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PPMD's Falco Discussion Thread

Dr Peepee

Thanks for Everything <3
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Sep 29, 2007
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vs. Jiggs?

I try to play a high pressure falco, lots of lasers and comboes. Jiggs seems to break my momentum more often than not, and a slow bird is a slow cooked bird. She jumps between my lasers, floats all my combos, and walls me to death.

Any tips to keep the momentum up and the puff getting jiggled?
Alright well the main thing to remember vs Jiggz is lasers won't do you much good a lot of the time. Lasers control the horizontal mainly and Jiggz is at various vertical heights, so you have to time your attacks when she's either on the ground(lasers are great then btw) or you have to do Mango FH stuff to scare puff/put her on the ground while she's airborne. Abusing your quick vertical momentum is the best way to keep on jiggz but again jiggz can kill momentum if she wants by keeping back and WoP'ing with Bairs. They aren't afraid to break momentum, but what goes up must come down, so just look for the descent if jiggz isn't committing much while in the air.

I'm really sorry, been kinda busy with stuff and family stuff. I'll try to get to that tonight or tomorrow!
 

eschemat

Smash Journeyman
Joined
Aug 10, 2010
Messages
241
Hey guys

I was just wondering how you guys full hop while pillaring. Do you use x and y or control stick? Whenever I use x and y I short hop, and when I use the control stick I find it difficult to control. Maybe I just have to FF more or w/e but idk
 

Bones0

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Aug 31, 2005
Messages
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Location
Jarrettsville, MD
Hey guys

I was just wondering how you guys full hop while pillaring. Do you use x and y or control stick? Whenever I use x and y I short hop, and when I use the control stick I find it difficult to control. Maybe I just have to FF more or w/e but idk
Depending on their weight, you're probably better off double jump dairing instead of full hopping. It is faster which lets you fast fall before you dair, and that way you can get to the ground before they do (so you can shine again, utilt, tech chase, w/e). If you full hop and dair as you rise, they will probably just tech/tech-roll away before you get down to the ground to use that next attack.

If you aren't full hopping, just hold Y or X longer. You can't let go until Falco leaves the ground.
 
G

genkaku

Guest
How difficult is shine OoS and what button combination do you personally use to do it?

I just learned platform waveshining this morning. It looks really sexy, but just how applicable is it?
 

Dr Peepee

Thanks for Everything <3
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How difficult is shine OoS and what button combination do you personally use to do it?

I just learned platform waveshining this morning. It looks really sexy, but just how applicable is it?
Difficulty depends on what you personally use to execute the shine oos and how easy it is for you, as well as how possible(frame-wise) it is to use the technique if someone is hitting your shield at varying heights and under different conditions(may be environmental or otherwise).
I personally use X to down B to shine OOS.

There are some fun platform waveshine applications. Keeps combos going, pressures those already standing on platforms to help transition to shield pressure(though this is supposedly punishable), allows for turnaround Bair approaches(watch Axe to see this used effectively), and just helps you speed up your character to get lasers or something else out/around if you want to I suppose.
 

FoxLisk

Smash Lord
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Jun 18, 2007
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yeah axe's run forward -> jump -> shine turnaround waveland -> bair approaches are one of the few truly valuable applications of his unbelievable tech skill.

shine OoS is hugely valuable and something you have to learn. I use y - > b but other combinations are viable. just figure out what's comfortable for you and learn it.

shine -> waveland is great in a lot of situations. it extends combos hugely, allows you to end combos with fsmash sometimes. allows shield pressure (yes it's punishable but if you just land behind your opponent it's no more punishable than normal shield pressure) against opponents on platforms, etc. basically it combines your combo game and your vertical movement game, both of which are fundamental parts of what makes falco great. so do it.

edit: few in my first sentence sounds more derogatory than it's meant to be... axe is amazing, his flashiness is just pointless sometimes.
 

JPOBS

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Jun 26, 2007
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Mos Eisley
yeah axe's run forward -> jump -> shine turnaround waveland -> bair approaches are one of the few truly valuable applications of his unbelievable tech skill.
i don't know how people get hit by this so much. I mean I do it too occasionally but it a pretty telegraphed maneuver and has limited range/usage (they have to be in a very specific part of the stage)
 

Divinokage

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Joined
Aug 6, 2006
Messages
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Montreal, Quebec
i don't know how people get hit by this so much. I mean I do it too occasionally but it a pretty telegraphed maneuver and has limited range/usage (they have to be in a very specific part of the stage)
You have to take into consideration that Axe has an aura and it makes people scared. =P
 

linkoninja

Smash Journeyman
Joined
Nov 26, 2009
Messages
459
Location
Los Angeles
Blue Falco makes me feel like PC
just like how Neutral Falcon makes me feel like Isai
and Red Marth makes me feel like Ken.
Trying to make them proud :p steps up my game.
 

linkoninja

Smash Journeyman
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Nov 26, 2009
Messages
459
Location
Los Angeles
whats the best way to double laser from the ledge and ahve them both low. I use x for everything else but i cannot for the life of me double laser from the ledge with X and im beginning to think its not possible.
I jump with X so it's definitely possible.
I don't always Edgehop DL though
but I get it sometimes :p
 

Dr Peepee

Thanks for Everything <3
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whats the best way to double laser from the ledge and ahve them both low. I use x for everything else but i cannot for the life of me double laser from the ledge with X and im beginning to think its not possible.
Okay, for me, this problem usually occurs because I can't move my thumb from X to B fast enough. You have to really focus on getting over there in order to get the first laser to come out sooner. Orrrr maybe you're just not dropping down far enough, which is the other issue I had a while back.

See if either of those suggestions help.
 

Mogwai

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I want to expect better of you, but I know not to
Tip of thumb on the left side of Y, Center of thumb on B, just practice rolling thumb from Y -> B and you'll get them really consistent. At least that's how I do it and I've never seen someone have problems doing it this way. A lot of people advocate using the stick, but I would **** up and Firebird when doing that, so I just learned to do Y -> B.
 

Bones0

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Jarrettsville, MD
whats the best way to double laser from the ledge and ahve them both low. I use x for everything else but i cannot for the life of me double laser from the ledge with X and im beginning to think its not possible.
I really recommend Y. I don't think there's ever really a reason to use X over Y, especially when you're playing a character as Special-heavy as Falco. I'm sure it's possible, just much harder. The way I've always taught people is to practice SHDLing as Fox. If you can do that, just do the same exact motion with Falco. From there, the last step is to adjust how far down you drop before you do the SHDL motion. Once you're more experienced with it, you can mix up the timings between hitting Y and B the first time to shoot at different heights (like sometimes I shoot the first laser high and the second low to hit Peaches out of a float or something). I've kinda strayed away from that though as a means of getting on the stage with an opponent close by, just because it isn't safe even if you hit the lasers.

If you want to practice, just stand on a platform, drop through, and then try to double laser. This is way easier than doing it on the ledge and having to die every 2 seconds. The timing between the jump and lasers is what throws off most people, not how far you drop. Even if you drop down really far or barely at all, your lasers should hit at the same height if your timing's the same.
 
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