyiris

Smash Hero
Joined
Apr 19, 2007
Messages
6,033
Location
Tucson, AZ.
i pretty much only dair shine bad people, and shields now. Even then not so much any more. dair grab is guaranteed vs no shield. dair grab is a legit mixup vs the people trying to react to/anticipate the shine, as well as a semi-legit mix up to crouch cancel abusers.

generally, the more i dair grab and nair grab in tournaments, the better i do overall. I have a better neutral game than most of Melee's player base, so just taking advantage of falco's grab game, and good stage positioning, I can kind of just take a mid-paced control of the game.

of course, I like to be a flashy ******, so a lot of time time I forget how to play this game and smash my face against the controller in an attempt to look awesome.

also for clarification, shine grab will miss people who like to ASDI down and away, then JC grab, or dsmash (Peach). If you omit the shine, you can beat them. Especially if you have port priority.
 

TheDekuNut

Smash Journeyman
Joined
May 27, 2010
Messages
413
Location
NJ
ah yah strong bad is here. how close am i lol? theory bros is a fun game but i prefer melee
 

Strong Badam

Super Elite
Administrator
Premium
BRoomer
Joined
Feb 27, 2008
Messages
26,545
Well his actually says 10 frames of shield stun, whereas I got 9 from SDM, and JC grab hits on frame 9. Idk what to tell ya because I've always thought you could buffer spot dodge out, but maybe that's just because it's hard to shine-grab frame perfect...
their shieldstun values include hitlag. fresh shine has 5 frames of shieldstun.
shine hit (frame 1 of shine)
burn 1 (can't JC frame 2)
burn 1 (can't JC frame 3)
jump 1 (JC frame 4)
garb 7
shinegarb is -5, fox has 1 frame leeway to be gay. buffer roll/spotdodge way easier.

bones: use my ****ing excel, stop using SDM/phanna shieldstun values. they're wrong unless you account for hitlag.
 

Bones0

Smash Legend
Joined
Aug 31, 2005
Messages
11,153
Location
Jarrettsville, MD
their shieldstun values include hitlag. fresh shine has 5 frames of shieldstun.
shine hit (frame 1 of shine)
burn 1 (can't JC frame 2)
burn 1 (can't JC frame 3)
jump 1 (JC frame 4)
garb 7
shinegarb is -5, fox has 1 frame leeway to be gay. buffer roll/spotdodge way easier.
I was going to add hitlag and shield stun values into the hitbox thread; do you have a recommended format for doing so that would optimize how easy it is to interpret? Like it seems like it would make more sense to say "4 frames of hitlag, 5 frames of shield stun" as opposed to "9 frames of shield stun (includes 4 frames of hitlag)." Also, will the invincibility kick in fast enough for buffered rolls/spot dodges to even avoid a perfect shine grab?

Frame # - Falco / Fox
1 - Shine / Hitlag
2 - Shine / Hitlag
3 - Shine / Hitlag
4 - Shine / Hitlag
5 - Jump Squat / Shield Stun
6 - Grab / Shield Stun
7 - Grab / Shield Stun
8 - Grab / Shield Stun
9 - Grab / Shield Stun
10 - Grab / Jump Squat
11 - Grab / Shine
12 - Grab Hits (too late)

Is that correct? Melee is so damn complicated. Why can't I just ****ing understand this game already. Holy ****.
 
Top Bottom