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PPMD's Falco Discussion Thread

Druggedfox

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% matters for upthrow combos? I've always been under the impression it didn't matter... just possibly the DIs you can do to get out of it differ at different percentages. Either way, the percentages themselves shouldn't significantly affect whether or not they are effective, right?
 

Bamesy

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...making interesting maneuvers in the Okanagan...
And his weight too...
He's so easy to... hit lots over and over.
But it helps him too so :/

Good thing he has...
lasers?
No...
Usmash?
No...
Shine?
No...

His Dair is ok...and his dtilt and jab combo and Fair and Dthrow and stuff...

yeah he's still ok.

Falco needs a sword to swat at Jiggs with
 

Cyrain

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I looooove aerial --> shine on their shield --> SH lasering behind you when you predict their roll --> continuing to ***-ram them out of the stun.
 

Fortress | Sveet

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why does falco feel like he has more range than fox? I checked the hitboxes in dolphin once and they were the same size.
 

Dr Peepee

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this may sound a little weird but despite the CG, I would much rather play FD than DL or FoD vs marth with falco. It feels much easier to keep marth out on FD, I also like the pseudo-combos that I can do due to there being no platforms. I also feel more comfortable chasing marth on that level more than on platform stages (let's face it people, marth is not going to approach you even when it's the right decision to do so).
Marth probably just tries to abuse his ground game more on FD so you get to see what he's doing easier. I mean, I feel that a Marth focusing more than he already does on powershielding is just going to be a problem for Falco(in addition to the punishment received when you get hit/grabbed obviously) than a Marth who you can reliably run from/escape from punishment better vs.

Eh, I don't really believe it'd be THAT hard to chase Marth on DL. I he ever tries to go anywhere besides the platform he's already on then Falco's quick jump and great height will create problems for Marth. Plus Marth is just weak from below anyway so it's not where he likes to be. It all kind of adds up to asking yourself how much Marth is really gaining from being on a platform stage besides having a side platform to drop through Fair on. That ***** but it doesn't really do all THAT much compared to what Falco gets out of that deal(at least on DL anyway).

I second this agreement.


Also, I've always considered down air to be falcon's best move.
Interesting, I've always thought it was his Uair. I'll have to go think about things again lol.

falcon's uair is so hawt. it's the only move i understand as cfal lol

in other news: im glad other people hate fod. i always have (probably cause i started playing before shiz opened up the combo possibilities), but i get flamed for it most the time :(
I hate it but do well on it I think. I just like complaining probably lol.

I think Falco's fine there now more than before because of Utilt/Upsmash/Dsmash/Dair properties getting hard abused on that stage at a more slight than normally perceived laser game. I suppose I'll keep playing around with my ideas on the stage though, it's weird lol.

^ I just don't like how high the platforms are and how big the level is overall. Most of the time I will be chasing the marth, but matches go by much faster on FD.
Eh if Marth is really just running away you have a gun. I'm not saying you have to flat out camp him but you shouldn't be going after him the majority of the time either.

camping lasers may or may not be overrated.
utilizing them effectively is invaluable.
I haven't seen some effective hardcore camping since I've started playing this game but I think the bad cases of it were before I started so I couldn't tell you what that's even like.

I like lasering people who already have their shield up.

I actually used shine>laser pressure for the first time yesterday. It was effective...
I doubt I'll do it much again though. Not worth the risk...but wicked cool looking so friendlies aight lol
Lasering people who have their shield up is fun, but that's a big time to go in on people as well. I guess as long as you get what you want with shield pressure/taking advantage of someone shielding then it doesn't really matter what exactly you do lol.

I'm not wild about shine laser shield pressure/roll ****** myself.

wd oos > fsmash SO GOOD.


dear PP,

You should jab > turn around > up tilt more. **** is baller. Jab is obviously risky vs CC but I think you know what you're doing.
Yeah I LOVE that combo haha. <3 LoZR for showing me with his Fox.

WD OOS is the best option OOS at all times, no exceptions.

What you do after can be ANYTHING, including fsmash.

That's how good it is.
That's exactly what I've been saying for at least a year lol.

winterfest finals = falco ditto.

it's okay, fox is still better.

/only partially trolling.

kevin I wanted to text you "MAKE JASON PLAY SHEIK IN TEAMS" and I couldn't find anyone with your number. go figure.
Haha wow.

