with you not knowing how to di correctly
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with you not knowing how to di correctly
but at 0% you can jump right as the dair hits you and you have no stunFalco's dair should beat a good deal of Roy's options. Roy's only real options against it would be to bait Falco into misspacing it, or PS it and grab Falco.
For the record, you can't CC Falco's dair.
Sorry I think I meant Nair.Falco's dair should beat a good deal of Roy's options. Roy's only real options against it would be to bait Falco into misspacing it, or PS it and grab Falco.
For the record, you can't CC Falco's dair.
I think that is an important part when trying to figure out matchups within our current metagame. Theory bros will only get us so far. Because we wouldnt only want to be discussing matchups and tier lists unreachable by humans. You could be doing that but it would be irrelevant to the current state of the competetive sceneFunny how after my post about how match-ups have nothing to do with which pros are beating which, people are trying to talk about Marth vs. Falco in terms of which pros are winning it.
Ok taj, I understand, but why make such a bold cut and dry statement on behalf of Ice. Ice hasn't even played PP yet. Yes M2K sucks against falcos of PP/Mango's calibur, on the other hand you should experience playing m2k with falco. Unless you already have.@Druggedfox: Lol, you have to be kidding if you think mangos shieldpressure is ungrabable.
@JBOBS: Honestly, M2K sucks **** vs falco. If you just watch him, he NEVER beats lhdl (just counter=free kill) and has terrible reaction and **** (he lets ppl utilt his shield, NEVER powershields).
Other than that, falco hasnt beat Marth at all really. TAJ and Ice > PP vs M2K...
imo the most even matchup in the game is zelda vs ness. marth vs falco is not as close as zelda vs nessI'm pretty sure falco vs marth is one of the most even match ups in the game. They both have amazing punishes on each other and tools to get around the other characters tools. It really comes down to the player in this one, not the matchup.
Match-up numbers are theory bros., though. That's what I'm saying. So if you don't want people to argue theory fighter, rather than spend your time arguing about which character beats which, talk about what you can do to beat the other character, and how you can avoid being predictable with it.I think that is an important part when trying to figure out matchups within our current metagame. Theory bros will only get us so far. Because we wouldnt only want to be discussing matchups and tier lists unreachable by humans. You could be doing that but it would be irrelevant to the current state of the competetive scene
Matchups DO matter, ESPECIALLY at top level.Matchups don't really matter unless you know and have experience vs every situation possible. I'm personally tired of johning about matchups, that's why I say this.. there's always something you can do that work to your advantage, it's more about how to recognize patterns and abuse what the PLAYER is doing.
And I think that this makes the most sense here. MU numbers are abstract, and theoretical. They do have importance in gameplay, but to john about a matchup is *generally* stupid. I say generally, because there are some matchups which we all know are bad. But lets consider all characters above ICs. I don't think that here, MU johns are really legitimate, because these characters all have the tools to beat the others, because the player is the final determining factor.The problem with match-ups is that smashers aren't willing to accept that match-ups are by and large abstractions. The tendency for smashers to want to collect data is testament to their obsession with concreteness. Match-ups aren't data, and they don't come from data. They are the answer to the question, "given what of one character's options beats the other and vice versa, who has the greatest chance of guessing right often enough." In a sense, the match-up ratio actually tries to remove the human element by removing patterns and pattern recognition altogether.
Since a match-up ratio seeks to remove the human element, you can see why it makes no sense to base it on data, because that data involves humans. You can also tell why match-ups are also a pretty stupid john. If a Falcon player loses to a Sheik player, then one player lost to another. Captain Falcon didn't lose to Sheik in that case, because Falcon only loses to Sheik when the human element is removed. Add the human element, and it's more important who's holding the controller. This is what I mean when I say it's an abstraction; the only situation where a match-up ratio would be germane literally cannot obtain.
So then why are match-up ratios important? Well... they aren't really that important. They are pithy ways to say how much more you'll have to out-think your opponent by, but not much more. It's more important to know why the ratios are what they are, than to know what they are.
Umm.. I know.. that's my point. lol. I said they don't matter that much unless you know everything.Matchups DO matter, ESPECIALLY at top level.
I have always loved how every top player say that matchups matter (M2K, Hax, Jman, Armada, Amsah, Axe, TAJ for example) and then all the mediocre players suddenly say that they it doesnt matter at "the highest level" when they hasnt even played at that level.
Armada vs Amsah, PAL. 4-0 sweep
Armada vs Amsah, NTSC. 2-4. A little matchup change, a huge outcome difference.
I know most Americans don't think it matters just because {[Insert poke about americans not ever traveling to europe+Pal version/Mango losing a very good matchup] but guess fkn what, it does matter. Do you guys really think Armadas young link suddenly started recognizing patters and abusing what Hbox was doing or is it the fkn character not having a retardedly hard matchup.
(Just because matchups matter doesnt mean people cant be terrible enough to make it look even when its not).
EDIT:@Strawhats. I ment like, Ice and Taj ****** every single falco means more than PP beating M2K.
Try reading what I actually said. I didn't say his pressure is always ungrabbable, but that he occasionally does ungrabbable pressure. PP knows about it as well but w/e.@Druggedfox: Lol, you have to be kidding if you think mangos shieldpressure is ungrabable.
@JBOBS: Honestly, M2K sucks **** vs falco. If you just watch him, he NEVER beats lhdl (just counter=free kill) and has terrible reaction and **** (he lets ppl utilt his shield, NEVER powershields).
Other than that, falco hasnt beat Marth at all really. TAJ and Ice > PP vs M2K...
I don;t know what to make of Taj's matchs at genesis. Ok, so he beat PP. Fair, but pp was sick and also was losing to numerous people he probably wouldn't lose to on a normal day (shroomed).and yet Taj was able to beat mango/sick pp.
Maybe M2k does suck vs falco, but Taj and Ice hardly prove anything imo. Ice hasn't even played any american falcos so I'm not going to bother arguing about it.@JBOBS: Honestly, M2K sucks **** vs falco. If you just watch him, he NEVER beats lhdl (just counter=free kill) and has terrible reaction and **** (he lets ppl utilt his shield, NEVER powershields).
Other than that, falco hasnt beat Marth at all really. TAJ and Ice > PP vs M2K...
it is relevant. you can't just ignore objective data because you don't like it. welcome to science mother ****er.i'm still very amused when people bring up Taj vs. Mango as if it's relevant to the match-up.
lmao spoken like a true bossi will ignore it if I want, **** you mow
A few sets on a single day is inconclusive represent anything.Ok, so he beat PP. Fair, but pp was sick and also was losing to numerous people he probably wouldn't lose to on a normal day (shroomed).
It moreso shows that he beat a sick pp and and mango who was clowning around. *shurgs*
And consistent. I agree with you... sad daysooooo hard to be good with falco............................. fml homie
Sooooo hard to be good, period. Stop complaining with your character.sooooo hard to be good with falco............................. fml homie