@frozen: I think pretty much your entire argument is addressed by me saying "I prefer how games run with the stricter activity rules," which I think is simply going to come down to a matter of personal taste no matter how many capital letters you use. I know my own experience as a mod has been that stricter activity rules lead to (here's a shock) better activity and, IMO, a higher quality game. As a player I can't stand how inactive players get with 72 hour activity rules and dislike how long games with 2-week deadlines tend to go. In my mind, those are significant differences, and you can't just fix things by saying "well in mylo we'll just bend the rules a little for town's sake".
So when I run a game I'm going to use the rules I think will create the highest quality game, even if they won't appeal to every player. I get really annoyed when people agree to my rules and then refuse to play by them--if you don't like my rules so much, don't sign up for the game and take the slot of someone who might be willing to play by the rules. And if I can't fill my game with the ruleset I have, I'll either have to give up on hosting it or change the rules to attract more players. That's still my decision to make as the game moderator, not yours to make as a player who feels entitled to play whatever game he wants.
You admit you're in the minority (which, along with "looser activity rules don't hurt games," seem to contradict "We play at a slower pace here than most other sites. ****ing accept it. If you want fast paced games go play else where"--hey, that might be advice worth taking), and as long as we disagree about whether relaxing activity rules actually hurts a game, I don't think you have any basis to tell hosts that their rules need to cater to the lowest common denominator. If people within this community want to play at a faster pace they can sign up for games that enforce a faster pace. If that can't be sustained then it won't be as long as people don't agree to rules they don't want to follow. But if it turns out people do want to play that way and no one else wants to run a game the way you want to play... there's always MS.
Not going to pollute this thread with any more of this discussion. If you want to bring it to the social thread have at it.
So when I run a game I'm going to use the rules I think will create the highest quality game, even if they won't appeal to every player. I get really annoyed when people agree to my rules and then refuse to play by them--if you don't like my rules so much, don't sign up for the game and take the slot of someone who might be willing to play by the rules. And if I can't fill my game with the ruleset I have, I'll either have to give up on hosting it or change the rules to attract more players. That's still my decision to make as the game moderator, not yours to make as a player who feels entitled to play whatever game he wants.
You admit you're in the minority (which, along with "looser activity rules don't hurt games," seem to contradict "We play at a slower pace here than most other sites. ****ing accept it. If you want fast paced games go play else where"--hey, that might be advice worth taking), and as long as we disagree about whether relaxing activity rules actually hurts a game, I don't think you have any basis to tell hosts that their rules need to cater to the lowest common denominator. If people within this community want to play at a faster pace they can sign up for games that enforce a faster pace. If that can't be sustained then it won't be as long as people don't agree to rules they don't want to follow. But if it turns out people do want to play that way and no one else wants to run a game the way you want to play... there's always MS.
Not going to pollute this thread with any more of this discussion. If you want to bring it to the social thread have at it.