Anyway, he played Sheik in teams because he tested all of his characters in friendlies with me vs MacD and Zhu and he found Sheik to be the most consistent.

I've been preaching that Falco is #1 in Super IRL Bros Melee forever now and I've never been trolling with it. Fox ***** everyone in Super Theory Bros Melee though. It's a shame for Fox players that they don't have perfectly accurate fingers and 0.0166 second reaction time.
Just because Mango's best character(on average and that he actually plays at the very least) is Falco and my main is Falco and I don't let him walk all over me with Falcon doesn't mean that Falco is the best character in Melee. I don't see how he could be any better than 3rd and that's pushing it anyway.

actually it's more of a shame that most combos fox can do can simply be crouched out of or that fox has no real range/priority/stage control and has to feign or outplay his way into looking like he has all 3 because "he's really fast".

super theory bros. is a game that no one ever wins.
If you're planning on crouching out of a Fox combo you have to dedicate a ton of time to that because if you plan on moving around or having a plan of attack/defense outside of CC'ing then you're going to get hit by a spaced move(probably Bair) or just run through by a Nair or something like that and since, yes, Fox is very fast it's hard to observe all of his actions and try to get into proper CC position for any of them while also trying to keep space and/or attack if Fox isn't attacking.

% matters for upthrow combos? I've always been under the impression it didn't matter... just possibly the DIs you can do to get out of it differ at different percentages. Either way, the percentages themselves shouldn't significantly affect whether or not they are effective, right?
Nah it definitely does. I mean just Uthrow someone at 0% and then do it at 100% lol. The throw just sends them farther up. Now, that's not to say that you necessarily can't follow them up, as DI is the most important factor in dealing with Upthrow, but % will influence what you can get away with after you account for DI and reaction time I suppose.

I looooove aerial --> shine on their shield --> SH lasering behind you when you predict their roll --> continuing to ***-ram them out of the stun.
heck yeah lol

why does falco feel like he has more range than fox? I checked the hitboxes in dolphin once and they were the same size.
If I had to guess, I'd say that the way Falco has to be played is one that makes the greatest use of his hitboxes since he's not fast enough to actually try to run through people with Nair catching them offguard or whatever. I'm kind of surprised hearing that myself since I figured Falco's Bair might have been bigger than Fox's but I guess it really just is about how one plays on each character's strengths.
 

KirbyKaze

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Falco is taller and has longer legs.

Easy way to tell:

Put character on YS plat. Try to U-tilt them underneath with Fox. Then try it with Falco.
 

Jake13

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So I don't know about y'all but I die a little indside whenever an upair does that bs first foot hit

But I feel its really good at getting inside a low shield, espesh if you're gonna uptilt after
 

Dr Peepee

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Falco is taller and has longer legs.

Easy way to tell:

Put character on YS plat. Try to U-tilt them underneath with Fox. Then try it with Falco.
Oh okay so I as right then. I don't think the difference limits Fox much though really.

Falco has 'hard' hits too. Fox is too soft to 'feel' big.

Nair is an underused good Falco move that I only ever see 'really really good' Falcos abuse.

Imma do it more.

Yeah dawg Nair all day.

So I don't know about y'all but I die a little indside whenever an upair does that bs first foot hit

But I feel its really good at getting inside a low shield, espesh if you're gonna uptilt after
How strange.....do you do it if their shield is angled or if it's just small? Because I'd probably just Dtilt if it was small and unangled and angled up and if it were angled down then they'd just CC the Uair sooo I dunno about this lol. It's kinda funny and creative though so it could do cool stuff if you pulled it off.
 

Druggedfox

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I mean obviously percentage changes the distance they go on upthrow >________>

All I was saying is that it doesn't particularly affect your ability to combo out of it. It's not like at X% upthrow--> aerial ceases to be a combo (until ridiculously high % anyway).
 

mers

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I'm pretty sure most characters can escape uthrow nonsense by SDIing the lasers up. Try it on level 9 cpus, they get ridiculously far away when the lasers hit. I'm not sure how easy that DI is to replicate for humans though.
 

Dr Peepee

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Upthrow Fair stops working past like 35%(for anything practical like damage anyway)

And it just increases likelihood of even mediocre DI getting people out of things just because % will allow that DI to take them farther(or in some cases too far....like if you DI too far to a side and you miss the lasers so then you get hit).

