Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
These codes aren't definitive, I guess. The WBR is still working.So is u-tilt staying as it is, or are more ideas going to be suggested for it in the future?
UTILT
-IASA is already removed
-Add very light hitbox to initial raising-swing of foot (frame 20-25ish) that knocks opponent into wind
-Raise Explosion KBG
-SA on down swing, possibly?
I tried to increase the power of the wind, but it just blew the opponent past Ganon. If someone wants to experiment with this further in PSA, be my guest, it's pretty easy to change.
I got the new Nightly Build (5.0 RC1) yesterday.
Man, I played with Ganondorf and I didn't feel well his changes, except Utilt Cancelling and Dthrow.
What's the real difference between the "5.0 Ganon" and the "5.0 RC1 Ganon" ?
Try "re-feeling" the Up-B and Side-B.U-tilt canceling is being removed. Sorry.
Is this what you wanted?
Code:Ganondorf D-Throw: *Test* -Angle to 105 from 65, KBG 60 from previous 40. New:[7 Dmg; 70 BKB; 50->60 KBG; 65°->105°] Old:[7 Dmg; 70 BKB; 50->40 KBG; 65°] Jab: -Frame speeds repolished. IASA on 23, animation redone to be more organic -Angle changed to 40 from special 40 -All flags set to 39030203 from 39030283 and 39030280. All hitboxes electric element and uses a different sound effect -9 damage hitbox reduced to 7. KBG compensated 105->135 -Outer hitbox shifted inward one unit to 17 from 18 -Hitlag Multiplier: 1.00x->1.30x (9 dmg hitbox); 1.00x->1.20x (7 dmg hitbox) U-Tilt: -IASA removed -Hitlag Multiplier: 1.00x->1.50x (Sweetspot) F-Smash: -Hitlag Multiplier: 1.00x->1.20x F-Air: -Extension of frame 16 shifted to frame 15. New:[0.250x Frame 15; 1.00x Frame 16];Old:[0.250x Frame 16; 1.00x Frame 17] Neutral-B (All): -Hitlag Multiplier: 1.00x->1.50x Side-B: -Initial Grab Box size: 5.00x->12.00x Up-B (Grab): -Holding Hits: Damage increased to 2 from 1 -Final Hit: Damage increased to 9 from 7; KBG lowered to 63 from 82; BKB increased to 75 from 40 [7->9 Dmg; 82->63 KBG; 40->75 BKB; (40)°] Down-B: -Speedup on grounded endlag of grounded-version removed -Aerial endlag of grounded version now 150% faster from 185% -Aerial endlag of aeiral version now 150% faster from 185% -Grounded endlag (Quake) of aerial verions now 150% faster from 185%
Hey SHeLL, Thanks a lot man ! Sorry if I forgot to mention your name. I apologize.Try "re-feeling" the Up-B and Side-B.
What ?I just noticed dsmash has a sweetspot at the end of Ganon's foot.
I think Fsmash is a laggy move and it will remain a laggy move.Stats are usually presented as:
Old->New
So it has more hitlag.
I'm pretty thrilled with the new Dthrow which is the "Melee Ganondorf's Dthrow".Is it me or does d-throw chain grab some characters?
Well, d-throw is amazing. I've gotten d-throw to multiple up smashes, d-throw to dair, d-throw to... just about everything.
Absolutely love it, probably going to main Ganon now.
I've found that bair is pretty reliable and sets up for some nice edgeguards (percentage dependent on the latter).I'm looking for the best follow-up after Dthrow to be used as a finish move in high percents.
I think you may have a misconception of what hitlag really is.I think Fsmash is a laggy move and it will remain a laggy move.
Well, I'm very pleased with the new changes and I don't care if Fsmash has more hitlag now, cause Fsmash is a slow move by nature, I guess.
Thanks for your help.
You're right.I've found that bair is pretty reliable and sets up for some nice edgeguards (percentage dependent on the latter).
Thanks for explain what Hitlag is.I think you may have a misconception of what hitlag really is.
Hitlag doesn't mean the move is slower frame-wise, it just increases the amount of time the game freezes for emphasis when the move hits. So it's not making the move slower (frame-wise), but it is making it a bit easier to DI.
Well, That's good then.You didnt understand it SBF. FSmash wasnt slowed down. Hitlag is the moment in which you get a hit and the Game has a short "lag", like Captain Falcons Knee in vBrawl. Thats all
There's one hitbox on d-tilt which sends enemies flying up and backwards, that might combo.I've been wondering if D-Throw -> reverse Ftilt on heavies/FFers would be considered a combo. Can someone test it? (I have no access to a Wii at this time.)
No Offense, but honestly, Why don't you seek another follow-up that can be much more useful than Ftilt and Dtilt ?I've been wondering if D-Throw -> reverse Ftilt on heavies/FFers would be considered a combo. Can someone test it? (I have no access to a Wii at this time.)
Well, *Dthrow -> Jab* wokerd in Melee. I will make my tests here.Does D-Throw -> reverse Jab work at low %s?
Because I already knew Dthrow -> Bair worked, and I just like having a variety of follow-ups. It's a flavour thing~No Offense, but honestly, Why don't you seek another follow-up that can be much more useful than Ftilt and Dtilt ?
Thanks.Well, *Dthrow -> Jab* worked in Melee. I will make my tests here.
Dthrow -> Reverse Jab doesn't work.Does D-Throw -> reverse Jab work at low %s?
Quite Agreed.The down throw is too high of an angle for jab (and I'm assuming ftilt and down tilt as well) to work.
However, uair, bair, (at low percents) dair, and both fair facing the opponent... and away from them (only at low percents)
and at low percents you can down throw -> turn around-> up b for the lolz
This combo is AWESOME !I'm loving d-throw > d-air > murder choke > d-tilt > u-air.
I've been getting it a lot lately.
Yeah, you do. You can usually figure it out, in my experience people usually roll right on reaction.This combo is AWESOME !
About the Murder Choke, you need to predict your opponent's roll, right ?
Thanks for your help.
Well, predict rolls is a little bit hard, but if you predict correctly, you may be well rewarded.Yeah, you do. You can usually figure it out, in my experience people usually roll right on reaction.
Unless it's Olimar maybe. His roll is so short.
Yeah. I'm not really sure how possible it is to to the murder choke on reaction. I'd have to test it more. Either way, it's an amazingly epic combo.Well, predict rolls is a little bit hard, but if you predict correctly, you may be well rewarded.
Fair works after Dtilt in your combo, I guess. Dthrow -> Dair -> Murder Choke -> Dtilt -> Fair [72%]
About Olimar,
I think Dthrow -> Dair -> Murder Choke - Dsmash [61%] can be useful, since Dsmash is Guaranteed against Olimar.
I will test your combo today.Yeah. I'm not really sure how possible it is to to the murder choke on reaction. I'd have to test it more. Either way, it's an amazingly epic combo.
LOLOLOLOLOLOL !!!!At lower percents I'm pretty sure you can link a few d-airs after a d-throw, provided that they don't tech it. Maybe d-throw > d-air > d-air > ... anything, really, haha.
Sky-ride? That would be funny.