this may sound a little weird but despite the CG, I would much rather play FD than DL or FoD vs marth with falco. It feels much easier to keep marth out on FD, I also like the pseudo-combos that I can do due to there being no platforms. I also feel more comfortable chasing marth on that level more than on platform stages (let's face it people, marth is not going to approach you even when it's the right decision to do so).
Marth probably just tries to abuse his ground game more on FD so you get to see what he's doing easier. I mean, I feel that a Marth focusing more than he already does on powershielding is just going to be a problem for Falco(in addition to the punishment received when you get hit/grabbed obviously) than a Marth who you can reliably run from/escape from punishment better vs.
Eh, I don't really believe it'd be THAT hard to chase Marth on DL. I he ever tries to go anywhere besides the platform he's already on then Falco's quick jump and great height will create problems for Marth. Plus Marth is just weak from below anyway so it's not where he likes to be. It all kind of adds up to asking yourself how much Marth is really gaining from being on a platform stage besides having a side platform to drop through Fair on. That ***** but it doesn't really do all THAT much compared to what Falco gets out of that deal(at least on DL anyway).
I second this agreement.
Also, I've always considered down air to be falcon's best move.
Interesting, I've always thought it was his Uair. I'll have to go think about things again lol.
falcon's uair is so hawt. it's the only move i understand as cfal lol
in other news: im glad other people hate fod. i always have (probably cause i started playing before shiz opened up the combo possibilities), but i get flamed for it most the time
I hate it but do well on it I think. I just like complaining probably lol.
I think Falco's fine there now more than before because of Utilt/Upsmash/Dsmash/Dair properties getting hard abused on that stage at a more slight than normally perceived laser game. I suppose I'll keep playing around with my ideas on the stage though, it's weird lol.
^ I just don't like how high the platforms are and how big the level is overall. Most of the time I will be chasing the marth, but matches go by much faster on FD.
Eh if Marth is really just running away you have a gun. I'm not saying you have to flat out camp him but you shouldn't be going after him the majority of the time either.
camping lasers may or may not be overrated.
utilizing them effectively is invaluable.
I haven't seen some effective hardcore camping since I've started playing this game but I think the bad cases of it were before I started so I couldn't tell you what that's even like.
I like lasering people who already have their shield up.
I actually used shine>laser pressure for the first time yesterday. It was effective...
I doubt I'll do it much again though. Not worth the risk...but wicked cool looking so friendlies aight lol
Lasering people who have their shield up is fun, but that's a big time to go in on people as well. I guess as long as you get what you want with shield pressure/taking advantage of someone shielding then it doesn't really matter what exactly you do lol.
I'm not wild about shine laser shield pressure/roll ****** myself.
wd oos > fsmash SO GOOD.
dear PP,
You should jab > turn around > up tilt more. **** is baller. Jab is obviously risky vs CC but I think you know what you're doing.
Yeah I LOVE that combo haha. <3 LoZR for showing me with his Fox.
WD OOS is the best option OOS at all times, no exceptions.
What you do after can be ANYTHING, including fsmash.
That's how good it is.
That's exactly what I've been saying for at least a year lol.
winterfest finals = falco ditto.
it's okay, fox is still better.
/only partially trolling.
kevin I wanted to text you "MAKE JASON PLAY SHEIK IN TEAMS" and I couldn't find anyone with your number. go figure.
Haha wow.
Anyway, he played Sheik in teams because he tested all of his characters in friendlies with me vs MacD and Zhu and he found Sheik to be the most consistent.
I've been preaching that Falco is #1 in Super IRL Bros Melee forever now and I've never been trolling with it. Fox ***** everyone in Super Theory Bros Melee though. It's a shame for Fox players that they don't have perfectly accurate fingers and 0.0166 second reaction time.
Just because Mango's best character(on average and that he actually plays at the very least) is Falco and my main is Falco and I don't let him walk all over me with Falcon doesn't mean that Falco is the best character in Melee. I don't see how he could be any better than 3rd and that's pushing it anyway.
actually it's more of a shame that most combos fox can do can simply be crouched out of or that fox has no real range/priority/stage control and has to feign or outplay his way into looking like he has all 3 because "he's really fast".
super theory bros. is a game that no one ever wins.
If you're planning on crouching out of a Fox combo you have to dedicate a ton of time to that because if you plan on moving around or having a plan of attack/defense outside of CC'ing then you're going to get hit by a spaced move(probably Bair) or just run through by a Nair or something like that and since, yes, Fox is very fast it's hard to observe all of his actions and try to get into proper CC position for any of them while also trying to keep space and/or attack if Fox isn't attacking.
% matters for upthrow combos? I've always been under the impression it didn't matter... just possibly the DIs you can do to get out of it differ at different percentages. Either way, the percentages themselves shouldn't significantly affect whether or not they are effective, right?
Nah it definitely does. I mean just Uthrow someone at 0% and then do it at 100% lol. The throw just sends them farther up. Now, that's not to say that you necessarily can't follow them up, as DI is the most important factor in dealing with Upthrow, but % will influence what you can get away with after you account for DI and reaction time I suppose.
I looooove aerial --> shine on their shield --> SH lasering behind you when you predict their roll --> continuing to ***-ram them out of the stun.
heck yeah lol
why does falco feel like he has more range than fox? I checked the hitboxes in dolphin once and they were the same size.
If I had to guess, I'd say that the way Falco has to be played is one that makes the greatest use of his hitboxes since he's not fast enough to actually try to run through people with Nair catching them offguard or whatever. I'm kind of surprised hearing that myself since I figured Falco's Bair might have been bigger than Fox's but I guess it really just is about how one plays on each character's strengths.