If you're talking combos and just combos then I'm not sure how much you can do directly(indirect combos I suppose you could use any aerials except Nair?).
 
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If you're planning on crouching out of a Fox combo you have to dedicate a ton of time to that because if you plan on moving around or having a plan of attack/defense outside of CC'ing then you're going to get hit by a spaced move(probably Bair) or just run through by a Nair or something like that and since, yes, Fox is very fast it's hard to observe all of his actions and try to get into proper CC position for any of them while also trying to keep space and/or attack if Fox isn't attacking.
Not quite. Fox relies on shine after an aerial as a means to negate necessary spacing to safely cover his approach. Generally, Fox will be throwing his full hitbox into your character sans tipped bair. A proper CC position isn't necessarily required since the aerial will generally push your character out of shine's range just far enough for your crouching character to retaliate accordingly and reflexively. Also, you can crouch in the duration of an attack and that crouch is still automatic upon getting hit, so it's a perfectly viable option to use a well ranged attack while crouching in an attempt to force a trade and give yourself a noticeable frame advantage. Fox in all reality has only average priority for most of his moves and less range than his other top tier rivals and it can be exploited very hard should the fox not specifically choose when to attack ideally.
 

Fortress | Sveet

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utilt is one of the few moves where fox and falco's hitboxes are different. The other notable ones are usmash, dsmash, dair and shine. Usmash and dsmash differ mainly by invincibility, fox's dair is only different because of the on/off of the drill while falco's hitbox is constant, and obviously fox's shine is larger than falco's.



Here are the hitboxes of the primary aerials:

 

Fortress | Sveet

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I saw that too. I'm not really sure, its a stage texture. Not sure if thats in the standard background sequence or not. FD has the trippiest BGs lolll
 

Jake13

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How strange.....do you do it if their shield is angled or if it's just small? Because I'd probably just Dtilt if it was small and unangled and angled up and if it were angled down then they'd just CC the Uair sooo I dunno about this lol. It's kinda funny and creative though so it could do cool stuff if you pulled it off.
just during routine shield pressure. if its angled up and you can get the dtilt then why not.
but if its just getting smaller and you know their gonna have they're head exposed soon (or if they're pointing it down/trying to cc) upair has those two little hits to get em. and uptilt after cuz if its a big hit then they're off the ground so shine wouldn't hit. tho at high percents you can upair to dtilt or uptilt just about anyone to death if its that weak hit... and they don't hxc di away or like fair out of the air real quick
 

omgwtfToph

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Uair shield pressure is a pretty handy fox thing that a marth player over here showed me. With fox at least, it's great particularly against characters like marth where you can get fatty combos at lower percents, and kill at higher percents, off of your shield poke - and it's fox's easiest aerial to shield poke with.

You can also use full hops if the opponent is scared in their shield (think that "jman" type of FJ nair/shine shield pressure, but mixing uairs in there; here the main drawback to using uair is that it doesn't cover jump OOS like coming down with a nair would)

I also think mango used to call a shield pressure string of nair->shine->nair->shine->uair (all short hopped) "the Lucky" cuz I guess Lucky used to do it. The idea is that the uair shield pokes.

I don't know what I think of Falco's uair as shield pressure but theoretically, it seems like if you only get the first hit, it should pretty automatically combo into shine.

Something to play around with I guess.
 

Kanelol

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I swear to god I asked 100 something pages ago if u-air shield pressure was any good and everyone laughed me out of the thread

wait this is the fox board right
 

Dr Peepee

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I do them but in the video critique thread now lol. =p

Guh I need to get on that and sleeping so I can catch up on this thread again.
 

Dr Peepee

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Not quite. Fox relies on shine after an aerial as a means to negate necessary spacing to safely cover his approach. Generally, Fox will be throwing his full hitbox into your character sans tipped bair. A proper CC position isn't necessarily required since the aerial will generally push your character out of shine's range just far enough for your crouching character to retaliate accordingly and reflexively. Also, you can crouch in the duration of an attack and that crouch is still automatic upon getting hit, so it's a perfectly viable option to use a well ranged attack while crouching in an attempt to force a trade and give yourself a noticeable frame advantage. Fox in all reality has only average priority for most of his moves and less range than his other top tier rivals and it can be exploited very hard should the fox not specifically choose when to attack ideally.
FH Nair tricks, fall through platform Dair tricks, dash canceled shine and even FH Uair at lowish %s(makes people fall on their back early if I recall correctly) are all things Fox can do safely that you didn't mention at CC %s.

