DRPP, I was wondering if you could break down the Falco ditto approaches, mix ups, and advantages/disadvantages. I know them from intuition but I've never tried to explain. When I thought about trying to explain it I started thinking that it would be difficult to do. There's so much going on and its so fast that you could write an essay on the match with the right 5 second clip.
If you can break down shield pressure and explain the what-beats-what of it I would really appreciate it.
I'm not done with all of this as I have more studying/thinking to do, but I'll offer what I can now.
Approaches- An approach in a Falco ditto is one of the most necessary and dreaded things I can think of in Melee, simply because of what can happen if you screw it up. Falco with his back turned in his shield takes a laser and Bairs. Falco in his shield retreating Dairs OOS to stuff Nair/occasionally even Dair approaches(yes I've seen it happen and I wtf'd) or just shine OOS's the approach attempt designed to cover both the jump OOS and the shield pressure option. You can get lasered as you try to approach or even WD OOS Fsmashed before you have time to react if you're using your presence/spacing as shield pressure if you're not careful. In my opinion, the Falco ditto has one of the hardest approach games simply because the other Falco will resist being controlled more than any other character since Falco sucks on defense and will therefore look to avoid it moreso than more opportunistic characters at all costs.
A lot of the same approaches you use in most matchups you can use in this one though. You just have to be very tricky with what you do. Lasering high to stop jumps/SHLs, Nair'ing to catch jumps or cross up or Dair'ing late to start shield pressure all of that stuff still has its place. The big issue is getting someone into a position where you can attack and know it won't be dodged/countered.
Laser mixups depend sort of on the stage and opponent but if you're losing/stalemating the SHL battle then you can go for a PS or a high laser to stop their SH before the laser comes out or take to a platform with double lasers and then Isai drop/run off lasers to regain composure. It's also a great chance to catch a breather since Falco has a Dair and Falco is also slow so he can't approach quickly to get around a Dair without making something like a Bair obvious.
I feel everything else in terms of mixup is almost standard except you have to be more careful as most Falcos don't enjoy being out of control long so you can bait reactions a little more or just try to pressure a shield only as much as you safely can at times.
Advantages in Falco dittos are pretty easy to see in the laser game at times because one is at least initially forced to shield and there a distinction is made as to who's controlling the game at the moment. At closer range the distinction isn't so big as both Falcos are slow so they have to be very tricky and creative with their movement/lasers/attacks/baits to get rewards. I'd say if you ever stood close to another Falco while he's shielding and you're not that it's an advantage. It's kind of like taming that instinct that tells the opponent to regain control since he is Falco. He's waiting for you to do something to him then, and that's the time when you could start playing off of his expectations. The converse disadvantage obviously is when this happens to you and you have to try and become refocused on the match and what sort of conditioning the opponent is trying to impose on you.
As I rewatched some of my matches vs Shiz at Apex and me vs Chops I felt like movement was big in this matchup. You have to dodge lasers while throwing your own out or you simply become target practice. Since most Falcos don't operate on a laser game that Shiz/Chops do though, this is largely irrelevant though what should happen in my opinion. If you play vs a Falco that has limited laser(ditto) understanding then you should realize that your platform laser game should be able to give you an edge as you get to choose when your lasers are out and control your opponent as they try to stop your platform game if they choose to.
I think double jumping defensively in Falco dittos gets you *****, but that's pretty much for any of his matchups these days I've learned so I guess it's staple knowledge.
Being on a platform seems to be okay in Falco dittos, and moving from the top platform to the ground is advantageous because Falco is slow so he can't handle the quick fall speed not to mention a sudden Dair/laser that should come with it.
Uhh, this is more or less what I think right now in response to your question but it became unorganized and more just tricks and stuff lol but I hope I was able to at least decently answer.
Discussion with Umbreon edits:
-Falco sucks at handling approaches directly above him, so abuse that.
-Falco's approaches are a weaker part of his game and so you have to be extra tricky and ride the momentum of your stage control into your approach so that it will help cover your weaker midgame role.
More may come later lmao.