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all those pro-GW-ban people can suck itIt makes you rethink who we shouldput LGL's onban.
Wow, my data was off a tad.
So would you say this definitely proves that G&W planking isn't broken?
Also do Ganon planking, he has funny things he can do.
I don't know when I'll have the time, likely next week, but I'm going to do a full analysis of Ganon planking to see what he can do when he's invincible.lol, ban ganon.
Curiosity. I wanna see how close Bowser can get to planking well. >_> <_<Nidtendofreak: If Marth can't plank, what makes you think Bowser can?
@_@ I play Gdubs in tournament...all those pro-GW-ban people can suck it
...@_@ I play Gdubs in tournament...
MK is the only one who's planking should be banned. IMO Gdubs should be able to grab the ledge as many times, otherwise we should limit how much time Falco has to spend on stage, it's basically the same thing.
i did...that's why i posted that.Inb4readOP
OP says he isn't invincible throughout the entire 2nd Uair, so he would get hit by falling projectiles possibly. OP doesn't say you never have the option of grabbing the ledge, it just states that it is difficult and that MK is in too strong of a position if he lands onstage anyway. So what I'm asking is which option does MK have that avoids all threats in that situation due to invulnerability.you dont even have the choice to edge-hog if MK is doing the drop Uair DJ Uair regrab tactic
this has been discussed many times now, maybe you should read some of the pages of responses before repeating questions.
The DC edge-stall is just for long range projectiles that cause the character using them extensive cooldown, Ness/lucas PKT Snake nikita etc.
The LGL is just a bad idea not because it doesn't stop perfect planking (throughout the entire match) but because then we're altering the game to cater to MK (again) because of an integral part of the game breaks him as a character. The ledge does not break any other character supposedly, and that's why DMG did GW and is still planning on doing more, why are we altering an integral part of the game to keep an already borderline character playable? Not to mention the number of LGs allowed is subjective, which is something "we" try to avoid while making rules. Then there's still the chance that MK plays campy for 6 minutes (or however long he calculates it out to be) then gets a slight lead and perfect planks the remaining time away. The more LG's we allow the more we allow this strategy, the less we allow the greater the chance somebody gets unjustly disqualified, thus one problem with subjective rules.
This is what I remember the arguments being.
The number of LGL's chosen is subjective and as I said before depending on which way you move with it (more or less allowed) you are increasing a the probability of a different bad outcome from the rule.OP says he isn't invincible throughout the entire 2nd Uair, so he would get hit by falling projectiles possibly. OP doesn't say you never have the option of grabbing the ledge, it just states that it is difficult and that MK is in too strong of a position if he lands onstage anyway. So what I'm asking is which option does MK have that avoids all threats in that situation due to invulnerability.
How is an LGL subjective? It sets a number that is easy to identify after the match ends. Its just as clear as "the player with the higher percent loses". A new rule that brings one character "back in line" is the same as banning homing attack stalling or IDC.
You know that rules like these are only used for testing purposes, right? Just to see what the outcome would be like.We're willing to put a rule into the game to limit MK; to make him "not broken". Why not go the extra step and implement a rule that makes MK not only not broken, but more or less fair for a good character? Specifically, we take away his ability to counterpick, his ability to ban, and make the non-MK able to choose the stage out of a list of all available stages (including banned stages) on EVERY match. This gives MK actual counters (like ICs and Falco on Eldin, Snake on most walkoffs and especially MSI, etc.) and removes the need for a ledge grab limit as well.
well it's going to be impossible to convince them otherwise on this part, I mean did you see how strongly they fought against DMG's frame data for planking being unbeatable?The whole "he's broken and overdominant without planking" part has been, more or less, ignored. :V