And I know about doing a move and hiding your CC in it, but that kind of stuff can still just be baited and Bair'd or any of that stuff I said lol and since a lot of characters(like Falco) have to be airborne to do effective things(SHL for example) then that just reduces the time spent CC'ing or even landing in a favorable CC position(SHL'ing into a falsely called landing on a FH and get DJ Bair'd for example).

Fox's speed allows him to shift around those good hitboxes and make it harder to adjust or attempt to always have a safe CC vs him. Fox on a side platform to run off or fall through aerials by itself lends to a lot of things you can't just expect to CC and get away with when Fox could do either at slightly different times all because of how quickly he can move.

I try to nair a lot as falco

but it doesn't feel as good as Foxs nair

so i just wind up spamming dair

:<
That's okay Dair is amazing lol. Defensive Dair is the best.

just during routine shield pressure. if its angled up and you can get the dtilt then why not.
but if its just getting smaller and you know their gonna have they're head exposed soon (or if they're pointing it down/trying to cc) upair has those two little hits to get em. and uptilt after cuz if its a big hit then they're off the ground so shine wouldn't hit. tho at high percents you can upair to dtilt or uptilt just about anyone to death if its that weak hit... and they don't hxc di away or like fair out of the air real quick
If they CC the first hit of the Uair then they can shield the second, but yeah if it's exposed and you just get the hit then cool.

Still seems risky from what you put at the end but it could be cool used once a set or something.

Uair shield pressure is a pretty handy fox thing that a marth player over here showed me. With fox at least, it's great particularly against characters like marth where you can get fatty combos at lower percents, and kill at higher percents, off of your shield poke - and it's fox's easiest aerial to shield poke with.

You can also use full hops if the opponent is scared in their shield (think that "jman" type of FJ nair/shine shield pressure, but mixing uairs in there; here the main drawback to using uair is that it doesn't cover jump OOS like coming down with a nair would)

I also think mango used to call a shield pressure string of nair->shine->nair->shine->uair (all short hopped) "the Lucky" cuz I guess Lucky used to do it. The idea is that the uair shield pokes.

I don't know what I think of Falco's uair as shield pressure but theoretically, it seems like if you only get the first hit, it should pretty automatically combo into shine.

Something to play around with I guess.
That's awesome that Japanese players do this with Fox, I have to remember to play around with that for him.....

I feel like Falco's pressure game already is so variable in its effectiveness that adding in a move to shield poke like Uair might not be the best idea unless you're confident in your conditioning, but it seems great to test out at the very least. I'll get on that today or tomorrow hopefully.

Sleep is good, but Fair Shield pressure is better.
Lol I never liked Fair shield pressure. Landing lag always felt too big.
 

Dr Peepee

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Yeah pretty much. It makes great use of Fox's speed and should be used more in my opinion. You can do a lot from it.

Colbol does it and it works well for him.
 

Brookman

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Dear PP,

After watching your set vs. tope I have an idea to share with you.

http://www.youtube.com/watch?v=55TGU4fpx7Q&t=0m48s


let go of the edge, turn in your shine, double jump down air > down air.
It'll save you the trouble of turning around in a tight spot near the edge.

At the very worst the sheik will DI the first down air out of your range.
 

Bamesy

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...making interesting maneuvers in the Okanagan...
Walk up > Shine/Dash > Shine is great.
Especially if you've established that you're going to be offensive in certain situations.

STOP SHINING INSTANTLY AFTER AERIALS!!

Nobody tries shield-grabbing anymore anyway!

Nair>Utilt>ShineGrab
WAAAAY better, Utilt hits? Combo, if not, Shine hits? Combo, if not, Grab hits? Combo, if not...
they light shielded or fell of the ledge or something and you're safe.

FOOLS!
I pretty much just need to figure out how to SH out of shines at will instead of being scurred to do it and resorting to Shine>WD in place>Dair against Fallies etc...and for general pressure, in the meantime
THIS HAS WORKED GOOD
DO IT
 
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