I'm sorry the U-tilt was left in the build for so long. I know many of you really enjoyed it, but it didn't quite meet our standards of quality and polish.
Additionally, I had some ideas for U-tilt and Warlock Punch that may or may not make it to testing. They are....
UTILT
-IASA is already removed
-Add very light hitbox to initial raising-swing of foot (frame 20-25ish) that knocks opponent into wind
-Raise Explosion KBG
-SA on down swing, possibly?
I tried to increase the power of the wind, but it just blew the opponent past Ganon. If someone wants to experiment with this further in PSA, be my guest, it's pretty easy to change.
Here was my proposal for Warlock Punch, built on Cape's idea:
Windup [0-34] -- currently 0-60
Hitbox [35-55] -- currently 3 frames
Cooldown [56-79] -- same
Hitbox size 1.5x
Punch takes out 3/4 fresh shield
Ganon takes 6% DMG to self on frame 35
Does 12% damage with low KB
He can SH towards someone while winding it up, and the opponent can't spotdodge it or shield it very effectively, but if they can get out of the way Ganon will eat damage. It puts pressure on the opponent, but can easily backfire if spammed.
Unfortunately, I don't have a way to do self damage yet, so that idea is kinda on hold. Discuss.