prog
Priest of the Temple of Syrinx
abate is my homie. his falco is pretty genius, unorthodox...and if i'm saying its unorthodox, wat. mr. nanney, why is reverse bair so ****?
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Yea that makes sense.Then I suggest doing things differently than you ordinarily would so that M2K will not know how to handle you as easily at any rate. He understands habits and playstyles fairly well so anything unusual will cause him to falter until he's able to adapt.
Ah yes haha.lol something vro told me about ckit that was along the lines of this (but in his head)
I may make a post about the way I think of other players eventually as well.lol something vro told me about ckit that was along the lines of this (but in his head)
I don't know man. I've been meaning to get on that junk so long ago though lol.abate is my homie. his falco is pretty genius, unorthodox...and if i'm saying its unorthodox, wat. mr. nanney, why is reverse bair so ****?
Well with Falco's throws you typically do it to gain positioning or play with their DI to get a better followup(like Bthrow regrab on Fox if they wanted to DI your original throw in or were caught offguard for example). A ton of stuff is situational or matchup based, but throwing someone up is a good way to work your Bairs or get a combo, and Fthrow can set up an edgeguard or tech chase or guessing game situation(see: Lambchops using Fthrow), and Bthrow and Dthrow are really situational or used by the edge for funny results. Anything beyond that you usually have to get more specific about.I'm not sure how to use falco's throws. I've just been dthrowing and trying to predict the techroll or dtilting the missed tech, 'cause I dunno what to do but maintain spacing after the other throws lol.
That's a pretty cool mixup if nothing else. I suppose the usefulness may vary by character or percent and all that but it seems worth playing around with.has anyone ever experimented with using dthrow to push your opponent to the edge? i was thinking the other day that it might be kinda cool. like if you grab someone in the middle of the stage and dthrow them and call tech in place/no tech, you can just dthrow shine and then WD toward whichever way they went and gain a whole bunch of ground. on like YS against some characters this would effectively put them with their backs tot he ledge.
dair: does 12 damage right? floor((12+4.45)/2.235) = 7 frames of shieldstun. floor((12/3)+3) = 7 frames of hitlag.Yo how does staling dair effect the timing and stun on someones shield (same question goes to all aeriels plus shine)?
I know strongbad will know this
Hitlag is not shieldstun though. It's irrelevant when calculating frame advantage.Edit: I've read your post again. I think we're saying the same thing, just in two different ways lol. What I meant is: Dair gives 14 frames of shield stun in TOTAL (considering hitlag as well). If you wanna know your frame advantage, you have to subtract the hitlag. Does it make sense now? xP
Double shine and shine grab sorta cover both, along with immediate Nair/Dair. Laser mixed into shield pressure also catches WD OOS.What are good ways to cover jump oos or wd oos when pressuring?
because hitlag doesn't matter in frame advantage. victim and attacker always have the same hitlag if you're hitting a shield. shieldstun and l-cancel landlag are all that are relevant. Our methods of calculating frame advantage will come out to the same answer (unless you use Phanna's shieldstun values and it happens to be wrong in that instance), but yours has an extra step. Use my formula and it'll save you time. I also have an excel that calculates it based on stale & damage, just look for it in my threads.I don't get what you mean D:
Frames of advantage when hitting shields are calculated with shield stun, hit lag and l-cancel frames. Considering shield stun and hit lag as two different, separate things or together as one doesn't really affect frame maths, does it? D:
LOL you're right, I didn't think about it beforebecause hitlag doesn't matter in frame advantage. victim and attacker always have the same hitlag if you're hitting a shield. shieldstun and l-cancel landlag are all that are relevant. Our methods of calculating frame advantage will come out to the same answer (unless you use Phanna's shieldstun values and it happens to be wrong in that instance), but yours has an extra step. [...]
Omg this <33I also have an excel that calculates it based on stale & damage, just look for it in my threads.