Recent changes:
Code:
-SideB is now techable, damage now at 13, endlag sped up 250%
-Jab sped up 350% until frame 8, then normal speed, 1200% speed-up on frame 10 until 22, then 50% speed until 35, then normal speed.
-IASA frame for Bair changed to 29 from 36 to enable SH-Bair-DJ within 4 frame window
-IASA frame for Uair changed to 28 from 34 to enable SH-Uair-DJ within 5 frame window
-Grab Collision Box 1 size increased to 8.8 from 4.8 to match the animation
-IASA frame for U-tilt changed to 31 from 114
-AC frame on Dair changed to 31 from 32
-Air mobility raised to .04 from .03
-Downthrow KBG to 40 from 50
-Upthrow KBG to 55 from 105
New Physics:
-SH 1.050 (was 1.025)
-FH 1.100 (was 1.050)
-FF 1.075 (was 1.100)
-DG 1.025 (was 1.000)
-FG 1.050 (was 1.000)
I'd appreciate as in-depth of feedback on all of these changes as possible. We're aware that U-throw needs less cooldown to be useful, we just haven't gotten to it yet.
Holy mentioned that his D-throw was "broken" and (almost?) always leads to a chain-grab. It would be super helpful if someone were to get a rough list of what's possible on a couple floaties, normal fallers, and fast-fallers in a given percent range with full DI, if anyone wants to help.
A lot of people are loving the U-tilt, but most agree it needs some polish. I wanted it to be a seldom used move that, when used creatively, opened a lot of rewarding possibilities. However, right now it's easy to spam it often and land it rarely. Of course
not spamming would help you land it more (
![Stick Out Tongue :p :p](/styles/default/xenforo/smilies/tongue.gif)
) but I think it can be better.
GoG suggested moving the IASA frame back to 40/45 from 30 or only allowing certain moves from out of it. What are your thoughts? If it should be limited to certain moves, what would they be? Or are there other ways you'd polish the move?