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- Feb 27, 2008
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- 26,560
too much effort, & who makes such a short post and then edits it 2 yrs later? not mother****ing Strong Bad
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What? no way. Are you saying you can shieldgrab a shine -> fadeback immediate aerial? It doesn't even seem close to possible.leffen's kind of abrasive sometimes
but you're wrong. shield DI forward + proper grab timing beats spaced shine -> fadeback whatever (excluding wavedash back).
even multishine can be shieldgrabbed if they keep doing it mindlessly with shield DI
Well how would I go about speeding it up more? Tighten up tech skill or something?ur biggest problem is you can't deal with my rolls
besides that your shield pressure alternated between slow and ****ing slow
decent technical players make the mistake of going way too fast which I'm completely used to
but too slow is pretty bad too
-s2j
I think this is more or less iti think it's more about mixing up the rhythm than going a specific speed
edit: but yeah just mash the buttons faster to go faster i guess lol
Oh big ol' Jigglypuff-shaped Tekk.Ahhh lil' skinny luleff
superiority complex so cute
Hardly. There are so many flaws to the whole system.Well, no, these numbers are here to give us a perspective of how a character *theoretically* does against another. I do agree that these numbers are often used to validate why one doesn't win (matchup johns), but I think that they help us put things into perspective a little better.
When i'm not in those places, I have a move out; it allows you to do delayed pressure without the risk of getting grabbed. You SH into those ranges then when you're coming down you aerial... mango does it a decent bit, which is why sometimes you see people shieldgrab vs him and it simply whiffs. W/e though, I'll just keep doing it and you guys can... do other pressure >_>you can be in those places but not for long. you have to eventually come down. dat gravity.
i think few people are at the level of play where this is an accurate statementBones0 said:1. Matchups don't really matter all that much. Obviously this is subjective, but I think people need to accept the fact that it really doesn't matter what character you pick. Your skill level and matchup experience is going to get you the win nearly every time before the matchup itself even comes into play.
lmao this is greatYea all shield pressure can be grabbed. You guys should really just stop shield pressuring all together. :D
if i hadnt watched m2k lose to mango for 3 years and then beat him sheik v falcon for liek 12 games straight i would be tempted to say you're rightThe problem with match-ups is that smashers aren't willing to accept that match-ups are by and large abstractions. The tendency for smashers to want to collect data is testament to their obsession with concreteness. Match-ups aren't data, and they don't come from data. They are the answer to the question, "given what of one character's options beats the other and vice versa, who has the greatest chance of guessing right often enough." In a sense, the match-up ratio actually tries to remove the human element by removing patterns and pattern recognition altogether.
Since a match-up ratio seeks to remove the human element, you can see why it makes no sense to base it on data, because that data involves humans. You can also tell why match-ups are also a pretty stupid john. If a Falcon player loses to a Sheik player, then one player lost to another. Captain Falcon didn't lose to Sheik in that case, because Falcon only loses to Sheik when the human element is removed. Add the human element, and it's more important who's holding the controller. This is what I mean when I say it's an abstraction; the only situation where a match-up ratio would be germane literally cannot obtain.
So then why are match-up ratios important? Well... they aren't really that important. They are pithy ways to say how much more you'll have to out-think your opponent by, but not much more. It's more important to know why the ratios are what they are, than to know what they are.
omg dude my family lives there...I'm in El Paso, TX, wrong side of the state as far as Melee is concerned.
idk abour rpg...El Paso has some pretty decent melee players actually. Hit up Tetsuya, he took a legit tourney match off of Axe not too long ago. Love that guy.
As well you can always make the trip to Albuquerque, we have a decent melee scene here. Cruces, have you guys actually improved at all? Not to insult, actually curious.
I think marth beats falco and I play marth vs falco more than I play falco vs marththe only characters falco might have a losing match to are marths and seriously talented foxes. i'm sure players of both of those characters will deny it fervently.
I think this is the most importantIt's more important to know why the ratios are what they are, than to know what they are.