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Metaknight's planking breaks the game in half. Read the thread a little more. It's banworthy for the tactic, or arguably the only char who can abuse the tactic to this extent.Do you think over uses of planking would actually ruins a competitive gameplay?
Does it deserve a ban or something?
I mean, he has no projectiles. He should obviously never get the lead.Debatable. If he is only vulnerable for 1 frame (might be more. No one's given me a definitive answer even though the window visually appears small to begin with) period at the end of Down B, I don't think that's much different from 100% invincible. The burden for the other person to stop that, with only that much of a window, is certainly unrealistic. Everything else holds true however concerning MK's advantage on shield and people not being to punish it barring an extremely fast and reaching Aerial+Jump OOS (because you have to jump OOS not drop the shield and then try to aerial obviously) or an Upb OOS that will reach low enough to hit MK. That or a grounded move after you drop shield that is 3 frames and can reach, assuming you are frame perfect dropping shield and doing an attack (AKA MK's Dtilt if they are not spacing well or Ftilt or something similar. Snake's Ftilt won't reach low enough IIRC.)
Basically it becomes a question of how much you allow personally or your thoughts on what would be broken. If MK was undeniably 100% unstoppable in every way with planking (meaning something obvious like he was given 200 frames of invincibility and could grab the edge on frame 55 lol), someone could argue that "Oh well just don't let MK get the lead and problem solved".
with MK, you do a falling uair, then a rising uair and regrab frame-perfect, or do a frame perfect downB to grab the ledge. That's the frame perfect versions. If they're not close enough/not doing anything, yeah, just drop, float around a bit, and regrab.Ok, barring all frame data, i'm sure the OP is a fantastic source of information, but for some newbs like me, i cannot find a SINGLE thread where anything is actually explained HOW to plank or do any of this
from what i have gathered, you basically grab the ledge, drop as quickly as the game allows you, and regrab?
You have to put your hand in a blender.Ok, barring all frame data, i'm sure the OP is a fantastic source of information, but for some newbs like me, i cannot find a SINGLE thread where anything is actually explained HOW to plank or do any of this
from what i have gathered, you basically grab the ledge, drop as quickly as the game allows you, and regrab?
i bet sakurai made it this way just to troll the **** out of usJust double checked it. MK's dimensional cape is invincible on frames 18-26. The earliest point where he can grab the ledge out of the move is frame 28 . This leaves him vulnerable on frame 27.
So yes, when done correctly MK is vulnerable for exactly one frame when using dimensional cape on the ledge.
Lol, It sounds like something he would do. Or I would do for that matter.i bet sakurai made it this way just to troll the **** out of us
Dont forget to press the "TURN ON" buttonYou have to put your hand in a blender.
Lol @ not letting MK get the lead... Have you ever seen his neutral b?****ing scrubs...Just dont let him get the lead anyway.
Internet - 1, Sarcasm - 0Lol @ not letting MK get the lead... Have you ever seen his neutral b?
Um, if we're talking about Planking as "ledge-stalling via use of spaced invincible ledge-drop aerials to stuff to regrab" Jiggs isn't that good. She has nothing comparable to MK's up-air or even what Pit and GW have. Her stalling game is very good however, especially with rising pound. You can't really quantify that as well as ledge-based planking.especially jiggs on brinstar get at that