Jim Morrison
Smash Authority
So close
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Who did you block and why?I'm Snorlax....
30 Speed...
and can yawn....for a next night roleblock......
Get at me....
This. I can count how many people have replaced in these games and they haven't even ended yet (Games I've played there):I'm running a game on MS.net where I've had ten replacements and a modkill due to inactivity with another coming very soon if I don't find a replacement.
Dear lord you people have no idea how good you have it. This place seems [with this game being an exception, I guess] very, VERY good with activity.
It was only a technicality.Iiiiii poisoned Ronike with the same TM that Chibo got.
>_> Stupid Celadon store with it's never-ending supply of goods.
I knew Gheb's role claim was FAKE AS HELLLLLLL. Onix with 115 speed? HAH. Funneh.
But I knew he was Mewtwo, and that he was gonna win. :D GJ!
Why?Iiiiii poisoned Ronike with the same TM that Chibo got.
Thanks for the sob story. Let me tell you how much I care. I don't. At all. If you didn't want to mod the game then you shouldn't have. Don't use this bullcrock "omg I'm such a hero for even letting this happen!" AtE to try and take the moral high ground.Let me make something clear to you Frozen:
Tom ran this game on behalf of M3D.
He then proceeded to disappear and abandon the game.
M3D said he didn't have the time to run this game; which was why Tom ran this for him.
This game would have most likely died if I did not take over.
Great, then why do we have such restrictive activity rules? If we're already so fast I don't understand why we would be so concerned with speed and activity when comparatively we're golden as it is. You say we made adjustments without any problems but I look at this game and say it's the crowing jewel of the problem.This site absolutely does not play slower than other sites.
Ideals? How about fundamental tenets of not ****ing ruining the game? Not modkilling people in LYLO isn't some sort of lofty ideal that you're clearly trying to make it out to be, its common sense. Why would you take all the work that everyone has put into the game, just to let it be ultimately be decided by something the rest of the players have no control over? The fact that you say you'd gladly do it is slightly disturbing. If jungle was active elsewhere and simply wasn't posting here, the better route is to say to him "hey, your game is in LYLO, go wrap it up dip****" or whatever and just prod the guy. You don't just up and say "oh well he's not making an effort, modkill it is".I don't care about ideals about not killing players in LYLO. I will gladly do it when the player has shown no interest in being active/responsibility in the game.
It's not about cutting anyone slack, nor is it about making value judgments about who's the better person for being active or knowing their limits. It's about maintaining the integrity of the game of mafia and letting them resolve properly. If you're gonna modkill people in LYLO and ruin the game just to make a value statement about how much you hate inactives or value activity over all else then **** you, I don't want you modding because you're putting your personal expectations of players ABOVE the integrity of the game in importance, which is an immature and irresponsible mentality to have as a mod.There are so many people who don't have a problem with inactivity that I see no reason to cut people who are inactive every time they play slack. The current sign-up system is based entirely on players responsibly signing up for games they are able to handle. They know the commitment they are signing up for and plenty of them impress me with how well they know their limit and their ability to maintain activity in their game.
THE BARE MINIMUM SET IN THE RULES THAT YOU AS THE MOD CREATED BASED ON YOUR PERSONAL EXPECTATIONS. You make it sound like the people you're indicting aren't performing to some universal standard. That is NOT the case. The bare minimum rules are unnecessarily strict, and that's the whole point of my criticism. It's not a personal vendetta, it's me standing up for the principles of the game of mafia because they're being **** on by stupid rules and restrictions we don't need.I absolutely do not care about your personal vendetta against 'mods making things a problem', because I have a personal vendetta against people ruining the games for others by not playing at even the bare minimum set in the rules.
Nah, he did it as a personal favor to me. j/kDid you kill me Gheb because I personally annoy you? It won't bother me if you say the truth and say yes.
You have it backwards. It is not the job of the moderator to adjust the rules to how his players want to play his game. It is the job of the players to follow the rules that the moderator has established and that they agreed to play by when they confirmed their roles.THE BARE MINIMUM SET IN THE RULES THAT YOU AS THE MOD CREATED BASED ON YOUR PERSONAL EXPECTATIONS. You make it sound like the people you're indicting aren't performing to some universal standard. That is NOT the case. The bare minimum rules are unnecessarily strict, and that's the whole point of my criticism. It's not a personal vendetta, it's me standing up for the principles of the game of mafia because they're being **** on by stupid rules and restrictions we don't need.
Actually, no I don't. IT IS the job of the moderator to adjust his or her rules to be the most amenable to the community that he is creating the game for. Obviously that doesn't mean he lets everyone playing just build the entire ruleset, but it doesn't mean that the mod should just impose an arbitrary ruleset based on his or her own personal standards and expect that everyone who wants to play be ok with them.You have it backwards. It is not the job of the moderator to adjust the rules to how his players want to play his game. It is the job of the players to follow the rules that the moderator has established and that they agreed to play by when they confirmed their roles.
If you don't like a game's rules, don't sign up. Or /out in the confirmation stage if that's the first time you see them (but if the status quo activity rule surprised you, you should probably have asked in advance about it). If you're right about what kind of activity rules we should have, games with activity rules you don't like won't be able to run.
In the meantime, stop telling people they shouldn't use rules you don't like when people keep agreeing to play by them and then don't.
I think this is moving in the right direction but if this type of option is going to be allowed in a game, it can't be dependent on majority approval. I'd say if 50% - 1 of the players in the game request it, then it gets postponed indefinitely until people stop desiring it to be postponed. I say this because if it's based on a majority, then minority factions that might benefit from the modkill could be unfairly pressured to postpone it and thus have their allignment be revealed, whatever that may be. Like for example, in this game, have that kind of a vote could have easily outed Gheb as mewtwo since 2 votes would be needed to postpone JFs modkill, and obviously JF wasn't around to vote. That means Gheb would have to vote to postpone that kill which is distinctly against his best play. Obviously situations are more complicated than that but I hope the point makes sense. I'd even be fine with fewer than 50% - 1 being required to post pone it.Modkilling for inactivity in lylo is not ideal. I'm wondering if the best solution to that is let players request that an inactivity modkill be postponed, at any point in the game--after all, in theory the reason for inactivity modkills is because other players are being deprived of information they need to make a decision about someone's guilt or innocence, and if they're convinced that person is innocent anyway (rightly or wrongly) modkilling them doesn't make sense. (And any solution that tells players it's lylo or only applies to certain factions is broken.)
If it was true that there is limited recruiting, I agree to it. I think a shrink (I think that's the anti recruiter?) could be nice to have in the set-up, but oh well.- What did you think of the multi-faction design? Pros? Cons? Do you feel like all sides had a good chance to win?
Exploring was fun and stuff, but I honestly think that getting standard items in standard locations is a bit too much (2 poisons in the mall? makes it way to easy for the trainer to poison enemies), and having a killing item at all is a bit too much if you ask me. I like the 'Mewtwo's last known loc is...' or the thing that Summoner got at the pokemon tower. Killing items like poison could be fine if there was a higher chance to find an antidote etc. But overall a mechanic that made me really like this game.- How did you feel about the exploration parts of this game? I feel like some of the items made a difference in the end-game, but there wasn't a lot of chaos due to them. Agree? Disagree? Would you like to see more designs with exploration and items included?
Unlynchable-bulletproof-unroleblockable-multishot-day/night-PM based-serial killer- If/when I design PokeMafia Gold and Silver... what would you like to see included?